Revision d425cb0 by Sergey Sharybin August 12, 2014, 07:45 (GMT) |
Fix T41408: Diffuse and specular passes were incorrect with combined/color passes disabled |
Revision eadfddd by Campbell Barton August 12, 2014, 05:58 (GMT) |
Cleanup: magic numbers |
Revision ab06ec7 by Campbell Barton August 12, 2014, 03:52 (GMT) |
Rewritten Array Modifier D443 Patch by PatB with own edits - replace BMesh with CDDM functions. - faster remove-vertex merging. - extend CDDM_merge_verts to be more flexible. |
Revision 06020eb by Campbell Barton August 12, 2014, 03:33 (GMT) |
Cleanup: unused var |
Revision 6be4b39 by Campbell Barton August 12, 2014, 03:29 (GMT) |
GHash: add flag get/set for gset |
Revision b65a022 by Tamito Kajiyama August 12, 2014, 01:10 (GMT) |
Freestyle: Removed the stored bContext from the Controller class. The stored context object was used for creation of shade nodes. A closer look at the node system showed that the context is not actually used when shader nodes are added to a shader node tree. Relying on this fact, now a NULL pointer is passed to nodeAddStaticNode() instead of the stored bContext pointer. |
Revision b941ab9 by Tamito Kajiyama August 12, 2014, 01:10 (GMT) |
Added support for Feestyle edge/face marks in the 3D view window in Cycles. |
Revision 4bb81f6 by Tamito Kajiyama August 12, 2014, 01:10 (GMT) |
Fix for wrong idname of the "Create Freestyle Stroke Material" operator. |
Revision 71b85a8 by Tamito Kajiyama August 12, 2014, 01:10 (GMT) |
Freestyle: code cleanup. Marked a function argument with UNUSED() and removed an unused local variable. Patch provided by Sergey Sharybin. |
Revision 75e03e9 by Tamito Kajiyama August 12, 2014, 01:10 (GMT) |
Freestyle: removed dead code in BlenderStrokeRenderer. |
Revision dd13952 by Tamito Kajiyama August 12, 2014, 01:10 (GMT) |
Freestyle: Fix for git merge glitches. Also made minor code cleanup. |
Revision b606520 by Tamito Kajiyama August 12, 2014, 01:10 (GMT) |
Freestyle: Removed debugging code (use G.main instead of Freestyle-local struct Main). |
Revision f7d3f2b by Tamito Kajiyama August 12, 2014, 01:10 (GMT) |
Fix for vertex colors not working properly. Looks like the issue was caused by a UV map name starting with a lower case letter (e.g., "color"). Capitalizing the name fixed the problem. Also adjusted the creation of custom data layers to optimize things a bit. |
Revision 829e25c by Tamito Kajiyama August 12, 2014, 01:10 (GMT) |
Fix for wrong link in the line style shader nodes due to a typo. |
Revision 7dd605e by Tamito Kajiyama August 12, 2014, 01:10 (GMT) |
Fix for SCENE_OT_freestyle_stroke_material_create not respecting "use_nodes" line style prop. |
Revision 7852fc8 by Tamito Kajiyama August 12, 2014, 01:10 (GMT) |
Freestyle: Proper support for alpha transparency in line style shader nodes for Cycles. |
Revision 2843aa1 by Tamito Kajiyama August 12, 2014, 01:10 (GMT) |
Freestyle: Fix for error handling in SCENE_OT_freestyle_stroke_material_create. |
Revision cc33d73 by Tamito Kajiyama August 12, 2014, 01:10 (GMT) |
Freestyle: Fix for an increasing reference count of images in copied Image Texture shader nodes. |
Revision 45af769 by Tamito Kajiyama August 12, 2014, 01:10 (GMT) |
Freestyle: Properly reconnect links from a UV Along Stroke node to a UV Map node. |
Revision e457dfe by Tamito Kajiyama August 12, 2014, 01:10 (GMT) |
Freestyle: Updated BKE_linestyle_default_shader() to include the UV Along Stroke shader node. |
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