Revision 3a950dc by Campbell Barton April 21, 2014, 03:13 (GMT) |
Skin mark/clear: replace GHash with GSet |
Revision dcd2a8f by Bastien Montagne April 20, 2014, 21:12 (GMT) |
Fix stupid typo that broke split normal shading in edit mode, when there was some deform modifiers. |
Revision b264f61 by Campbell Barton April 20, 2014, 18:00 (GMT) |
Fix incorrect ghash free |
Revision 25c9ea8 by Campbell Barton April 20, 2014, 16:50 (GMT) |
GHash, EdgeHash: hint on unlikely branch also avoid searching buckets for empty hashes |
Revision 3ba7a75 by Campbell Barton April 20, 2014, 16:48 (GMT) |
Correct cast from recent bool changes |
Revision 55d75f5 by Campbell Barton April 20, 2014, 16:02 (GMT) |
Code cleanup: correct abs use also minor cleanup to rotation code |
Revision 1a1bc28 by Campbell Barton April 20, 2014, 15:01 (GMT) |
Code cleanup: style |
Revision 1e3f8b5 by Brecht Van Lommel April 20, 2014, 12:47 (GMT) |
Nodes: make default group nodes slighly wider, to match other node width defaults. |
Revision 97409c9 by Brecht Van Lommel April 20, 2014, 12:47 (GMT) |
Fix error making datablock with fake user local, the user count would be wrong afterwards. |
Revision f77207b by Campbell Barton April 20, 2014, 10:56 (GMT) |
Math Lib: faster version of rotation_between_vecs_to_mat3 Use axis/angle calculation but avoid calls to sin/cos |
Revision b4cb467 by Mitchell Stokes April 19, 2014, 21:51 (GMT) |
BGE: Fixing memory leaks when deactivating Sensors, Controllers, or actuators. Found by Coverity and confirmed with Valgrind. |
Revision a51a0ca by Campbell Barton April 19, 2014, 12:17 (GMT) |
Math Lib: add shell_v3v3_normalized_to_dist and v2 version bypass angle calculation to avoids (asin, sqrt, cos). |
Revision 9c93c0b by jens verwiebe April 19, 2014, 12:10 (GMT) |
Bullet: making bullet friction workaround more furureproof by using the __apple_build_version__ macro, TODO: check if problem persists with newer clang |
Revision d6a53bb by Campbell Barton April 19, 2014, 09:48 (GMT) |
Minor change to recent commit (avoid transpose) |
Revision 0ed6725 by Campbell Barton April 19, 2014, 05:52 (GMT) |
Math Lib: minor optimization to barycentric_transform replace rotation_between_vecs_to_quat with axis_dominant_v3_to_m3. |
Revision fabc46b by Campbell Barton April 19, 2014, 05:36 (GMT) |
Math Lib: add rotation_between_vecs_to_mat3 - behaves like rotation_between_vecs_to_quat - avoids calling sin,cos calls (approx 1.6x faster). |
Revision fc9c790 by Campbell Barton April 19, 2014, 04:10 (GMT) |
Math Lib: minor optimization for axis_angle_normalized_to_mat3 |
Revision 36defb7 by Campbell Barton April 18, 2014, 13:22 (GMT) |
Disable quicktime when in cmake's lite configuration |
Revision 2a9ef25 by Brecht Van Lommel April 18, 2014, 12:40 (GMT) |
Cycles: SVM optimization for mix shaders, to skip more code when the mix weight for one of the input shaders is zero. This gives about 5% speedup for koro_final.blend. In general this is important so you can design shaders that run faster for shadows, diffuse bounces, etc, for example by skipping procedural textures or even using a single fixed color. |
Revision 2d7b533 by Brecht Van Lommel April 18, 2014, 11:51 (GMT) |
Fix cycles using acosf in panorama render when it should use safe_acosf. |
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