Revision 5ce2edf by Thomas Dinges April 21, 2014, 15:52 (GMT) |
Cleanup: Pass PathState as a whole, instead of individual members. Differential Revision: https://developer.blender.org/D477 |
Revision 9d5ed60 by Campbell Barton April 21, 2014, 15:36 (GMT) |
BMesh Inset: remove hack to store coords in normals |
Revision 9bff19f by Campbell Barton April 21, 2014, 15:36 (GMT) |
GHash, Edgehash: add lookup_default() funcs. Returns a fallback argument when the key isn't found. |
Revision 64b6ea0 by Campbell Barton April 21, 2014, 15:36 (GMT) |
PBVH: replace ghash with gset for storing unique faces |
Revision 785f20f by Brecht Van Lommel April 21, 2014, 15:17 (GMT) |
Fix T39793: cycles SVM shading bug with tangled up nodes after recent optimization. |
Revision 5afb0ab by Andrea Weikert April 21, 2014, 15:06 (GMT) |
Basic support for UNC paths on Windows Differential Revision: https://developer.blender.org/D298 Allows users on Windows to enter UNC paths in the filebrowser and to link to .blend files on a UNC path. Functionality is limited still, we can't browse the network yet and have no support to check user rights so far. What works: - enter an UNC path in the file browser manually or via copy/paste - navigation within the UNC share subfolders - link to a file on a UNC share What does not (yet) work: - browse the network for computers and shares - browse to a folder that requires entering user credentials Contributors: Rob McKay - original patch Campbell Barton - style fixes Reviewers: Campbell Barton, Brecht van Lommel |
Revision 87628cc by Thomas Dinges April 21, 2014, 14:32 (GMT) |
Fix GLSL after 7765b73f6d20 (Transparent Depth). |
Revision 04a1090 by Brecht Van Lommel April 21, 2014, 14:14 (GMT) |
Code cleanup: remove old closure sampling code Cycles. This was the original code to get things working on old GPUs, but now it is no longer in use and various features in fact depend on this to work correctly to the point that enabling this code is too buggy to be useful. |
April 21, 2014, 12:44 (GMT) |
Cycles: add Transparent Depth output to Light Path node. This can for example be useful if you want to manually terminate the path at some point and use a color other than black. Reviewed By: brecht Differential Revision: https://developer.blender.org/D454 |
April 21, 2014, 12:44 (GMT) |
Code cleanup: add some asserts and fix a typo in BVH build. Reviewed By: brecht Differential Revision: https://developer.blender.org/D467 |
April 21, 2014, 12:44 (GMT) |
Fix new Cycles UV Map node not working correct for bump mapping. Reviewed By: brecht Differential Revision: https://developer.blender.org/D475 |
Revision f55ca54 by Campbell Barton April 21, 2014, 09:29 (GMT) |
Object drawing: test the flag, without comparing the value |
Revision 11cddaa by Bastien Montagne April 21, 2014, 08:47 (GMT) |
Split Normals: more fix for EditMode shading and modifiers (subsurf special case, this time). CCGDM did not generate a valid tessellated loop normals CD layer... |
Revision 43d695e by Campbell Barton April 21, 2014, 08:47 (GMT) |
Code cleanup: view2d api naming |
Revision 0ff06a9 by Sergey Sharybin April 21, 2014, 08:26 (GMT) |
Libmv: optimization of PearsonProductMomentCorrelation Pass the arrays by reference rather than by value, should give some percent of speedup. Also don't pass the dimensions to the function but get them from the images themselves. Hopefully this will give some %% of tracker speedup. |
Revision a5e30fc by Bastien Montagne April 21, 2014, 08:19 (GMT) |
Fix player build. |
Revision e4a2df9 by Campbell Barton April 21, 2014, 08:11 (GMT) |
View2d: check UI_view2d_view_to_region_clip succeeds before using the result |
Revision 9ae0e58 by Campbell Barton April 21, 2014, 06:59 (GMT) |
View2d: API Cleanup for view<->region conversion View2D had some inconsistencies making it error prone in some cases. - Inconstant checking for NULL x/y args. Disallow NULL args for x/y destination pointers, instead add: - UI_view2d_region_to_view_x/y - UI_view2d_view_to_region_x/y - '_no_clip' suffix wasn't always used for non-clipping conversion, switch it around and use a '_clip' suffix for all funcs that clip. - UI_view2d_text_cache_add now clips before adding cache. - '_clip' funcs return a bool to quickly check if its in the view. - add conversion for rectangles, since this is a common task: - UI_view2d_view_to_region_rcti - UI_view2d_region_to_view_rctf |
Revision 6ee8670 by Bastien Montagne April 21, 2014, 06:30 (GMT) |
Fix T39818: Strips from file with long filename broke auto-naming - animation can't be apply on it. |
Revision b1e1f86 by Campbell Barton April 21, 2014, 04:30 (GMT) |
Fix for UI_view2d_to_region_float (was ignoring x,y args) use this for grease pencil stroke conversion to avoid float->int->float conversion. |
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