Revision 90b94fd by Campbell Barton March 31, 2014, 21:44 (GMT) |
Fix for leak in BKE_sequence_sound_init |
Revision d25ba1e by Campbell Barton March 31, 2014, 21:30 (GMT) |
Changes to openmp threads commit (UI and RNA) - use same names as render threads - remove OpenMP from UI - remove details from tips |
Revision 42fca2f by Bastien Montagne March 31, 2014, 19:15 (GMT) |
Usual UI messages fixes... |
Revision f1186cb by Bastien Montagne March 31, 2014, 18:05 (GMT) |
Fix T39524: Backface culling is always on in Textured view in BI. Special case I did not think about in own previous culling fix (rB0f95149a7849). |
Revision c682fe4 by Sv. Lockal March 31, 2014, 17:44 (GMT) |
Cycles: fix 3-5% performance regression in msvc builds caused by a typo in stackchecking flags. |
Revision 6815a22 by jens verwiebe March 31, 2014, 17:11 (GMT) |
Sculpt/dytopo: remove debug prints and add explanations |
Revision 262fd08 by Antonis Ryakiotakis March 31, 2014, 17:01 (GMT) |
Revert using slider for detail size on previous commit, makes changing detail slightly harder. |
Revision fa3d9f4 by Antonis Ryakiotakis March 31, 2014, 16:30 (GMT) |
Make dyntopo detail size maximum smaller (more than 40 pixels should not be needed according to mapping in code) and change the property to float. |
Revision a5be03b by Bastien Montagne March 31, 2014, 14:42 (GMT) |
Fix deffects reported by CoverityScan (nothing dramatic, but at least one was a (minor) bug). |
Revision 2020a15 by jens verwiebe March 31, 2014, 12:58 (GMT) |
Fix playercompile after boolifications |
Revision b37dc6a by Joshua Leung March 31, 2014, 12:54 (GMT) |
Fix T39291: "Stepped" F-curve modifier does not work as expected when stacked after other modifiers Evaluation of time-warping modifiers ("Stepped" is one of them) didn't actually end up distorting the time to look up what values other modifiers in the stack generate. This meant that when a "stepped" fmodifier was on top of a "generator", the stepped fmodifier looked like it didn't have any effect. (This fix requires a bit of testing still, so should be left for 2.71) |
Revision 49ca3fd by jens verwiebe March 31, 2014, 12:53 (GMT) |
Fix compile due forgot remove BKE_scene_omp_threads_update from patch |
Revision 097a375 by Campbell Barton March 31, 2014, 12:39 (GMT) |
Code cleanup: use bool |
Revision 847b7bc by Campbell Barton March 31, 2014, 12:38 (GMT) |
Code cleanup: pack BezTriple a little (though size remains same) |
Revision c58f000 by Sergey Sharybin March 31, 2014, 12:33 (GMT) |
Vector handles were hidden but were allowed to slide apparently |
Revision dc9f4f5 by Sergey Sharybin March 31, 2014, 12:02 (GMT) |
Didn't meant to commit debug-only-code in the previous commit! |
Revision a64bcc1 by Sergey Sharybin March 31, 2014, 12:01 (GMT) |
Code cleanup: use bool/true/false in movieclip.c |
Revision c886280 by Brecht Van Lommel March 31, 2014, 11:54 (GMT) |
Fix T39525: branched path + no lights + disabled use all lights option crash. |
Revision 277fb1a by jens verwiebe March 31, 2014, 11:51 (GMT) |
Sculpt/dyntopo: Make the omp threads configurable to overcome performance issues - autodetect optimal default, which typically avoids HT threads - can store setting in .blend per scene - this does not touch general omp max threads, due i found other areas where the calculations are fitting for huge corecount - Intel notes, some of the older generation processors with HyperThreading would not provide significant performance boost for FPU intensive applications. On those systems you might want to set OMP_NUM_THREADS = total number of cores (not total number of hardware theads). |
Revision e05d35b by Brecht Van Lommel March 31, 2014, 11:43 (GMT) |
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