Revision 37dd736 by Campbell Barton March 16, 2014, 11:11 (GMT) |
Code cleanup: naming conventions |
Revision 7b7196e by Campbell Barton March 16, 2014, 10:55 (GMT) |
Code cleanup: modifier_skin_customdata_ensure was a bad level call |
Revision 211f08d by Thomas Dinges March 15, 2014, 16:37 (GMT) |
Cycles: Direct multi light sampling in the Branched Path Integrator is optional now. Disabling this can improve performance, when we need a lot of AA Samples anyway, to clear up the render. Simple example .blend: http://www.pasteall.org/blend/27582 Differential Revision: https://developer.blender.org/D392 |
Revision cb4c49a by Thomas Dinges March 15, 2014, 16:37 (GMT) |
UI: Improved layout for Cycles Volume Sampling panel. |
Revision 13ae541 by Thomas Dinges March 15, 2014, 16:37 (GMT) |
UI: Move OpenGL Settings (AA and Alpha) into the Info Editor render menu. |
Revision 2097e62 by Campbell Barton March 15, 2014, 16:26 (GMT) |
Code cleanup: use r_ prefix for return args |
Revision 3824416 by Thomas Dinges March 15, 2014, 13:23 (GMT) |
Code cleanup: Don't assign time 2x, we only need it for Object Motion here. |
Revision 433d55e by Campbell Barton March 15, 2014, 12:46 (GMT) |
Code cleanup: spelling & style |
Revision caf5d90 by Lukas Toenne March 15, 2014, 09:28 (GMT) |
Fix T39189: Node editor Map Uv requires an scale node to work. This is a regression caused by rB67134a7bf689279785e2e40b29cd24243813998b The UV coordinates read from the UV input must be scaled by the Image input size instead of the UV input size. Also now this node uses the UV input resolution instead of the Image resolution, since this is what determines the available resolution. The image is EWA-sampled anyway, it's resolution does not have a direct impact. |
Revision 2aff243 by Joshua Leung March 14, 2014, 22:47 (GMT) |
Patch T36209: Use binary search function for evaluating F-Curves This provides a speedup to evaluating long F-Curves in fcurve_eval_keyframes() by using the pre-existing binarysearch_bezt_index() function (used for keyframe insertion) to find the relevant BezTriple on the FCurve at the current evaltime. The current code loops over all BezTriples (sometimes not even breaking from the loop after cvalue has been evaluated). Reviewer Notes: - Unlike in the original patch, we use the old/existing logic instead of checking that (exact == true). See comments in code and also on the tracker entry for this patch for more details. Patch By: Josh Wedlake |
Revision 0dd52d1 by Joshua Leung March 14, 2014, 22:45 (GMT) |
UI Tweak: Add a convenience button for switching to Bone Constraints Tab To reduce user confusion, we were already presenting users with an error message when they tried to edit constraints for bones from the Object Constraints tab. This commit just makes things more convenient by adding a button which takes users to the right tab when clicked. |
Revision e81d98a by Joshua Leung March 14, 2014, 22:45 (GMT) |
Spelling fix |
Revision d908c90 by Sergey Sharybin March 14, 2014, 11:51 (GMT) |
Fix T39166: Disappearing text objects This is a failure of viewport direct displist creation caused by existing curve_cache pointer which empty content. Made it so if the curve isn't evaluated it's curve_cache is NULL. This is just-another-regression to be ported to the release. |
Revision 1f3655d by Bastien Montagne March 14, 2014, 11:48 (GMT) |
Fix T38897: Problems moving animation channels up and down in dope sheet/action editor. Basic idea is to check whether an element is visible or not, and ignore those that are hidden, during move up/down. Reviewers: aligorith Reviewed By: aligorith Differential Revision: https://developer.blender.org/D376 |
Revision ade6646 by Lukas Toenne March 14, 2014, 10:03 (GMT) |
Fix T39180: Particle with fluid physics unstable. Fluid particles use the particle system's bvhtree structure, which is a runtime BVH tree. This was not reset properly on copying objects/psys, which lead to concurrent access in threaded depsgraph updates and memory corruption. |
Revision a205700 by Sergey Sharybin March 14, 2014, 06:58 (GMT) |
Revision 19ae921 by Campbell Barton March 14, 2014, 06:05 (GMT) |
CMake: fix for standalone player and remove recast modifier reference |
Revision 8f1a6e2 by Antonis Ryakiotakis March 14, 2014, 00:30 (GMT) |
Fix Circle picker not liking linear color properties much. Again, visual result for picked color was different from what was displayed on color wheel under the cursor. |
Revision f19899b by Antonis Ryakiotakis March 14, 2014, 00:11 (GMT) |
Disable color picker template cubic parameter by default. This is mostly useful for precision in lift/gamma/gain nodes. Display of those values is done with linear interpolation while saturation is interpolated cubically. This will lead to color inconsistency between selected and displayed color on color pickers for instance, which should be avoided on those use cases. |
Revision 33f51ab by Antonis Ryakiotakis March 13, 2014, 23:42 (GMT) |
Better fix for T37545. This was supposed to fix inaccuracies between S-H wheel but it makes the colors selected through the SV-H color cube wrong (see http:// %28SV-H%29-Inaccurate). Instead of deactivating color management for SV and H widgets just reenable correction for the Hue wheel. This is wrong because HSV always refers to display space and we -have- to account for that when using linear color RNA properties. |
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