Blender Git Commits

Blender Git "master" branch commits.

Page: 2925 / 5574

March 16, 2014, 11:11 (GMT)
Code cleanup: naming conventions
March 16, 2014, 10:55 (GMT)
Code cleanup: modifier_skin_customdata_ensure was a bad level call
March 15, 2014, 16:37 (GMT)
Cycles: Direct multi light sampling in the Branched Path Integrator is optional now.
Disabling this can improve performance, when we need a lot of AA Samples anyway, to clear up the render.

Simple example .blend: http://www.pasteall.org/blend/27582

Differential Revision: https://developer.blender.org/D392
March 15, 2014, 16:37 (GMT)
UI: Improved layout for Cycles Volume Sampling panel.
March 15, 2014, 16:37 (GMT)
UI: Move OpenGL Settings (AA and Alpha) into the Info Editor render menu.
March 15, 2014, 16:26 (GMT)
Code cleanup: use r_ prefix for return args
March 15, 2014, 13:23 (GMT)
Code cleanup: Don't assign time 2x, we only need it for Object Motion here.
March 15, 2014, 12:46 (GMT)
Code cleanup: spelling & style
Revision caf5d90 by Lukas Toenne
March 15, 2014, 09:28 (GMT)
Fix T39189: Node editor Map Uv requires an scale node to work.

This is a regression caused by rB67134a7bf689279785e2e40b29cd24243813998b
The UV coordinates read from the UV input must be scaled by the Image
input size instead of the UV input size.

Also now this node uses the UV input resolution instead of the Image
resolution, since this is what determines the available resolution. The
image is EWA-sampled anyway, it's resolution does not have a direct
impact.
Revision 2aff243 by Joshua Leung
March 14, 2014, 22:47 (GMT)
Patch T36209: Use binary search function for evaluating F-Curves

This provides a speedup to evaluating long F-Curves in fcurve_eval_keyframes()
by using the pre-existing binarysearch_bezt_index() function (used for keyframe
insertion) to find the relevant BezTriple on the FCurve at the current evaltime.
The current code loops over all BezTriples (sometimes not even breaking from the
loop after cvalue has been evaluated).

Reviewer Notes:
- Unlike in the original patch, we use the old/existing logic instead of
checking that (exact == true). See comments in code and also on the tracker
entry for this patch for more details.

Patch By: Josh Wedlake
Revision 0dd52d1 by Joshua Leung
March 14, 2014, 22:45 (GMT)
UI Tweak: Add a convenience button for switching to Bone Constraints Tab

To reduce user confusion, we were already presenting users with an error message
when they tried to edit constraints for bones from the Object Constraints tab.
This commit just makes things more convenient by adding a button which takes
users to the right tab when clicked.
Revision e81d98a by Joshua Leung
March 14, 2014, 22:45 (GMT)
Spelling fix
March 14, 2014, 11:51 (GMT)
Fix T39166: Disappearing text objects

This is a failure of viewport direct displist creation
caused by existing curve_cache pointer which empty content.

Made it so if the curve isn't evaluated it's curve_cache is NULL.

This is just-another-regression to be ported to the release.
March 14, 2014, 11:48 (GMT)
Fix T38897: Problems moving animation channels up and down in dope sheet/action editor.

Basic idea is to check whether an element is visible or not, and ignore those that are hidden, during move up/down.

Reviewers: aligorith

Reviewed By: aligorith

Differential Revision: https://developer.blender.org/D376
Revision ade6646 by Lukas Toenne
March 14, 2014, 10:03 (GMT)
Fix T39180: Particle with fluid physics unstable.

Fluid particles use the particle system's bvhtree structure, which is a
runtime BVH tree. This was not reset properly on copying objects/psys,
which lead to concurrent access in threaded depsgraph updates and memory
corruption.
March 14, 2014, 06:58 (GMT)
Fix T39164: Mask tansform doesn't respect parent for center

A regressions since 2.69, eeeh.
March 14, 2014, 06:05 (GMT)
CMake: fix for standalone player and remove recast modifier reference
March 14, 2014, 00:30 (GMT)
Fix Circle picker not liking linear color properties much. Again, visual
result for picked color was different from what was displayed on color
wheel under the cursor.
March 14, 2014, 00:11 (GMT)
Disable color picker template cubic parameter by default.

This is mostly useful for precision in lift/gamma/gain nodes. Display of
those values is done with linear interpolation while saturation is
interpolated cubically. This will lead to color inconsistency between
selected and displayed color on color pickers for instance, which should
be avoided on those use cases.
March 13, 2014, 23:42 (GMT)
Better fix for T37545.

This was supposed to fix inaccuracies between S-H wheel but it makes the
colors selected through the SV-H color cube wrong (see http://
%28SV-H%29-Inaccurate). Instead of deactivating color management for SV
and H widgets just reenable correction for the Hue wheel. This is wrong
because HSV always refers to display space and we -have- to account for
that when using linear color RNA properties.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021