Blender Git Commits

Blender Git "master" branch commits.

Page: 2952 / 5574

February 14, 2014, 22:54 (GMT)
NDOF: rename 'zoom updown' to 'pan xy swap axis'

This swapped translation for all ndof events.
February 14, 2014, 22:22 (GMT)
Cycles Standalone: XML wrapping of Lights and some more volume settings.
February 14, 2014, 21:17 (GMT)
Fix T37964: KX_GameObject missing NULL checks for m_physicsController.

KX_GameObject::PySuspendDynamics() and KX_GameObjectPyRestoreDynamics()
now make sure GetPhysicsController() is non NULL before attempting
to use it.
February 14, 2014, 20:40 (GMT)
Cycles Standalone: Add more controls and options

* P key, pauses the render
* W/A/S/D for camera movement
February 14, 2014, 17:40 (GMT)
Cycles Standalone: The camera now gets properly updated, when changing window size or using --width --height overwrites.
February 14, 2014, 16:37 (GMT)
Cycles: equi-angular sampling for homogeneous volumes

This adds an option in the Volume Sampling panel, which helps rendering lamps
inside or near volumes with less noise. It can also increase noise though and
needs improvements to support MIS and heterogeneous volumes, but since it's
useful in some cases already (especially world volumes) it's there now.

Based on the code in the old branch by Stuart, with modifications by Thomas
and Brecht.

Differential Revision: https://developer.blender.org/D291
February 14, 2014, 15:03 (GMT)
Fix T38606: C curve in the curve mapping compositing node not extrapolating correct.

The "premultiply" optimization here did not take the extrapolation into account.
February 14, 2014, 14:17 (GMT)
Fix T38629: broken links to OpenGL docs from python API docs.
February 14, 2014, 14:11 (GMT)
Fix T38633: glsl not working well with mixed cycles/blender material nodes.
February 14, 2014, 13:54 (GMT)
Fix T38504: cycles missing object in viewport with shape keys and shared mesh.
February 14, 2014, 12:56 (GMT)
Cycles Standalone: Up/Down movement was inverted.
February 14, 2014, 12:41 (GMT)
Cycles Standalone: Add interactive mode (I-key), to avoid accidental changes/movement.

Also some code and whitespace cleanup.
Revision 30c9fe1 by Lukas Toenne
February 14, 2014, 11:58 (GMT)
Fix for crash caused by effectors doing precalculation //during// DAG
updates.

This file crashes on loading with NULL pointer access to curve_cache:
{F77132}

The pdInitEffectors function was amalgamating the simple
collection of effector objects with an automatic precalculation for
curve guides and the like. This precalculation requires object data
that may not be available until the DAG has finished.

Since for DAG dependencies only the list of effectors is required,
added an argument to disable precalculation when collecting effectors.
February 14, 2014, 11:09 (GMT)
Fix for "Show Overlay" for masks always grayed out
February 14, 2014, 11:03 (GMT)
Code clearnup: warnings
February 14, 2014, 11:03 (GMT)
Py API: refactor py text compiling into its own function
February 14, 2014, 08:58 (GMT)
Fix T38562: Wrong curve tilt after Switch Direction
February 14, 2014, 08:26 (GMT)
Fix T38631: Blender crashes when selection faces after new boolean modifier

Own mistake in edges carve->blender export, didn't count them correct.
February 14, 2014, 07:38 (GMT)
NDOF: view3d improve dolly/zoom behavior

when in ortho mode, zoom would dolly rather then zooming which
doesn't make much sense, now check ortho and zoom in that case
(nice behavior for locked quad view).
February 14, 2014, 06:42 (GMT)
NDOF: fix orbit-all remaining on a view axis

also use auto-perspective behavior with ndof.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021