Revision 1a91b8b by Campbell Barton December 28, 2013, 08:06 (GMT) |
Fix for 3d fonts loading the character of the string terminator. also remove redundant call to wcslen and ensure FT_Init_FreeType runs once the font loads. |
Revision 961d040 by Campbell Barton December 28, 2013, 06:40 (GMT) |
3D Text: use ghash for character lookups |
Revision 2b3fc4d by Campbell Barton December 28, 2013, 06:29 (GMT) |
Fix for BKE_nurb_handles_autocalc using 2d tests on 3d data |
Revision 6f5ced4 by Campbell Barton December 28, 2013, 06:23 (GMT) |
Math Lib: add dist_squared_to_line_v2, avoids sqrt in scanfill and 3d-text |
Revision 114284b by Martijn Berger December 27, 2013, 21:38 (GMT) |
creation of path from std::string on Windows (VC10/11/12) crashes (access error) Summary: Seems to be a known problem in boost: https://svn.boost.org/trac/boost/ticket/6320 Applied the solution but do not know if this is the right place. Reviewers: dingto, brecht Reviewed By: dingto Differential Revision: https://developer.blender.org/D140 |
Revision 1578b55 by Thomas Dinges December 27, 2013, 20:30 (GMT) |
Cycles: Move SIMD utility functions into its own file. Recently added SSE macros for noise texture can be moved here as well, but I leave this for later. |
Revision 42044a9 by Martijn Berger December 27, 2013, 18:46 (GMT) |
Basic scons support for building with Visual Studio 2013 although full MSVC 2013 support still needs more work in scons itself |
Revision a92abf5 by Thomas Dinges December 27, 2013, 17:48 (GMT) |
Cycles / Perlin Noise: Optimize noise calculation by using SIMD instructions on CPU. This makes scenes with a Noise Texture render faster, the BMW file is 12-15% faster now. Patch by Sv. Lockal, many thanks! :) |
Revision 602dcb4 by Sergey Sharybin December 27, 2013, 12:52 (GMT) |
Fix T36474: Blender 2.68a crashes upon rendering Summary: Original issue was caused by wring detection of whether SS modifier is being applied for render/viewport. After recent dependency graph commit this was no longer an issue. But it still might have happen conflict between viewport draw and scene_update_for_newframe() invoked from render thread when using external engines like Cycles. Solved by adding viewport lock while scene is being updated and objects being exported to the render engine. Same lock was already used for Blender Internal. Reviewers: brecht Reviewed By: brecht Maniphest Tasks: T36474 Differential Revision: https://developer.blender.org/D138 |
Revision 8632aab by Sergey Sharybin December 27, 2013, 12:34 (GMT) |
Remove TODO. Those args could be useful in the future. |
Revision 8870af6 by Sergey Sharybin December 27, 2013, 11:09 (GMT) |
Typo fix in a comment |
Revision d09a8ea by Campbell Barton December 27, 2013, 03:21 (GMT) |
Code Cleanup: style |
Revision 81b64e5 by Campbell Barton December 27, 2013, 03:21 (GMT) |
API Docs: use a simpler example for merging namespaces |
Revision 40f79cf by Thomas Dinges December 26, 2013, 20:52 (GMT) |
Cycles / Hair: Avoid duplicate calculations and remove redundant if branch, instead add the condition to the one above. |
Revision 4841acb by Sergej Reich December 26, 2013, 20:33 (GMT) |
Rigidbody: Code cleanup Make some functions private. Remove unneeded nested if statements. Avoid mixing short and bool. |
Revision a706b9f by Sergej Reich December 26, 2013, 20:33 (GMT) |
Rigidbody: Code cleanup Remove redundant extern keyword. |
Revision 79d8f1e by Sergey Sharybin December 26, 2013, 20:32 (GMT) |
Fix T37955: Freestyle render misalignment Issue was caused by missing objects update for temporary freestyle objects. This happened because of the fact that such objects doesn't have any relations, as in they're corresponding to root nodes in the DAG. This situation wasn't handled by DAG_threaded_update_begin() which considered there's only one root node in the DAG. |
Revision feac8ee by Sergey Sharybin December 26, 2013, 20:32 (GMT) |
Fix out-of-date comment which came from DAG-MT branch |
Revision ceb2430 by Sergej Reich December 26, 2013, 17:38 (GMT) |
Rigidbody: Allow triangle mesh shapes to deform during simulation Only supported when using the "Deform" mesh source. |
Revision c966011 by Sergej Reich December 26, 2013, 17:38 (GMT) |
Rigidbody: Use own structure to store mesh data for collision shapes This gives us better access to the data and should also be faster to create. |
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