Revision 6aedad4 by Campbell Barton October 7, 2013, 16:48 (GMT) |
fix for crash on load if the file was saved in editmesh, BKE_mesh_uv_cdlayer_rename_index was checking editmesh pointer before it was NULL'd by direct_link_mesh. |
Revision 098207e by Sergey Sharybin October 7, 2013, 16:06 (GMT) |
Fix regression in r59316 Different version could be passed here, added check cached path is calculated with the proper one. |
Revision 2344088 by Campbell Barton October 7, 2013, 12:14 (GMT) |
fix for casting shadows of scaled objects was made to X_BlenderRenderTools.cpp but not to GPC_RenderTools.cpp. |
Revision 11087d4 by Campbell Barton October 7, 2013, 12:12 (GMT) |
remove minor differences between these 2 files which are almost exact duplicates (tsk tsk!) |
Revision 024539b by Campbell Barton October 7, 2013, 11:51 (GMT) |
revert r58693. patch [#36233], caused regression (bug report [#36959]). |
Revision 31433a3 by Lukas Toenne October 7, 2013, 09:25 (GMT) |
Fix #36981, Removing Sample line fails during render. The SAMPLELINE flag in histogram was set during the BKE_histogram_update_sample_line function. That function in turn is called during every scope update in area draw function, meaning that during render it constantly gets set. OTOH the operator tries to disable the flag on invoke, which "cancels" the sample line by default. So during render the operator un-setting of the flag has no effect, because the render job immediatly triggers a redraw, which updates scopes and sets it again. Moved the flag out of the actual sample line update function into the operator execute. Now only the operator enables/disables overall sample line drawing, while the rest of the update works as before. |
Revision 51a7089 by Sergey Sharybin October 7, 2013, 08:06 (GMT) |
Fix #36980: Color space issue when displaying pixel color in a render HSV values were calculated from a linear space color, which is not so much useful and correct. Now RGB(A) buffers will use color managed color for HSV values. Still not sure which color to use for HSV when there's only one channel in a buffer. This part left unchanged for now. |
Revision ca152da by Sergey Sharybin October 7, 2013, 07:53 (GMT) |
Remove unused and meaningless line. |
Revision 58af8d4 by Bastien Montagne October 7, 2013, 07:42 (GMT) |
Fix for conf instructions for scons... |
Revision 6631d4d by Bastien Montagne October 7, 2013, 07:39 (GMT) |
Build fix (issue could happen with scons,reported by ebrain on IRC, thanks). Var declared in an #ifdef DEBUG, but used in an #ifndef NDEBUG�?� |
Revision 03bb0f5 by Brecht Van Lommel October 6, 2013, 14:32 (GMT) |
Revert revision 59985, 59986, 60046 and 60067. These were fixes to improve save and restore of window setups with multiple monitors, but they are also causing regressions, in particular issues with Blender overlapping the taskbar and the user preferences opening wrong. We decided to revert to the old behavior for the release. See bug #36707 for the full explanation. |
Revision 31db661 by Thomas Dinges October 6, 2013, 12:22 (GMT) |
* Display warning icon for SSS/GPU message. |
Revision 96f4ee0 by Lukas Toenne October 6, 2013, 10:49 (GMT) |
Check the node Add operator's type property before attempting to create a new node. This prevents python exceptions when calling it from the search menu, where the node type is unspecified. Reported by Sebastian Koenig in unrelated bug report #36968. |
Revision 46a1d92 by Lukas Toenne October 6, 2013, 10:28 (GMT) |
Fix for Output File node operators: added a sanity type check to avoid using invalid node data. Reported by Sebastian Koenig in unrelated bug report #36968. |
Revision e9d0329 by Brecht Van Lommel October 5, 2013, 19:56 (GMT) |
Better fix for #36935 and 36316: * 32 bit GCC builds now have the SSE BVH optimizations turned off, but still compile with SSE flags for better performance. * White color when rendering on Windows seems to have been unrelated to SSE, rather it was a graphics driver not supporting half float textures, added a check for that now. |
Revision c7882ec by Brecht Van Lommel October 5, 2013, 19:56 (GMT) |
Fix for my last customdata fix, accidentally left in comments. |
Revision b20c3f9 by Campbell Barton October 5, 2013, 14:19 (GMT) |
rename presets not to use '+' character, also some typo fixes. |
Revision 874f682 by Gaia Clary October 5, 2013, 14:10 (GMT) |
replaced export for OpenSim by Export for SL/OpenSim in Collada export user interface (conforming to Linden Lab document http://secondlife.com/corporate/brand/trademark/sl_insl.php ) |
Revision 9c8f5a7 by Gaia Clary October 5, 2013, 14:09 (GMT) |
Replaced opensim by sl+opensim in collada presets (conforming to Linden Lab document http://secondlife.com/corporate/brand/trademark/sl_insl.php ) |
Revision 7cb10c6 by Brecht Van Lommel October 5, 2013, 13:36 (GMT) |
Fix for unnecessary customdata warning with empty meshes. |
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