Revision bbb0252 by Campbell Barton June 5, 2013, 19:33 (GMT) |
issue warning when WITH_RAYOPTIMIZATION is used with MinGW-w32, since this is known to give crashes. |
Revision ad09731 by Lukas Toenne June 5, 2013, 19:28 (GMT) |
Removed the "Make Local?" popup from group node edit operator on linked node groups. This is no longer necessary since we can now quite safely display linked node trees in general (this check was already meaningless for material node trees and the like as demonstrated by bug #35640, so rather pointless). |
Revision 22a29e9 by Lukas Toenne June 5, 2013, 19:28 (GMT) |
Fix for own mistake in r57252, needs to unset id.lib of the newly copied tree instead of the old one. |
Revision 8a5e3a8 by Campbell Barton June 5, 2013, 19:22 (GMT) |
fix [#35628] Dynamic paint waves over ocean modifier doesn't work Caused by my recent normal calculation changes, added dependsOnNormals callback which was missing for ocean modifier (it assumed input normals were set). |
Revision f681ce0 by Lukas Toenne June 5, 2013, 19:06 (GMT) |
Fix #35640, part 2. Check id.lib in poll functions for operators which do critical modification of node trees (create nodes, link, etc.). Transform operators and hide/show type operators are still allowed, this does not modify actual behavior of the nodes and can be useful for inspecting linked nodes. |
Revision 4c2a51e by Lukas Toenne June 5, 2013, 19:06 (GMT) |
Fix #35640, part 1. Set the id.lib pointer for nested bNodeTree data blocks inside material, scene, etc. on lib_link, so that the UI buttons get disabled when editing linked node trees. Thanks to Brecht van Lommel for suggesting this fix. |
Revision f18fad6 by Brecht Van Lommel June 5, 2013, 15:54 (GMT) |
Fix textured draw mode + dyntopo crash fix to cover more cases. |
Revision e66f3eb by Brecht Van Lommel June 5, 2013, 15:54 (GMT) |
Cycles: GLSL materials now can use multiple UV maps with the attribute node. |
Revision 32f3505 by Lukas Toenne June 5, 2013, 09:21 (GMT) |
Fix #35633, Cannot Add Group Node In Blender 2.67a. The menu entry for the "make group" operator was missing in the new categories system. Added an alternative NodeItemCustom to the standard NodeItem to allow custom draw functions such as this operator. Used in the group items callback to generate the basic group_make operator call. |
Revision aa96f02 by Antonis Ryakiotakis June 5, 2013, 09:10 (GMT) |
Obsessive Null Checking Compulsion case: Textured draw mode + DynTopo crashed after recent specularity tweak. |
Revision 4d53729 by Lukas Toenne June 5, 2013, 08:23 (GMT) |
Fix #35625, crash with NULL pointer after node render. Happens when node group node_tree pointer is NULL, then the group node doesn not produce any execdata and needs to check this accordingly in the freeexec callback. |
Revision 5f0731d by Campbell Barton June 5, 2013, 06:34 (GMT) |
add option to remove all shape keys at once (access from shape key menu on panel). Without this there was no easy way to get a WYSIWYG copy of a mesh that had shape keys, since removing them would adjust the mesh. |
Revision 666c8b5 by Campbell Barton June 5, 2013, 05:58 (GMT) |
changes to mirror tools - give feedback on how many mirror verts succeed/fail (for select mirror, shape key mirror, weight mirror) ... when a mirror failed it was confusing and not obvious what was going on. - slight change to select mirror, now center vertices will remain selected. - speedup to EDBM_verts_mirror_cache_begin, cache customdata layer offset. |
Revision e03bbce by Campbell Barton June 5, 2013, 03:10 (GMT) |
fix [#35453] "copy mirrored uv coords" doesn't work - made precision configurable. - report a warning when doubles are found since they cause problems. added Polygon.center attribute to avoid calculating in python. |
Revision 6d9fcdf by Gaia Clary June 4, 2013, 22:30 (GMT) |
Added 'clear active group' to object data properties -> Vertex Groups -> pulldown menu |
Revision 2230794 by Campbell Barton June 4, 2013, 21:54 (GMT) |
yet another check for missing vertex groups needed (for 'Select/Deselect') |
Revision 98d3278 by Campbell Barton June 4, 2013, 21:23 (GMT) |
fix [#35629] Incorrect Rendered Viewport Horizontal Splitting previously the order didnt matter but with viewport render, its noticable. |
Revision c89c716 by Campbell Barton June 4, 2013, 20:26 (GMT) |
fix [#35613] Dopesheet, Graph Editor Trouble Selecting Channels |
Revision c630435 by Campbell Barton June 4, 2013, 19:37 (GMT) |
fix own error with removing vertex weights not checking for non-existing weights. however this exposed some other odd behavior. removing a vertex group would add one if not found but only for meshes, not lattices. now just skip removal if not found. |
Revision d1e78aa by Campbell Barton June 4, 2013, 17:46 (GMT) |
fix for own error in recent bridge changes, make sure normals are calculated before use. |
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