Revision 9e4914e by Thomas Dinges June 4, 2013, 17:20 (GMT) |
Cycles: * Revert r57203 (len() renaming) There seems to be a problem with nVidia OpenCL after this and I haven't figured out the real cause yet. Better to selectively enable native length() later, after figuring out what's wrong. This fixes [#35612]. |
Revision 4a7f37f by Brecht Van Lommel June 4, 2013, 17:10 (GMT) |
Fix #35602: VBO + dynamic topology sculpt did not show specularity. |
Revision 855cfc2 by Brecht Van Lommel June 4, 2013, 16:02 (GMT) |
Fix #35622: applying modifiers did not give correct smooth shading normals after recent changes to avoid computing unneeded normals. |
Revision d7bba8b by Brecht Van Lommel June 4, 2013, 15:56 (GMT) |
Fix #35623: separate mesh operator did not redraw the outliner. |
Revision 9fca5f4 by Brecht Van Lommel June 4, 2013, 15:49 (GMT) |
Fix #35617: cycles GLSL object texture coordinates were wrong. |
Revision 5d18bef by Brecht Van Lommel June 4, 2013, 15:41 (GMT) |
Fix #35614: cycles objects on mask layer in render layers were writing passes such as motion/uv/normal but they should have been excluded from them. |
Revision 601e5ad by Brecht Van Lommel June 4, 2013, 15:36 (GMT) |
Fix #35624: rendering to a new window, then switching scene in the main window, would still continue to render the previous scene in the render window on F12. |
Revision 3fe117b by Brecht Van Lommel June 4, 2013, 11:21 (GMT) |
Fix build error on non-x86 architectures as pointed out by Jochen Schmitt. |
Revision ec2c603 by Campbell Barton June 4, 2013, 07:41 (GMT) |
use vla's if supported as replacement to BLI_array in subsurf code. |
Revision 84a651c by Campbell Barton June 4, 2013, 06:40 (GMT) |
reduce signed/unsigned conversion in subsurf. |
Revision c21f711 by Campbell Barton June 4, 2013, 05:03 (GMT) |
correct error getting the selection from recent change. |
Revision 48fd740 by Campbell Barton June 4, 2013, 01:23 (GMT) |
edit-mesh improvements to select shortest path - Ctrl+RMB only worked for edges & faces - Menu item 'Select Shortest Path' only worked for vertices. Now Ctrl+RMB works for vertices and the menu item works for verts/edges/faces (depending on the current selection). |
Revision b537bc0 by Campbell Barton June 3, 2013, 19:52 (GMT) |
fix for missing undo push for drag-toggle. |
Revision 99ead19 by Campbell Barton June 3, 2013, 19:20 (GMT) |
quiet compiler warning building with internationalization enabled. |
Revision 902976e by Sergey Sharybin June 3, 2013, 12:28 (GMT) |
Fix #35378: Shape Key Animation Data still linked when creating full copy of scene Two issues were found: - Mesh/Curve/Lattice kay blocks weren't copying their actions when making object data local. This lead to object data using diffrent AnimData structures which were using the same action. - Copying actions shall happen after object object data was localized. This is so because otherwise we'll copy actions for original AnimData, not for copied one. Reviewed by Joshua, thanks! |
Revision 29d0c8c by Sergey Sharybin June 3, 2013, 08:26 (GMT) |
Fix #35610: Multiresolution Modifier Complains About Sculpt Mode If multires has got zero subdivisions in sculpt mode, no need of displaying warning message. It was rather strange decision which confused artists. Now multires with zero subdivisions will be ignored silently when in sculpt mode. |
Revision 29871b2 by Antonis Ryakiotakis June 3, 2013, 06:40 (GMT) |
Fix compilation on MinGW32 scons. The compiled library there is already static, revert renaming of linked library |
Revision 790e9d9 by Campbell Barton June 3, 2013, 05:07 (GMT) |
fix [#35311] Planar Decimate / Limited Dissolve fails to merge some adjacent faces optionally limit by face flipping, also added support to delimit by material and edge crease. |
Revision 8a1ef33 by Campbell Barton June 3, 2013, 04:06 (GMT) |
fix [#35468] screen list shows temp layout |
Revision f658124 by Campbell Barton June 3, 2013, 03:47 (GMT) |
fix [#35477] Clicking "Connect Hair" button translates a mesh by it's object location. |
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