Blender Git Commits

Blender Git "master" branch commits.

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June 4, 2013, 17:20 (GMT)
Cycles:
* Revert r57203 (len() renaming)
There seems to be a problem with nVidia OpenCL after this and I haven't figured out the real cause yet.
Better to selectively enable native length() later, after figuring out what's wrong.

This fixes [#35612].
June 4, 2013, 17:10 (GMT)
Fix #35602: VBO + dynamic topology sculpt did not show specularity.
June 4, 2013, 16:02 (GMT)
Fix #35622: applying modifiers did not give correct smooth shading normals
after recent changes to avoid computing unneeded normals.
June 4, 2013, 15:56 (GMT)
Fix #35623: separate mesh operator did not redraw the outliner.
June 4, 2013, 15:49 (GMT)
Fix #35617: cycles GLSL object texture coordinates were wrong.
June 4, 2013, 15:41 (GMT)
Fix #35614: cycles objects on mask layer in render layers were writing passes
such as motion/uv/normal but they should have been excluded from them.
June 4, 2013, 15:36 (GMT)
Fix #35624: rendering to a new window, then switching scene in the main window,
would still continue to render the previous scene in the render window on F12.
June 4, 2013, 11:21 (GMT)
Fix build error on non-x86 architectures as pointed out by Jochen Schmitt.
June 4, 2013, 07:41 (GMT)
use vla's if supported as replacement to BLI_array in subsurf code.
June 4, 2013, 06:40 (GMT)
reduce signed/unsigned conversion in subsurf.
June 4, 2013, 05:03 (GMT)
correct error getting the selection from recent change.
June 4, 2013, 01:23 (GMT)
edit-mesh improvements to select shortest path
- Ctrl+RMB only worked for edges & faces
- Menu item 'Select Shortest Path' only worked for vertices.

Now Ctrl+RMB works for vertices and the menu item works for verts/edges/faces (depending on the current selection).
June 3, 2013, 19:52 (GMT)
fix for missing undo push for drag-toggle.
June 3, 2013, 19:20 (GMT)
quiet compiler warning building with internationalization enabled.
June 3, 2013, 12:28 (GMT)
Fix #35378: Shape Key Animation Data still linked when creating full copy of scene

Two issues were found:

- Mesh/Curve/Lattice kay blocks weren't copying their actions
when making object data local. This lead to object data using
diffrent AnimData structures which were using the same action.

- Copying actions shall happen after object object data was
localized. This is so because otherwise we'll copy actions
for original AnimData, not for copied one.

Reviewed by Joshua, thanks!
June 3, 2013, 08:26 (GMT)
Fix #35610: Multiresolution Modifier Complains About Sculpt Mode

If multires has got zero subdivisions in sculpt mode, no need
of displaying warning message. It was rather strange decision
which confused artists.

Now multires with zero subdivisions will be ignored silently
when in sculpt mode.
June 3, 2013, 06:40 (GMT)
Fix compilation on MinGW32 scons. The compiled library there is already static, revert renaming of linked library
June 3, 2013, 05:07 (GMT)
fix [#35311] Planar Decimate / Limited Dissolve fails to merge some adjacent faces
optionally limit by face flipping, also added support to delimit by material and edge crease.
June 3, 2013, 04:06 (GMT)
fix [#35468] screen list shows temp layout
June 3, 2013, 03:47 (GMT)
fix [#35477] Clicking "Connect Hair" button translates a mesh by it's object location.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021