Revision 95271e2 by Bastien Montagne May 3, 2013, 12:37 (GMT) |
One-liner fix for part of regression of nodes UI translation (since new pynodes): add menu entries are translated again. The sockets' names remain untranslated currently, investigating whether this can safely be fixed at this stage too... |
Revision 0e27e71 by Campbell Barton May 3, 2013, 08:37 (GMT) |
correct own recent commit, confused totloop with dm_totloop, rename vars & correct even though in this case the error was harmless. |
Revision a947ea0 by Campbell Barton May 3, 2013, 07:29 (GMT) |
disable view3d dolly, move, pan -- when the view offset is locked, also corrected fly modes offset lock check and added ED_view3d_offset_lock_check() to reuse between functions. |
Revision 2a78a14 by Campbell Barton May 3, 2013, 05:57 (GMT) |
knife sort_by_frac_along was re-calculating the reference factor for every test, change to only calculate once and use line_point_factor_v3(). also add zero division check for line_point_factor_v3() since the 2d version already checked for this. |
Revision a5d6820 by Brecht Van Lommel May 3, 2013, 05:24 (GMT) |
Possible fix for #35198: uninitialized memory access with background multiple importance sampling + OSL. |
Revision 7753d1c by Brecht Van Lommel May 3, 2013, 05:24 (GMT) |
Fix #34889: negative lights not working in glsl view and game engine. Patch #35197 by Tyler Seacrest. |
Revision 9d25253 by Tamito Kajiyama May 3, 2013, 03:36 (GMT) |
Minor code clean-up. |
Revision b1afee2 by Tamito Kajiyama May 3, 2013, 02:37 (GMT) |
Fix for shaders.py based on code review comments from flokkievids. Only the suggested changes that cause backward incompatibility were considered for now. * Removed pyFXSThicknessShader that is identical with pyConstantThicknessShader. * Swapped the order of two arguments of the pyDecreasingThicknessShader constructor in line with other shaders taking the same arguments. * Made module functions smoothC and get_fedge into methods of relevant shader classes. * Removed pyExtremitiesOrientationShader that relied on undefined Stroke methods. |
Revision e281fff by Campbell Barton May 3, 2013, 02:23 (GMT) |
remove unused random number generator, thanks Bao2 for spotting. |
Revision 854fd94 by Campbell Barton May 3, 2013, 01:13 (GMT) |
bge py api: raise an overflow exception when assigning a float to a bge object which is out of the float range. also avoid raising exceptions by ConvertPythonToValue when they will be ignored. |
Revision d92bd6b by Campbell Barton May 3, 2013, 00:22 (GMT) |
fix [#35194] Change view while LoopCut is active breaks the cut options use edge-index rather then mouse coords for loopcut so the viewport doesn't interfere. |
Revision 273f522 by Brecht Van Lommel May 2, 2013, 22:05 (GMT) |
Fix #35160: cycles was rendering glossy BSDF's with zero roughness too rough after a bugfix for precision issues with low roughness. Now it renders them as perfectly sharp which avoids the problematic calculations rather than increasing the roughness. |
Revision 91ba6c9 by Campbell Barton May 2, 2013, 21:27 (GMT) |
adjustment to own commit r56463. when strings use 'PROP_NEVER_NULL' we still want them to show an unlink button. |
Revision fe208a8 by Campbell Barton May 2, 2013, 19:51 (GMT) |
fix for mistake in own commit r56399, it broke click-dragging to open and select a menu item. |
Revision 92450a2 by Brecht Van Lommel May 2, 2013, 19:43 (GMT) |
Fix #35157: export key configuration did not export text input events correctly. |
Revision cc86176 by Brecht Van Lommel May 2, 2013, 17:55 (GMT) |
Fix #35190: texture mask stencil Reset Transform did not work properly. |
Revision 12db4f3 by Ton Roosendaal May 2, 2013, 15:10 (GMT) |
Revert fix for #34822 Allowing any-key modifiers to work is cool, but this needs more work. My previous fix made overlapping key presses (where you release key 1 just after pressing key 2) to not register as valid shortcuts. |
Revision 4a4f091 by Brecht Van Lommel May 2, 2013, 14:42 (GMT) |
Fix #35174: dynamic paint displacement missing in render. A previous bugfix disabled the dynamic paint modifier for orco texture coordinate evaluation of the modifier stack. However the MOD_APPLY_USECACHE flag is not a good way to check if the modifier is evaluated for orcos. Instead I've added a MOD_APPLY_ORCO flag. Also removed a bunch of applyModifierEM callbacks, none of them served a purpose except for the subsurf modifier. |
Revision 4a8663d by Bastien Montagne May 2, 2013, 14:03 (GMT) |
A bit more clear error message... |
Revision 396222b by Daniel Genrich May 2, 2013, 10:21 (GMT) |
Fix [#35173] Object's draw_type resets when removing smoke New behaviour: * On creation, smoke modifier only changes the drawtype for domain to WIRE. * On deletion, smoke modifier does not change the drawtype. |
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