Blender Git Commits

Blender Git "master" branch commits.

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May 3, 2013, 12:37 (GMT)
One-liner fix for part of regression of nodes UI translation (since new pynodes): add menu entries are translated again.

The sockets' names remain untranslated currently, investigating whether this can safely be fixed at this stage too...
May 3, 2013, 08:37 (GMT)
correct own recent commit, confused totloop with dm_totloop, rename vars & correct even though in this case the error was harmless.
May 3, 2013, 07:29 (GMT)
disable view3d dolly, move, pan -- when the view offset is locked, also corrected fly modes offset lock check
and added ED_view3d_offset_lock_check() to reuse between functions.
May 3, 2013, 05:57 (GMT)
knife sort_by_frac_along was re-calculating the reference factor for every test, change to only calculate once and use line_point_factor_v3().
also add zero division check for line_point_factor_v3() since the 2d version already checked for this.
May 3, 2013, 05:24 (GMT)
Possible fix for #35198: uninitialized memory access with background multiple
importance sampling + OSL.
May 3, 2013, 05:24 (GMT)
Fix #34889: negative lights not working in glsl view and game engine.

Patch #35197 by Tyler Seacrest.
May 3, 2013, 03:36 (GMT)
Minor code clean-up.
May 3, 2013, 02:37 (GMT)
Fix for shaders.py based on code review comments from flokkievids.
Only the suggested changes that cause backward incompatibility were considered for now.

* Removed pyFXSThicknessShader that is identical with pyConstantThicknessShader.

* Swapped the order of two arguments of the pyDecreasingThicknessShader constructor
in line with other shaders taking the same arguments.

* Made module functions smoothC and get_fedge into methods of relevant shader classes.

* Removed pyExtremitiesOrientationShader that relied on undefined Stroke methods.
May 3, 2013, 02:23 (GMT)
remove unused random number generator, thanks Bao2 for spotting.
May 3, 2013, 01:13 (GMT)
bge py api: raise an overflow exception when assigning a float to a bge object which is out of the float range.
also avoid raising exceptions by ConvertPythonToValue when they will be ignored.
May 3, 2013, 00:22 (GMT)
fix [#35194] Change view while LoopCut is active breaks the cut options

use edge-index rather then mouse coords for loopcut so the viewport doesn't interfere.
May 2, 2013, 22:05 (GMT)
Fix #35160: cycles was rendering glossy BSDF's with zero roughness too rough
after a bugfix for precision issues with low roughness. Now it renders them as
perfectly sharp which avoids the problematic calculations rather than increasing
the roughness.
May 2, 2013, 21:27 (GMT)
adjustment to own commit r56463.
when strings use 'PROP_NEVER_NULL' we still want them to show an unlink button.
May 2, 2013, 19:51 (GMT)
fix for mistake in own commit r56399, it broke click-dragging to open and select a menu item.
May 2, 2013, 19:43 (GMT)
Fix #35157: export key configuration did not export text input events correctly.
May 2, 2013, 17:55 (GMT)
Fix #35190: texture mask stencil Reset Transform did not work properly.
May 2, 2013, 15:10 (GMT)
Revert fix for #34822

Allowing any-key modifiers to work is cool, but this needs more work.
My previous fix made overlapping key presses (where you release key 1
just after pressing key 2) to not register as valid shortcuts.


May 2, 2013, 14:42 (GMT)
Fix #35174: dynamic paint displacement missing in render.

A previous bugfix disabled the dynamic paint modifier for orco texture
coordinate evaluation of the modifier stack. However the MOD_APPLY_USECACHE
flag is not a good way to check if the modifier is evaluated for orcos.

Instead I've added a MOD_APPLY_ORCO flag. Also removed a bunch of
applyModifierEM callbacks, none of them served a purpose except for the
subsurf modifier.
May 2, 2013, 14:03 (GMT)
A bit more clear error message...
May 2, 2013, 10:21 (GMT)
Fix [#35173] Object's draw_type resets when removing smoke

New behaviour:
* On creation, smoke modifier only changes the drawtype for domain to WIRE.
* On deletion, smoke modifier does not change the drawtype.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021