Blender Git Commits

Blender Git "master" branch commits.

Page: 3224 / 5574

April 14, 2013, 06:22 (GMT)
bmesh operators: use operator type-flag to specify which operations require normal-calculations and which operations require selection flushing.
eg, no need to flush selection after 'Smooth' tool, no need to recalculate normals after 'Select Similar'.
April 14, 2013, 05:37 (GMT)
modify snapObjectsRayEx() to use a pointer to 'ray_dist' rather then passing the dist, this is to better support multiple calls to ray-cast where only closer distances are accepted.
April 14, 2013, 00:40 (GMT)
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
April 14, 2013, 00:27 (GMT)
Fix for [#34913] Freestyle: Problem w/ Edge Marks combined w/ Collision.

Freestyle edge marks were messed up with Collision and other physics mesh modifiers.
The issue was due to copied Vlak instances without resetting edge marks to proper values.

Also made minor changes for avoiding unnecessary hash table lookups, and added an
assertion to check potential buffer overrun.
April 13, 2013, 23:06 (GMT)
Code cleanup:
* Remove obsolete comment from layout file.
April 13, 2013, 22:52 (GMT)
Code cleanup / Layout script:
* Never ever use something like "rowsub" as variable.
April 13, 2013, 22:29 (GMT)
make buttons for edge/face area, length, angles etc. more compact.
April 13, 2013, 22:21 (GMT)
remove checks for 'context.scene' when checking if freestyle is enabled.
April 13, 2013, 22:12 (GMT)
show weight-display options in editmode.
April 13, 2013, 21:09 (GMT)
BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python.
April 13, 2013, 20:58 (GMT)
code cleanup: edit-derived-mesh, define 'BMesh *bm' as local variable, avoid 'bmdm->em->bm' within functions.
April 13, 2013, 20:40 (GMT)
fix for error in editmesh derived callbacks, emDM_getVert(), emDM_getEdge(), emDM_getTessFace().
Currently the functions aren't used since they would fail have failed immediately.
April 13, 2013, 20:31 (GMT)
code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename EditDerivedBMesh.tc -> em. ('tc' is odd name which isn't used elsewhere).
April 13, 2013, 20:20 (GMT)
Mesh Drawing:

Option to draw mesh vertex-weights in editmode, available from the 'Mesh Display' panel.

TODO: get this to work when modifiers are applied in solid mode (texface-solidmode is working).
April 13, 2013, 18:11 (GMT)
code cleanup: more minor changes for editmesh face drawing.
April 13, 2013, 17:57 (GMT)
code cleanup: editmesh draw functions, make face drawing more consistent.
Revision dfeddd3 by Lukas Toenne
April 13, 2013, 17:36 (GMT)
Node editor: create the toolbar area right at the start in node space, in order to show the '+' icon for expanding.
April 13, 2013, 16:32 (GMT)
Node UI:
* Now that the toolbar is useful, add menu entry into the "View" menu.
April 13, 2013, 16:29 (GMT)
Fix some compilation errors for MinGW. Thanks to vildas on irc for
bringing this to attention.
April 13, 2013, 16:28 (GMT)
Fix: uiBlockSetNFunc was using uiButHandleFunc as param signature, instead of uiButHandleNFunc one (was working because both are the same currently).
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021