Revision da5e0ea by Campbell Barton April 14, 2013, 06:22 (GMT) |
bmesh operators: use operator type-flag to specify which operations require normal-calculations and which operations require selection flushing. eg, no need to flush selection after 'Smooth' tool, no need to recalculate normals after 'Select Similar'. |
Revision ba283d6 by Campbell Barton April 14, 2013, 05:37 (GMT) |
modify snapObjectsRayEx() to use a pointer to 'ray_dist' rather then passing the dist, this is to better support multiple calls to ray-cast where only closer distances are accepted. |
Revision d2b14ed by Mitchell Stokes April 14, 2013, 00:40 (GMT) |
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping(). |
Revision 6b37baf by Tamito Kajiyama April 14, 2013, 00:27 (GMT) |
Fix for [#34913] Freestyle: Problem w/ Edge Marks combined w/ Collision. Freestyle edge marks were messed up with Collision and other physics mesh modifiers. The issue was due to copied Vlak instances without resetting edge marks to proper values. Also made minor changes for avoiding unnecessary hash table lookups, and added an assertion to check potential buffer overrun. |
Revision 7e1352b by Thomas Dinges April 13, 2013, 23:06 (GMT) |
Code cleanup: * Remove obsolete comment from layout file. |
Revision 98f78fd by Thomas Dinges April 13, 2013, 22:52 (GMT) |
Code cleanup / Layout script: * Never ever use something like "rowsub" as variable. |
Revision 7c4be99 by Campbell Barton April 13, 2013, 22:29 (GMT) |
make buttons for edge/face area, length, angles etc. more compact. |
Revision dffbbe6 by Campbell Barton April 13, 2013, 22:21 (GMT) |
remove checks for 'context.scene' when checking if freestyle is enabled. |
Revision a298cac by Campbell Barton April 13, 2013, 22:12 (GMT) |
show weight-display options in editmode. |
Revision dbf4328 by Mitchell Stokes April 13, 2013, 21:09 (GMT) |
BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python. |
Revision 81cfbaa by Campbell Barton April 13, 2013, 20:58 (GMT) |
code cleanup: edit-derived-mesh, define 'BMesh *bm' as local variable, avoid 'bmdm->em->bm' within functions. |
Revision 5996242 by Campbell Barton April 13, 2013, 20:40 (GMT) |
fix for error in editmesh derived callbacks, emDM_getVert(), emDM_getEdge(), emDM_getTessFace(). Currently the functions aren't used since they would fail have failed immediately. |
Revision 6da9617 by Campbell Barton April 13, 2013, 20:31 (GMT) |
code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename EditDerivedBMesh.tc -> em. ('tc' is odd name which isn't used elsewhere). |
Revision 31c375b by Campbell Barton April 13, 2013, 20:20 (GMT) |
Mesh Drawing: Option to draw mesh vertex-weights in editmode, available from the 'Mesh Display' panel. TODO: get this to work when modifiers are applied in solid mode (texface-solidmode is working). |
Revision e1c9353 by Campbell Barton April 13, 2013, 18:11 (GMT) |
code cleanup: more minor changes for editmesh face drawing. |
Revision 4d1e8ce by Campbell Barton April 13, 2013, 17:57 (GMT) |
code cleanup: editmesh draw functions, make face drawing more consistent. |
Revision dfeddd3 by Lukas Toenne April 13, 2013, 17:36 (GMT) |
Node editor: create the toolbar area right at the start in node space, in order to show the '+' icon for expanding. |
Revision a646f50 by Thomas Dinges April 13, 2013, 16:32 (GMT) |
Node UI: * Now that the toolbar is useful, add menu entry into the "View" menu. |
Revision 15f3bbf by Antonis Ryakiotakis April 13, 2013, 16:29 (GMT) |
Fix some compilation errors for MinGW. Thanks to vildas on irc for bringing this to attention. |
Revision 649b92e by Bastien Montagne April 13, 2013, 16:28 (GMT) |
Fix: uiBlockSetNFunc was using uiButHandleFunc as param signature, instead of uiButHandleNFunc one (was working because both are the same currently). |
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