Blender Git Commits

Blender Git "master" branch commits.

Page: 3250 / 5574

March 21, 2013, 20:54 (GMT)
python api: add functionality to remove uv-texture layers.
Revision 8ff3fa8 by Lukas Toenne
March 21, 2013, 20:31 (GMT)
Fix for Render Layers node, reported by Jason van Gumster (Fweeb) on IRC. The render layer operations need their RenderData pointer set. This was done for all connected output operations, but not for the preview operation which uses the image color layer. In case the image output is unconnected this leads to NULL pointer access.
March 21, 2013, 20:15 (GMT)
python api: add functionality to remove vertex color layers.
note: that this intentionally removes check to exit vpaint mode when a vertex color layer is removed,
since being in vertex-paint mode without a vertex color layer is supported.

also minor change to drawing camera limits while picking from previous commit.
March 21, 2013, 18:57 (GMT)
mist line can now be used for camera selection.
Revision 9713d5e by Lukas Toenne
March 21, 2013, 18:33 (GMT)
Fix for a node compatibility code bug (reported by kopias in IRC). Compatibility data (links with NULL fromnode/tonode pointers) was created for all node trees in library data, including local scene/material/... trees, but on loading was only actually removed for node groups. Now cleans up all trees in the library to be sure, and only generate new compat data for actual group trees.
March 21, 2013, 18:07 (GMT)
Update ceres to current git version.

Mainly to support msvc2010, bit also includes some minor fixes.
March 21, 2013, 17:26 (GMT)
patch [#34687] Patch for AutoMerge button in 3d editor
from Dan McGrath (dmcgrath)
March 21, 2013, 16:06 (GMT)
fix for own recent commit - added function into wrong side of ifdef
March 21, 2013, 15:43 (GMT)
use clip alpha setting for empty-image drawing.
March 21, 2013, 15:26 (GMT)
Render border + crop will be handled correct in compositor now

This commit simply implements mapping from centered cropped canvas
to a full-frame coordinates, so operations like alpha-overing render
result on top of image will be properly aligned.
March 21, 2013, 14:46 (GMT)
revert edit from r55461, causing build error on some systems.
March 21, 2013, 14:18 (GMT)
code cleanup: rename editmode functions so we have ED_object_editmode_load/enter/exit
March 21, 2013, 14:16 (GMT)
code cleanup: remove double call to BKE_node_instance_key(), rename ruler (lots of tools are 3d :)), and redundant assignment.
March 21, 2013, 14:12 (GMT)
py api: add Object.update_from_editmode(),
Useful for python exporters to avoid toggling editmode on export, moved into own function ED_object_editmode_load(obedit).
Revision fa0e260 by Lukas Toenne
March 21, 2013, 13:21 (GMT)
Add a little bit of space between socket layouts on nodes.
Revision 8066c09 by Lukas Toenne
March 21, 2013, 12:58 (GMT)
Fix for extra string width padding in ui_text_icon_width, causing labels in right-aligned layouts show an annoying gap. If the layout is right-aligned, make the text button align right as well, so text is drawn at the right side of the alloted rect.
March 21, 2013, 11:48 (GMT)
Bug fix #34713

Using MultiSample, the code that inspects Z buffer values fail, like for grease pencil
drawing on "Surface".

It appears to me that all this depth draw/read code is ignoring gpu offscreen entirely.
This should be confirmed by Campbell though :)

I'm also quite unsure why this code exists, related to other tools that use
depth too (particles, sculpt). Good to mark down for our viewport recode.

Revision 67e54eb by Joshua Leung
March 21, 2013, 11:14 (GMT)
Bugfix: Transform autokey warning indicator text was getting clipped prematurely

After quite some time debugging going back through previous commits for this
feature and digging around the internals of the blenfont,I finally found the
culprit. It turns out that there was just a single line missing between
BLF_width_default() and BLF_width_and_height_default(), which caused the widths
returned to understimate the space required or so, causing text clipping. The
offending line probably correcting for different DPI scaling values.
March 21, 2013, 08:47 (GMT)
Fix #34707: Blender crash on enabling of boolean modifier

Stupid mistake by my own with recent Carve update which
undid fix for MSVC STL library.
March 21, 2013, 07:47 (GMT)
Tweaks to movie clip prefetching after discussion with Sebastian

Don't use sequencer's Frames Prefetch option and rather fill the
whole cache with frames.

Since movie clip is not "classical" prefetcher (it doesn't do
anything while playing back) and main purpose is to speed up
reading for further tracking and so, such a change seems logical.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021