Revision 8db7a34 by Sergej Reich March 7, 2013, 19:16 (GMT) |
math: Use len_v3() instead of normalize_v3() for area calculation We only need the length, avoids unnecessary calculations. |
Revision 8e47451 by Ton Roosendaal March 7, 2013, 18:01 (GMT) |
GPencil feature request: Allow layers to be moved up and down, so you can control drawing order nicer. |
Revision 643b0be by Sergej Reich March 7, 2013, 17:53 (GMT) |
bullet: Update to current svn, r2636 Apply patches in patches directory, remove patches that were applied upstream. If you made changes without adding a patch, please check. Fixes [#32233] exporting bullet format results in corrupt files. |
Revision 46d32c8 by Sergej Reich March 7, 2013, 17:52 (GMT) |
Fix warnings in stubs.c |
Revision 8e2a3e3 by Sergej Reich March 7, 2013, 17:52 (GMT) |
Fix building with blenderplayer |
Revision 557b893 by Sergey Sharybin March 7, 2013, 17:47 (GMT) |
Border for compositor viewer node feature This adds border option to compositor, which affects on a backdrop and viewer nodes, which is useful for faster previews and tweaks. Final compositing still happens for the whole frame, but if it'll be needed it's not so difficult to support it as well. To use border there's Ctrl-B shortcut in the compositor editor, which i used to define region you want to restrict compositing to. There's also "Viewer Border" option in the N-panel in case you'll want to disable border compositing. Some areas could be cleaned a bit, like ideally it shall not be viewer image clearing in viewer_border_update RNA callback, but currently it's not so much clear how to make it the same fast as simple memset and glue it somehow to compositor. Will think of nicer solution a bit later. |
Revision a134d9e by Ton Roosendaal March 7, 2013, 16:57 (GMT) |
Speedup for Grease Pencil animators. Saving and loading gpencil was using different order for the individual list items. On a 120 Mb gpencil project (yes, animators!) loading time went down from 1 minute to a second or two. Note that this to have effect, you need to save once. Developer note: check this commit, it uses a new writelist function. You can speedup stuff tremendously with keeping saved and read data in sync. |
Revision e93068a by Campbell Barton March 7, 2013, 16:12 (GMT) |
ruler arc draw clamps to line length and simplify projection. |
Revision 41bf595 by Antonis Ryakiotakis March 7, 2013, 12:11 (GMT) |
Texture paint refactoring commit This is as close as I can get to keeping the old code intact. After this commit, I will have to change existing code paths, making testing of functionality harder. Changes: * Keep only projective texturing code in paint_image_proj.c * Move 2D code to paint_image_2d.c. This needed the introduction of allocation/cleanup functions for the relevant structures. * Common code interface for both modes stays in paint_image.c (which still includes all old code, system should work as it did with the exception of non-projective 3D paint mode) and is made public. This is not a lot of code, only rectangle invalidation and undo system. * Changed the naming in the new code slightly: imapaint_ prefixed functions refer to common functions used by both systems, paint_2d_ prefixed to 2d painting. There will be an interface for the projection painting as well. Probably there is some leftover naming conversions to do. TODO: * Move operator init/exec/modal to common interface file * Get rid of old BKE_brush_painter_paint, now brush_painter_2d_paint. All code uses stroke system for the stroke management * Write space pressure management for the paint stroke system (for other systems to access as well :) ) * Move texture paint tablet presssure exception code for old bugs to stroke system (makes me wonder...aren't other systems also influenced by these pressure issues?) or up in the function hierarchy inside texture paint. This code is still not there so users with tablets may notice some issues. * possibly change other systems to pre-multiply pressure with the relevant influenced attributes in the stroke function. This could get tricky though and it's possible that it could backfire. |
Revision 28b9abe by Campbell Barton March 7, 2013, 11:53 (GMT) |
ruler/protractor for 3d viewport (apart of 3d printing features). work-in-progress. - activate from spacebar search (3D Ruler) - ctrl-click adds new rulers - clicking in the middle of a ruler, turns into protractor, dragging out of view snaps back to ruler. |
Revision 172d624 by Gaia Clary March 7, 2013, 10:26 (GMT) |
Collada fixed Collada ID name for exported animation curves |
Revision a816b0b by Campbell Barton March 7, 2013, 06:46 (GMT) |
avoid calling glGetFloatv() twice when UI_RB_ALPHA is enabled with uiRoundBox() |
Revision dfa8540 by Campbell Barton March 7, 2013, 02:44 (GMT) |
use bool for rna funcs. |
Revision 8664d4b by Gaia Clary March 6, 2013, 23:21 (GMT) |
Collada: Added option for how rot,loc,trans data is exported (improves flexibility for support of other 3D tools) |
Revision 6586958 by Antonis Ryakiotakis March 6, 2013, 22:54 (GMT) |
Support position jittering on new texpaint code using the stroke system. |
Revision 53b7bc8 by Antonis Ryakiotakis March 6, 2013, 20:55 (GMT) |
Change !BLI_ghashIterator_isDone to BLI_ghashIterator_notDone. It is always used in that context so we can at least avoid reverting it twice :p. |
Revision ee9def5 by Sv. Lockal March 6, 2013, 20:26 (GMT) |
Typo fix to fix global delete with Shift-X as it was before r43416 |
Revision 8676530 by Antonis Ryakiotakis March 6, 2013, 19:54 (GMT) |
Texture paint refactoring commit Adding new file paint_image_proj.c which includes the projective texture painting part of texture painting, using the stroke system. To access the new code path use Shift-LClick. The new code path still is problematic with tablet pressure and I will be looking into ways to unify this across paint systems next. The old code is still present and can be accessed by regular Lclick as usual. Also removed 3D (non-projective) painting from 3D viewport. TODO: * Add pressure influence code to stroke, remove from every other paint system code, including texpaint. * Put UnifiedPaintSettings update in PaintStroke code. |
Revision c750651 by Sergey Sharybin March 6, 2013, 18:01 (GMT) |
Tracking dopesheet fixes: - Dopesheet need to be updated when adding or switching between objects. - After removing object it shall also be tagged for update, otherwise crash will likely happen. |
Revision 70e1b8d by Campbell Barton March 6, 2013, 16:56 (GMT) |
fix for error building on big-endian. |
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