Revision d695d7c by Campbell Barton March 8, 2013, 18:28 (GMT) |
code cleanup: use bool's for snapping functions. |
Revision 743f464 by Campbell Barton March 8, 2013, 18:17 (GMT) |
changes to ruler - click-drag adds a ruler if there are none. - pressing enter stores the ruler for re-use when activating again (saves as a grease-pencil layer). - add to toolbar. |
Revision b16f24c by Campbell Barton March 8, 2013, 16:53 (GMT) |
add delete key for removing active ruler. |
Revision 589a73a by Bastien Montagne March 8, 2013, 15:34 (GMT) |
Fix to BLF_pgettext, which was returning "" when passed NULL msgid... Never noticed any problem, but it looks it could produce strange UI issues (like deactivated buttons), and it was not consistent anyway! Thanks to S. Lockal for spotting the issue and providing a patch. |
Revision f9b50fa by Campbell Barton March 8, 2013, 15:15 (GMT) |
add ruler snapping vert/edge/face (Holding Ctrl) |
Revision f43153d by Campbell Barton March 8, 2013, 15:10 (GMT) |
avoid floating point exceptions in snapObjects(), was attempting to scale up FLT_MAX. |
Revision 616a009 by Ton Roosendaal March 8, 2013, 13:03 (GMT) |
Feature request: Blender's anim player (blender -a) now allows drop of image or movie file. It then restarts itself completely (close window, open new). |
Revision 181ac91 by Joshua Leung March 8, 2013, 10:59 (GMT) |
Applying similar optimisations as r.55092 for Animation Data |
Revision bee0af0 by Ton Roosendaal March 8, 2013, 09:09 (GMT) |
Adding include for NULL define in c++ |
Revision b78d33d by Michael Fox March 8, 2013, 08:57 (GMT) |
[#28352]3dsmax preset, patch by Nik Prodanov, this provides both an interaction preset and a keymap preset for those migrating from 3dsmax |
Revision 6fd187e by Campbell Barton March 8, 2013, 06:32 (GMT) |
code cleanup: 0 --> NULL |
Revision 1d5b7bc by Campbell Barton March 8, 2013, 04:31 (GMT) |
fix for typo in skin modifier that resulted in incorrect vertex weights. |
Revision c36f20a by Campbell Barton March 8, 2013, 04:00 (GMT) |
style cleanup |
Revision ff336ac by Joshua Leung March 8, 2013, 03:42 (GMT) |
Bugfix [#34560] Wrong angle for text in Horizontal mode of Properties space Rotation angle for text was still in degrees not radians |
Revision b9554c8 by Campbell Barton March 8, 2013, 03:07 (GMT) |
fix null pointer dereference in BM_edge_is_contiguous() (own code). |
Revision d9ec7e2 by Joshua Leung March 8, 2013, 02:23 (GMT) |
[#34541] Sketching bones created bones with 0 radius for envelope This commit is just a stopgap measure (i.e. it fixes the symptoms but not the real underlying cause) of this bug. For some reason, iter->size is nearly always an "effectively zero but not truly zero" value. Hence, the envelope sizes would get adjusted, but would be scaled to an impossibly small value (taken from iter->size). From my investigations so far, iter->size is mostly either set to (or left as) 0, except in a rare case when dealing with volume snapping, when the values somehow get propagated there from various intermediate data points. But, that almost never works either. |
Revision bed8efb by Joshua Leung March 8, 2013, 02:15 (GMT) |
Improving warnings when keyframing fails for IKEY over a button Now, instead of silently failing, an error message saying that the property cannot be animated is displayed |
Revision 7f7f32d by Joshua Leung March 7, 2013, 23:28 (GMT) |
Bugfixes: [#34394] and [#31843] Visual Keying not working for bones Big thanks to Josef Meier (jomeier) for finding the fix! It turns out that this was a case of variable shadowing that had been overlooked and compilers were not warning about. |
Revision 4a92d82 by Tamito Kajiyama March 7, 2013, 23:17 (GMT) |
A big code clean-up patch from Bastien Montagne, many thanks! |
Revision 373de9e by jens verwiebe March 7, 2013, 22:12 (GMT) |
OSX/gcc-4.6: workaround a compilerbug, use apple-gcc instead |
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