Revision 7891a92 by Brecht Van Lommel March 4, 2013, 16:37 (GMT) |
Fix for texture preview render with show alpha enabled, now it shows no transparency when use alpha and calculate alpha are disabled. It's a bit arbitrary as it's not possible to fully visualize the output of a texture, that depends on how it's used in the texture stack, but this is a bit more in line with what you might expect. |
Revision 9de5c35 by Antonis Ryakiotakis March 4, 2013, 16:34 (GMT) |
Avoid clearing the depth buffer when using full screen quads for gradients |
Revision f5a28a2 by Antonis Ryakiotakis March 4, 2013, 15:58 (GMT) |
Change default margin for bake to 16 pixels |
Revision 41b801a by Campbell Barton March 4, 2013, 13:59 (GMT) |
patch [#34525] Scons ' color by Andrey Izrantsev (bdancer) |
Revision 42ca1c8 by Brecht Van Lommel March 4, 2013, 13:18 (GMT) |
Fix for image transparency backwards compatibility. Now the texture datablock has a Use Alpha option again. This makes the case where you enabled Premultiply on the image and disabled Use Alpha on the texture work again. That's mostly useful when you have a straight alpha image file which has no useful RGB colors in zero alpha regions (e.g. renders). Then sometimes you don't want to use the alpha for the texture stack mixing, but you still want to multiply it into the RGB channels to avoid a blocky transition into zero alpha regions. This also removes the version patch that copied image datablocks because it's not reliable and might be causing bug #34434. This does mean we are no longer backwards compatible for cases where two different texture datablocks with Use Alpha enabled and disabled where using the same image. |
Revision 7a1086d by Sergey Sharybin March 4, 2013, 13:14 (GMT) |
Fix #34475: Weird noise bug with Texture nodes Made Texture compositor input node single-threaded since texture trees are not thread-safe. Also fixed texture being flipped horizontally and vertically. Why nobody noticed this for 3 releases already?? |
Revision 86ff11f by Gaia Clary March 4, 2013, 13:12 (GMT) |
Collada: Added ngon support to Vertex Color exporter |
Revision f691ee0 by Sergey Sharybin March 4, 2013, 12:40 (GMT) |
Fix #34501: Painting on image editor with texture brush causes memory leaks in render module Issue was caused by svn rev54721 where donequeue wasn't fully handled in cases rendering was canceled, which lead to some render results unfreed. |
Revision 4cfa28b by jens verwiebe March 4, 2013, 10:31 (GMT) |
OSX/locale: a further cleanup |
Revision 4fd2230 by Ton Roosendaal March 4, 2013, 09:55 (GMT) |
Bugfix #34493 Should go to 2.66a Image Sequence texture now allows to animate "Offset" again with fcurves. This was disabled for 2.65, it only works for fcurve key inserting (not for drivers), but too many people have been using to animate character textures already... |
Revision 8ea7b74 by Dalai Felinto March 4, 2013, 08:45 (GMT) |
bge bugfix: [#34517] 2D Filter causes mouselook script drifting effect (patch by Daniel Stokes - Kupoman) Fix for 2.66a ""We can't pass the results of canvas->GetViewPort() directly because canvas->SetViewPort() does some extra math"" Bug introduced during 2.65 series in the refactor to use canvas->SetViewPort instead of direct opengl calls for viewport (53305, 53392, 53393) |
Revision a3b47ed by Dalai Felinto March 4, 2013, 08:22 (GMT) |
BGE bug-fix[#34523] 2dfilter produces render error (objects disappear) - likely an alpha problem Fix for 2.66a With help from Daniel Stokes and Mitchell Stokes. This bug always existed in OSX, but started showing up in Windows and Linux on review (54745 + 54747) [the patch to enable alpha buffer for all OSs] A better fix would be to use RAS_IRasterizer::SetAlphaBlend(GPU_BLEND_SOLID); but I think gpu_verify_alpha_blend() is not switching to SOLID because GTS.alphablend is GPU_BLEND_SOLID (even though GL_ALPHA_TEST is enabled). Anyways, this is not something worth tackling now, since in terms of functionality it shouldn't matter. |
Revision 9b5edeb by Campbell Barton March 4, 2013, 07:15 (GMT) |
code cleanup: view3d_clipping_test was making a vector copy for no reason. |
Revision 634d783 by Campbell Barton March 4, 2013, 07:11 (GMT) |
fix [#34416] Sculpt with ALT-B affects unseen mesh parts |
Revision ef0edd1 by Campbell Barton March 4, 2013, 05:25 (GMT) |
fix [#34473] Blender Crashes on toggling modes, dynatopo sculpt/object mode. |
Revision 24da4a6 by Campbell Barton March 4, 2013, 04:21 (GMT) |
fix [#34490] Copy and paste floating point number fields losses precision - copy now gets up to 6 decimal places - copy and UI float button editing now strip zeros: 1.000 -> 1.0 |
Revision c215751 by Campbell Barton March 4, 2013, 01:57 (GMT) |
fix [#34369] applying screw modifier turns object to black |
Revision 2921d48 by Campbell Barton March 4, 2013, 00:53 (GMT) |
code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. also compiling without bullet needed a stub added. |
Revision 7835126 by Gaia Clary March 4, 2013, 00:28 (GMT) |
Collada: Fix: do not export controllers when shape_key exporting is disabled |
Revision f19206a by Gaia Clary March 4, 2013, 00:17 (GMT) |
Collada: Fix export of Normals where shading is set to smooth |
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