Blender Git Commits

Blender Git "master" branch commits.

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March 4, 2013, 16:37 (GMT)
Fix for texture preview render with show alpha enabled, now it shows no
transparency when use alpha and calculate alpha are disabled.

It's a bit arbitrary as it's not possible to fully visualize the output
of a texture, that depends on how it's used in the texture stack, but this
is a bit more in line with what you might expect.
March 4, 2013, 16:34 (GMT)
Avoid clearing the depth buffer when using full screen quads for
gradients
March 4, 2013, 15:58 (GMT)
Change default margin for bake to 16 pixels
March 4, 2013, 13:59 (GMT)
patch [#34525] Scons ' color
by Andrey Izrantsev (bdancer)
March 4, 2013, 13:18 (GMT)
Fix for image transparency backwards compatibility. Now the texture datablock has
a Use Alpha option again. This makes the case where you enabled Premultiply on the
image and disabled Use Alpha on the texture work again.

That's mostly useful when you have a straight alpha image file which has no useful
RGB colors in zero alpha regions (e.g. renders). Then sometimes you don't want to
use the alpha for the texture stack mixing, but you still want to multiply it into
the RGB channels to avoid a blocky transition into zero alpha regions.

This also removes the version patch that copied image datablocks because it's not
reliable and might be causing bug #34434. This does mean we are no longer backwards
compatible for cases where two different texture datablocks with Use Alpha enabled
and disabled where using the same image.
March 4, 2013, 13:14 (GMT)
Fix #34475: Weird noise bug with Texture nodes

Made Texture compositor input node single-threaded since
texture trees are not thread-safe.

Also fixed texture being flipped horizontally and vertically.
Why nobody noticed this for 3 releases already??
Revision 86ff11f by Gaia Clary
March 4, 2013, 13:12 (GMT)
Collada: Added ngon support to Vertex Color exporter
March 4, 2013, 12:40 (GMT)
Fix #34501: Painting on image editor with texture brush causes memory leaks in render module

Issue was caused by svn rev54721 where donequeue wasn't fully handled
in cases rendering was canceled, which lead to some render results
unfreed.
March 4, 2013, 10:31 (GMT)
OSX/locale: a further cleanup
March 4, 2013, 09:55 (GMT)
Bugfix #34493

Should go to 2.66a

Image Sequence texture now allows to animate "Offset" again with fcurves.
This was disabled for 2.65, it only works for fcurve key inserting (not
for drivers), but too many people have been using to animate character
textures already...

March 4, 2013, 08:45 (GMT)
bge bugfix: [#34517] 2D Filter causes mouselook script drifting effect (patch by Daniel Stokes - Kupoman)
Fix for 2.66a

""We can't pass the results of canvas->GetViewPort() directly because canvas->SetViewPort() does some extra math""
Bug introduced during 2.65 series in the refactor to use canvas->SetViewPort instead of direct opengl calls for viewport
(53305, 53392, 53393)
March 4, 2013, 08:22 (GMT)
BGE bug-fix[#34523] 2dfilter produces render error (objects disappear) - likely an alpha problem
Fix for 2.66a

With help from Daniel Stokes and Mitchell Stokes.

This bug always existed in OSX, but started showing up in Windows and Linux on review (54745 + 54747)
[the patch to enable alpha buffer for all OSs]

A better fix would be to use RAS_IRasterizer::SetAlphaBlend(GPU_BLEND_SOLID);
but I think gpu_verify_alpha_blend() is not switching to SOLID because
GTS.alphablend is GPU_BLEND_SOLID (even though GL_ALPHA_TEST is enabled).

Anyways, this is not something worth tackling now, since in terms of functionality it shouldn't matter.
March 4, 2013, 07:15 (GMT)
code cleanup: view3d_clipping_test was making a vector copy for no reason.
March 4, 2013, 07:11 (GMT)
fix [#34416] Sculpt with ALT-B affects unseen mesh parts
March 4, 2013, 05:25 (GMT)
fix [#34473] Blender Crashes on toggling modes, dynatopo sculpt/object mode.
March 4, 2013, 04:21 (GMT)
fix [#34490] Copy and paste floating point number fields losses precision
- copy now gets up to 6 decimal places
- copy and UI float button editing now strip zeros: 1.000 -> 1.0
March 4, 2013, 01:57 (GMT)
fix [#34369] applying screw modifier turns object to black
March 4, 2013, 00:53 (GMT)
code cleanup: unused vars in collada, preprocessor formatting & warning in mingw.
also compiling without bullet needed a stub added.
Revision 7835126 by Gaia Clary
March 4, 2013, 00:28 (GMT)
Collada: Fix: do not export controllers when shape_key exporting is disabled
Revision f19206a by Gaia Clary
March 4, 2013, 00:17 (GMT)
Collada: Fix export of Normals where shading is set to smooth
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021