Blender Git Commits

Blender Git "master" branch commits.

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January 4, 2013, 07:58 (GMT)
commit bpy_path files, missed these in recent commit.
January 4, 2013, 07:57 (GMT)
add length average option to 'Follow Active Quads' unwrap, gives nicer results.
January 4, 2013, 05:43 (GMT)
fix [#33758] Blender crashes when user goes to choose "build navigation mesh"

Give useful reports when the 'MESH_OT_navmesh_make' fails too.
January 4, 2013, 04:43 (GMT)
change bpy.app.build_options from frozen set to PyStructSequence_Field, mathes similar members of bpy.app and less error prone (typos won't fail silently).
January 4, 2013, 03:47 (GMT)
expose common extensions for image/movie/audio types, since python scripts had to do this internally.
- bpy.path.extensions_image
- bpy.path.extensions_movie
- bpy.path.extensions_audio

eg:

if os.path.splitext(filename)[1].lower() in bpy.path.extensions_image:
... we have an image ...

January 4, 2013, 03:07 (GMT)
fix occasional memory leak in projection paint - multiple threads could initialize the brush curve at once.
also some header cleanup.
January 4, 2013, 02:54 (GMT)
no need to initialize the 2D paint node tree when project painting.
January 4, 2013, 02:14 (GMT)
fix own regression in cdDM_drawFacesTex_common() when drawParamsMapped isnt available.
January 4, 2013, 02:13 (GMT)
code cleanup: warnings
January 3, 2013, 23:47 (GMT)
Hid the Misc panel in the Freestyle Line Style tab for now.
January 3, 2013, 23:27 (GMT)
New command-line option --debug-freestyle to enable verbose debug messages
on the console during Freestyle rendering. The debug prints are turned off
by default now. Errors are still printed on the console.

A patch set implementing this functionality was provided by Bastien Montagne.
Many thanks! :)
January 3, 2013, 16:36 (GMT)
fix for NODE_OT_view_all / NODE_OT_view_selected not working properly.
January 3, 2013, 15:52 (GMT)
fix bad left aligned text when zoomed out.
also minor change to cylinder_project_exec() - delay getting the MTFace.
January 3, 2013, 15:35 (GMT)
Patch from Ejner Fergo: enhancements to install_deps.sh.
Mostly, it:
* Adds numpy and opencollada
* Merges both Suse and Fedora/Redhat into a single func (not sure this is a good idea, but would have been to painful to undo this).

Notes:
* I changed a bit how numpy is handled, so that the script does not try to build it when py3.3 was installed from package!
* Bumped oiio 'magic number', as now trying to use libtiff5 means we have to rebuild everything using tiff!
* Only made a quick test on my own system, but Ejner made quite some extensive ones, so it should be safe.
* I�??m not sure keeping on extending that horrible bash thing is a good idea. Shell scripts are nice for small, limited stuff, but I personnaly find that one (over 53ko!) unreadable and a pita to maintain. Further more, doing the same for windows would mean to rewrite everything in another language... I have started work to port this as a py3 script, so that we have a nice structure (classes...) easy to extend/tweak/implement in various OSs/etc.!
January 3, 2013, 15:15 (GMT)
fix for bug rendering text at small sizes, padding was incorrectly being applied to the characters y offset causing out of bounds pixels to be requested from glTexSubImage2D().
also clamp width, height of the character bitmap to the bitmap bounds since this can still happen for very small text (2-3 pixels high).
January 3, 2013, 13:37 (GMT)
Fix bevel crash bug #33714. Had to disable elem tag on new vertices.
January 3, 2013, 13:19 (GMT)
correct invalid filter value being use for icon scaling.
January 3, 2013, 13:18 (GMT)
Fix CUDA build error after last commit, and remove some comments.
January 3, 2013, 12:31 (GMT)
Cycles Hair: add Generated texture coordinates for curves, so that procedural
textures now work without having to add a UV map.

Also made UV and intercept attributes only export when needed by the shader.
January 3, 2013, 12:09 (GMT)
Cycles Hair: refactoring to store curves with the index of the first key and the
number of keys in the curve, rather than curve segments with the indices of two
keys. ShaderData.segment now stores the segment number in the curve.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021