Blender Git Commits

Blender Git "master" branch commits.

Page: 3360 / 5574

December 18, 2012, 09:03 (GMT)
Adding Amharic (i.e. ethiopic) glyphs.
December 18, 2012, 08:50 (GMT)
Added WeightVG modifier icon to svg file (and tried enhance it slightly).
December 18, 2012, 08:41 (GMT)
fix [#33580] Masking keyframes disappear from dope sheet when using undo.
December 18, 2012, 07:38 (GMT)
fix for own error in recent commit with active pose mode, depended on an uninitialized flag.
December 18, 2012, 06:36 (GMT)
add support for active-element in pose mode and armature editmode.
This works most usefully when combined with Normal orientation.
December 18, 2012, 05:38 (GMT)
code cleanup
December 18, 2012, 05:29 (GMT)
fix [#33575] Manipulator showing incorrect local axes in armature pose mode.
December 18, 2012, 01:52 (GMT)
style cleanup
December 18, 2012, 01:46 (GMT)
style cleanup
December 18, 2012, 00:51 (GMT)
Another big code clean-up patch by Bastien Montagne (GPL headers, indentation,
spaces around operators, and so forth). Many thanks!
December 18, 2012, 00:07 (GMT)
Made Freestyle Edge/Face Marks accessible from Python.
December 17, 2012, 21:40 (GMT)
Fix #33487: game engine did not convert objects with rotation modes other than
Euler XYZ correctly, was never implemented;
December 17, 2012, 20:37 (GMT)
Fix #33505: various issues
* Motion blur with shutter time > 1 did result in the correct evaluation
of some modifiers because it set the subframe to values > 1, and some
places assume the current frame to be set to the integer coordinate and
the subframe to be a value between 0 and 1.
* Shape keys did not take subframe time offsets into account.
* Point density texture was using an current frame value that was never set.
December 17, 2012, 20:32 (GMT)
Minor update to i18n spell check stuff...
December 17, 2012, 20:16 (GMT)
Minor tweaks to some UI messages...
December 17, 2012, 20:14 (GMT)
uv edge based stitch. Useful to disambiguate betwen islands
when uvs are shared by more than two islands. Uv edges
usually belong to only two islands, making for much cleaner
stitches. To change between stitch modes, press TAB.
Initial mode depends on the selection mode of the image
editor. Documentation can also be found on the release wiki
December 17, 2012, 19:26 (GMT)
Fix [#33590] The Screw Tool in Edit Mode isn't calculating the correct angle step divisions per turn.

Degrees were used as radians... :p
Also tweaked min values of steps and turns!
December 17, 2012, 18:45 (GMT)
Object Layer property now has tag "not animatable".

Even with new depsgraph that'll be a big problem to support.
For as long layers define relationships or define evaluation
this should remain a static state.

Instead, animate outliner "visibility".

December 17, 2012, 17:37 (GMT)
UI fixes:

- on setting lower DPI, the regions that were scrolled down would start moving down
1 pixel on every draw. Caused by rounding error. (int + 0.1 vs int -0.1)
(Ancient bug)

- circles used in outliner - to denote selection/active - now draw bigger, and better
centered. (2.66 fix only)

December 17, 2012, 15:17 (GMT)
fix [#33581] Vertex Color Layer

vertex colors were added to meshes with no faces whenver exiting/entering editmode, while in vertex paint mode outside of editmode. *(making a really big list of vertex colors!)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021