Blender Git Commits

Blender Git "master" branch commits.

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December 12, 2012, 16:39 (GMT)
fix for another crash in r52911
December 12, 2012, 16:32 (GMT)
edge slide: skip creating BMBVHTree when its not used.
December 12, 2012, 15:41 (GMT)
style cleanup: also change node selection method not to compare nodes a lot.
December 12, 2012, 15:22 (GMT)
remove context argument from EDBM_update_generic()
December 12, 2012, 15:01 (GMT)
fix for crash in own commit r52911
December 12, 2012, 14:43 (GMT)
Fix related to #33480: for blender internal volume rendering, the camera inside
volume wasn't accurate, it still isn't quite but hopefully a bit better by
taking clip start into account.

With clip start it's actually impossible to do a single 'inside' test, since
there will not be a single point where all camera rays start from, though for
small clip start they will be close together.
December 12, 2012, 14:43 (GMT)
Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this
isn't working well for OSL texture filtering and wasn't very helpful to begin
with, a better solution should be possible.
December 12, 2012, 14:34 (GMT)
fix [#33489] Scaling normals with Alt (maintains shell thickness) producing wrong result.

not exactly a bug - zero area faces from a cancelled extrude gave issues - but this is a common use case, so make it work by only using selected faces when calculating the vertex shell thickness.
December 12, 2012, 12:57 (GMT)
move edge split into its own function which can be called by the modifier without having to call a bmesh operator (gives some speedup).
Revision 0ca46e3 by Lukas Toenne
December 12, 2012, 12:50 (GMT)
Fix for menu context. The menu draw function context did not inherit the custom context storage from the original uiLayout yet. Fix by Campbell Barton (ideasman_42).
Revision ee62b20 by Lukas Toenne
December 12, 2012, 12:50 (GMT)
Fix for misleading doc string of panel header options.
Revision 6a6bede by Lukas Toenne
December 12, 2012, 12:50 (GMT)
A few basic Python operators for adding nodes in the node editor tree. These operators basically have the same functionality as the 'Add' menu (which currently does not even use operators itself). They can be used in customized tools.

The node_add_move operator is an extended variant which starts the (modal) transform operator right after adding a node, as a quicker way of inserting nodes in a tree.
Revision 7ab6754 by Lukas Toenne
December 12, 2012, 12:50 (GMT)
Toolbar region for the node editor. This region is, for now, empty and hidden by default. Later on we might add standard panels here, but at least it will give addons a place to register tool shelf panels.
December 12, 2012, 12:42 (GMT)
Sequencer: add textured solid option for opengl preview
December 12, 2012, 12:29 (GMT)
use header only tags for edge split (to prepare to move this into tools/)
December 12, 2012, 12:23 (GMT)
Revert recent workaround for sequencer, it'll only work in cases
scene strip is added at frame 1, which is very limited usecase.

Proper solution is not possible yet..
December 12, 2012, 12:18 (GMT)
Bug fix [#33492] Right click on 'confirm reload' crashes

Context check could result in NULL - added provision for it and made
sure the check is local only (for 1 new option)

December 12, 2012, 11:12 (GMT)
Sequencer old todo: inserting keyframes with preview opened didn't work

Solved in more like a workaround way by not calling BKE_scene_update_for_newframe
if scene's frame didn't change.
Revision dd2d54b by Sv. Lockal
December 12, 2012, 10:21 (GMT)
Use own list of actions for Vertex Group Lock operator instead of reusing Select All actions.

Previous actions and descriptions were confusing, e. g. UnLock All used the description of Deselect All.
Revision 2713d4d by Gaia Clary
December 12, 2012, 09:49 (GMT)
revert recent code cleanup which introduced const parameters
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021