Blender Git Commits

Blender Git "master" branch commits.

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November 30, 2012, 22:46 (GMT)
fix [#33363] Text editor undo fail
November 30, 2012, 18:55 (GMT)
Fix #33364: cycles tile rendering artifacts.
November 30, 2012, 18:54 (GMT)
Fix transfer weight tool enum properties all showing question mark icons,
these should have no icons.
November 30, 2012, 16:41 (GMT)
fix for various asserts running operator tests - not likely any of these would cause real user bugs though.
November 30, 2012, 16:15 (GMT)
fix for another error in my own recent commit, beauty fill crashed.
Revision 46636a6 by Lukas Toenne
November 30, 2012, 16:03 (GMT)
Removed unused register_ lines from for and while loop nodes. These nodes were already commented out and removed in r51576.
November 30, 2012, 14:27 (GMT)
fix own mistake in recent commit - entering editmode with a shape key crashed.
November 30, 2012, 13:42 (GMT)
Fix #33357: Strip modificator Bright/Contrast doesn't work correct for byte images
November 30, 2012, 13:17 (GMT)
Map Range: added the same infinity clamping for Z buffer as normalize node.

Think should be pretty much harmless since if this node was used for buffers
with infinities it already showed artifacts. Now it should be more useful for
mapping Z buffers.
November 30, 2012, 12:48 (GMT)
Normalize node: clamp infinities to 0/1 (depending on sign)

The same behavior was in old compositor system and it makes more sense
when you're normalizing Z buffer.
November 30, 2012, 11:26 (GMT)
Final render wouldn't set compositor's update_draw callback, so added NULL check

Seems no extra notifiers should be added here.
November 30, 2012, 11:01 (GMT)
Fix #33353: Smoke color problems with adaptive domain

High resolution cache didn't always read all written data fields which caused colors to get messed up.
November 30, 2012, 09:12 (GMT)
Compositor should never add notifiers by himself, notifiers should be added
from main thread using job update callback.

Added new execution-time callback to bNodeTree which marks job to be updated.

The code here could be a bit not so obvious because in some cases job update
callback need to merge local tree, but it's only needed for old compositor
system which is gonna to be removed soon, so decided not to bother with
cleanup now. Removing old compositor system will also allow to drop stats_draw
callback from bNodeTree.

This should fix following bugs:
November 30, 2012, 07:27 (GMT)
Fix cycles CUDA sm 1.3 build with 32 bit compiler, tweaked voronoi
and brick code so that it can be uninlined.

November 30, 2012, 06:55 (GMT)
add margin to view fitting view-all/local-view (wasn't obvious with the models I was testing with).
November 30, 2012, 06:39 (GMT)
fix for another glitch caused by r51636, setting the camera view with quad-view enabled would zoom all non camera views.

Theres no need to draw other views so skip that.
November 30, 2012, 06:10 (GMT)
Fix #33351: cycles OSL not loading grayscale images as RGB correctly.
November 30, 2012, 06:10 (GMT)
Fix #33347: cycles OSL crash connecting string to vector socket.
November 30, 2012, 06:10 (GMT)
fix for r51636 - making the lens work in ortho mode made view-all and local-view operators give bad zoom levels.
November 30, 2012, 05:29 (GMT)
make setting local view take the view lens int account.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021