Revision e5a9bd5 by Sergey Sharybin November 10, 2012, 04:59 (GMT) |
Updated stubs to make blender player compilable |
Revision 819ca0a by Sergey Sharybin November 10, 2012, 04:59 (GMT) |
Fixes for movie distortion node - Somehow this node was using nearest interpolation which seems have been passed from compositor node. It was using b-spline interpolation with old compositor implementation. Now forced this node to use bilinear interpolation, which should be close enough. - Operation should be marked as complex it seems, otherwise area of interest wouldn't make any affect on it's behavior. |
Revision f6a110d by Mitchell Stokes November 10, 2012, 03:11 (GMT) |
BGE: Committing patch [#32697] "New BGE gravity API" by HG1. This patch adds a gravity attribute to KX_Scene. |
Revision 489e9cb by Brecht Van Lommel November 10, 2012, 03:05 (GMT) |
Fix part of #31080: missing UV editor redraw after edge slide with correct UVs. |
Revision 8a89515 by Brecht Van Lommel November 10, 2012, 02:45 (GMT) |
Fix #33084: lock camera to view + view smooth disabled incorrectly moved the camera when going into camera view (bug in revision 51256). |
Revision 026e29a by Campbell Barton November 10, 2012, 02:38 (GMT) |
simple optimization for library loading, just reduce pointer indirection and use unsigned int's, gives up to 2x overall speedup for loading some libraries. |
Revision 9117828 by Campbell Barton November 9, 2012, 23:59 (GMT) |
fix for crashes running the BGE without colorspace enabled. |
Revision 7d03e5c by Brecht Van Lommel November 9, 2012, 23:54 (GMT) |
Fix part of #33132: render resoltuion refresh issues after persistent images was added for cycles. This fixes the case where the option is disabled. I moved the option now to Blender itself and made it keep the engine around only when it's enabled. Also fixes case where there could be issues when switching to another renderer. |
Revision 5a29885 by Campbell Barton November 9, 2012, 23:47 (GMT) |
code cleanup: bge static functions & use C++ guarded alloc for the character class. |
Revision 09b34e6 by Brecht Van Lommel November 9, 2012, 23:28 (GMT) |
Fix #33131: more useful cycles behavior for layers that are both marked excluded and as mask layer. Now it will still use the mask, and have no further influence rather than just being excluded entirely. |
Revision b3fb373 by Brecht Van Lommel November 9, 2012, 22:08 (GMT) |
Cycles OSL: auto update script node sockets when setting text datablock or filepath. |
Revision 4bcf035 by Thomas Dinges November 9, 2012, 22:01 (GMT) |
Revision 5fab174 by Thomas Dinges November 9, 2012, 21:44 (GMT) |
Cycles Test App: * Remove outdated hard coded path from path_init(). |
Revision 3f0fe65 by Brecht Van Lommel November 9, 2012, 21:27 (GMT) |
Fix #32972: cycles crash changing to GPU render with OSL enabled. |
Revision dcca228 by Bastien Montagne November 9, 2012, 20:38 (GMT) |
Another fix for finding python stuff... Should work for everyone now! (I hope...). |
Revision 46dd1a9 by Thomas Dinges November 9, 2012, 18:31 (GMT) |
Cycles / CMake: * Removed PARTIO building code, partio code was removed already. * Include "app" dir only when building with CYCLES_TEST enabled. |
Revision b5553f0 by Brecht Van Lommel November 9, 2012, 17:12 (GMT) |
Fix #30505: bpy.context.copy() gives error running in the properties editor with cycles as render engine. |
Revision cf503f5 by Sergey Sharybin November 9, 2012, 16:49 (GMT) |
Sequencer: disabled sequencer recursion and corrected rendered preview mode Sequencer recursion was never actually supported and only gives lots of issues. Disabled it now, so users are not getting confused by semi-working stuff. Also made a correction to rendered sequencer preview, so now using scene strip in it's own sequencer will work properly (it produced black frames before). This required killing compositor jobs since they could be using the same render result as renderer called from sequencer uses. Small improvements could be: - Add slight delay before compositor job starts handling nodes so killing this job would be fast - Tag compositor to be updated after preview was fully rendered. |
Revision d25b13d by Campbell Barton November 9, 2012, 16:15 (GMT) |
code cleanup: double promotion warnings, also allow cmake to build SDL without audaspace. |
Revision b67a297 by Howard Trickey November 9, 2012, 16:00 (GMT) |
Bevel: use library plane/line intersection instead of custom one. Custom one had a bug, not worth tracking down. |
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