Blender Git Commits

Blender Git "master" branch commits.

Page: 3405 / 5574

November 10, 2012, 04:59 (GMT)
Updated stubs to make blender player compilable
November 10, 2012, 04:59 (GMT)
Fixes for movie distortion node

- Somehow this node was using nearest interpolation which seems have been
passed from compositor node. It was using b-spline interpolation with
old compositor implementation. Now forced this node to use bilinear
interpolation, which should be close enough.

- Operation should be marked as complex it seems, otherwise area of
interest wouldn't make any affect on it's behavior.
November 10, 2012, 03:11 (GMT)
BGE: Committing patch [#32697] "New BGE gravity API" by HG1.

This patch adds a gravity attribute to KX_Scene.
November 10, 2012, 03:05 (GMT)
Fix part of #31080: missing UV editor redraw after edge slide with correct UVs.
November 10, 2012, 02:45 (GMT)
Fix #33084: lock camera to view + view smooth disabled incorrectly moved the
camera when going into camera view (bug in revision 51256).
November 10, 2012, 02:38 (GMT)
simple optimization for library loading, just reduce pointer indirection and use unsigned int's, gives up to 2x overall speedup for loading some libraries.
November 9, 2012, 23:59 (GMT)
fix for crashes running the BGE without colorspace enabled.
November 9, 2012, 23:54 (GMT)
Fix part of #33132: render resoltuion refresh issues after persistent images
was added for cycles.

This fixes the case where the option is disabled. I moved the option now to
Blender itself and made it keep the engine around only when it's enabled. Also
fixes case where there could be issues when switching to another renderer.
November 9, 2012, 23:47 (GMT)
code cleanup: bge static functions & use C++ guarded alloc for the character class.
November 9, 2012, 23:28 (GMT)
Fix #33131: more useful cycles behavior for layers that are both marked excluded
and as mask layer. Now it will still use the mask, and have no further influence
rather than just being excluded entirely.
November 9, 2012, 22:08 (GMT)
Cycles OSL: auto update script node sockets when setting text datablock or filepath.
November 9, 2012, 22:01 (GMT)
Cycles / OSL:
* UI fix for "shading_system" property, own fault from r51120
November 9, 2012, 21:44 (GMT)
Cycles Test App:
* Remove outdated hard coded path from path_init().
November 9, 2012, 21:27 (GMT)
Fix #32972: cycles crash changing to GPU render with OSL enabled.

November 9, 2012, 20:38 (GMT)
Another fix for finding python stuff... Should work for everyone now! (I hope...).
November 9, 2012, 18:31 (GMT)
Cycles / CMake:
* Removed PARTIO building code, partio code was removed already.
* Include "app" dir only when building with CYCLES_TEST enabled.
November 9, 2012, 17:12 (GMT)
Fix #30505: bpy.context.copy() gives error running in the properties editor
with cycles as render engine.
November 9, 2012, 16:49 (GMT)
Sequencer: disabled sequencer recursion and corrected rendered preview mode

Sequencer recursion was never actually supported and only gives lots of
issues. Disabled it now, so users are not getting confused by semi-working
stuff.

Also made a correction to rendered sequencer preview, so now using scene
strip in it's own sequencer will work properly (it produced black frames
before).

This required killing compositor jobs since they could be using the same
render result as renderer called from sequencer uses.

Small improvements could be:
- Add slight delay before compositor job starts handling nodes so killing
this job would be fast
- Tag compositor to be updated after preview was fully rendered.
November 9, 2012, 16:15 (GMT)
code cleanup: double promotion warnings, also allow cmake to build SDL without audaspace.
November 9, 2012, 16:00 (GMT)
Bevel: use library plane/line intersection instead of custom one.
Custom one had a bug, not worth tracking down.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021