Blender Git Commits

Blender Git "master" branch commits.

Page: 3412 / 5574

November 5, 2012, 15:13 (GMT)
Fix for [#33090] "Segfault/Crash with Empty and Motion Actuator, Keyboard Sensor" reported by Martin Felke (scorpion81).

Apparently, not all objects have physics controllers, so now we do a NULL check in KX_ObjectActuator.
November 5, 2012, 14:58 (GMT)
hopefully fixes building on msvc, also some minor header edits
November 5, 2012, 14:50 (GMT)
Release environment script: correction to python shm check
November 5, 2012, 14:47 (GMT)
Update CMake rules for audaspace
November 5, 2012, 14:44 (GMT)
Sequencer: input color space support for image and movie strips
November 5, 2012, 14:39 (GMT)
avoid using BLI_array for remove double helper function - bmesh_find_doubles_common(), was growing and array one at a time (with re-allocs), when the size is known.
November 5, 2012, 14:24 (GMT)
Audaspace:
Replacing AUD_Reference with boost::shared_ptr.
November 5, 2012, 14:09 (GMT)
Bugfix #33085

Added "Set render border" in View menu, for 3D Viewports.

November 5, 2012, 13:48 (GMT)
default to Python3.3 on Linux for SCons and CMake, warn when building with python 3.2x or older.

also remove casts to keep Python3.2 warning quiet.
November 5, 2012, 13:43 (GMT)
Bugfix #33087

Shader nodes (Blender Internal), Math node Power() didn't accept negative
values for input. Added same code as for compositor case - only allow to
raise with integer values for negatives.

November 5, 2012, 13:33 (GMT)
fix for freed pointer access in node_free_script()
November 5, 2012, 13:31 (GMT)
Improvement for text indentation: keep selection as good as possible

Patch by Sebastian Nell, thanks!
November 5, 2012, 13:00 (GMT)
Fix #31310: Thumbnails not generating with non Latin characters
November 5, 2012, 12:18 (GMT)
Hopefully fix for linking issue reported by osx users
November 5, 2012, 12:11 (GMT)
Partial revert of own rev44548.

That was more like workaround which solved particular issue with freestyle
rendering, but introduced some more uncontrollable issues, main of which is
recursive fracture would likely suffer from non-manifolds results of previous
step.

Boolean operation is not the only way to generate zero-area face, it could
also happen with character animation and it's indeed better be solved from
freestule side.

This should fix: #33041 Boolean difference sometimes produces meshes with holes
November 5, 2012, 11:57 (GMT)
Stupid copy-paste typo in tiles commit.

That was an example how you should not code :)
November 5, 2012, 11:34 (GMT)
Fix/workaround for carve aborts on windows

The issue was caused by passing start iterator larger than end iterator
to std::copy in triangulation module. It'll do nothing on linux but will
throw an exception on windows. Now behavior will be identical on both
platforms.

Proper solution would be to figure out why exactly this happened, but it's
easier to be forwarded to Tobias and we'll need to get rid of triangulation
anyway.

This should solve issues:
#30100: boolean intersect crashes blender
#33001: Crash on applying Boolean difference modifier
#33045: Boolean modifier crash with mirrored objects
November 5, 2012, 10:43 (GMT)
fix [#33051] view selected (focus) bug

this was really a feature request!, previously the first cage vertex was used no matter what, but no the code checks to use the closest vertex to the original.
November 5, 2012, 10:33 (GMT)
code cleanup: use enums for view3d_snap transverts.
November 5, 2012, 10:32 (GMT)
Change a way how image sequence/movie source is detecting for movie clip

Use IMB_testiffname to check whether file could be handled by ImBuf or
whether it should be handled by anim routines.

It solves the issue when file without extension is used for movie clip.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021