Revision b2f8378 by Mitchell Stokes November 5, 2012, 15:13 (GMT) |
Fix for [#33090] "Segfault/Crash with Empty and Motion Actuator, Keyboard Sensor" reported by Martin Felke (scorpion81). Apparently, not all objects have physics controllers, so now we do a NULL check in KX_ObjectActuator. |
Revision ea61c74 by Campbell Barton November 5, 2012, 14:58 (GMT) |
hopefully fixes building on msvc, also some minor header edits |
Revision 6b0c7c1 by Sergey Sharybin November 5, 2012, 14:50 (GMT) |
Release environment script: correction to python shm check |
Revision a1b954d by Sergey Sharybin November 5, 2012, 14:47 (GMT) |
Update CMake rules for audaspace |
Revision 39da858 by Sergey Sharybin November 5, 2012, 14:44 (GMT) |
Sequencer: input color space support for image and movie strips |
Revision 964f297 by Campbell Barton November 5, 2012, 14:39 (GMT) |
avoid using BLI_array for remove double helper function - bmesh_find_doubles_common(), was growing and array one at a time (with re-allocs), when the size is known. |
Revision 5a8d5f7 by Joerg Mueller November 5, 2012, 14:24 (GMT) |
Audaspace: Replacing AUD_Reference with boost::shared_ptr. |
Revision 0f9559f by Ton Roosendaal November 5, 2012, 14:09 (GMT) |
Bugfix #33085 Added "Set render border" in View menu, for 3D Viewports. |
Revision 004f8d7 by Campbell Barton November 5, 2012, 13:48 (GMT) |
default to Python3.3 on Linux for SCons and CMake, warn when building with python 3.2x or older. also remove casts to keep Python3.2 warning quiet. |
Revision 6ee3bf5 by Ton Roosendaal November 5, 2012, 13:43 (GMT) |
Bugfix #33087 Shader nodes (Blender Internal), Math node Power() didn't accept negative values for input. Added same code as for compositor case - only allow to raise with integer values for negatives. |
Revision cf30cb2 by Campbell Barton November 5, 2012, 13:33 (GMT) |
fix for freed pointer access in node_free_script() |
Revision 4ad749b by Sergey Sharybin November 5, 2012, 13:31 (GMT) |
Improvement for text indentation: keep selection as good as possible Patch by Sebastian Nell, thanks! |
Revision 856b0f0 by Sergey Sharybin November 5, 2012, 13:00 (GMT) |
Fix #31310: Thumbnails not generating with non Latin characters |
Revision 57ce929 by Sergey Sharybin November 5, 2012, 12:18 (GMT) |
Hopefully fix for linking issue reported by osx users |
Revision 1231232 by Sergey Sharybin November 5, 2012, 12:11 (GMT) |
Partial revert of own rev44548. That was more like workaround which solved particular issue with freestyle rendering, but introduced some more uncontrollable issues, main of which is recursive fracture would likely suffer from non-manifolds results of previous step. Boolean operation is not the only way to generate zero-area face, it could also happen with character animation and it's indeed better be solved from freestule side. This should fix: #33041 Boolean difference sometimes produces meshes with holes |
Revision b74ba5c by Sergey Sharybin November 5, 2012, 11:57 (GMT) |
Stupid copy-paste typo in tiles commit. That was an example how you should not code :) |
Revision c4a422f by Sergey Sharybin November 5, 2012, 11:34 (GMT) |
Fix/workaround for carve aborts on windows The issue was caused by passing start iterator larger than end iterator to std::copy in triangulation module. It'll do nothing on linux but will throw an exception on windows. Now behavior will be identical on both platforms. Proper solution would be to figure out why exactly this happened, but it's easier to be forwarded to Tobias and we'll need to get rid of triangulation anyway. This should solve issues: #30100: boolean intersect crashes blender #33001: Crash on applying Boolean difference modifier #33045: Boolean modifier crash with mirrored objects |
Revision 77bf273 by Campbell Barton November 5, 2012, 10:43 (GMT) |
fix [#33051] view selected (focus) bug this was really a feature request!, previously the first cage vertex was used no matter what, but no the code checks to use the closest vertex to the original. |
Revision 29ef22a by Campbell Barton November 5, 2012, 10:33 (GMT) |
code cleanup: use enums for view3d_snap transverts. |
Revision 316d33e by Sergey Sharybin November 5, 2012, 10:32 (GMT) |
Change a way how image sequence/movie source is detecting for movie clip Use IMB_testiffname to check whether file could be handled by ImBuf or whether it should be handled by anim routines. It solves the issue when file without extension is used for movie clip. |
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