Blender Git Commits

Blender Git "master" branch commits.

Page: 3503 / 5574

August 12, 2012, 16:51 (GMT)
fix for own error in datatoc.c - data wasn't NULL terminated, in some cases this is expected (broke GLSL shaders).
August 12, 2012, 15:59 (GMT)
== Inpaint Node ==

Fixed several small (stupid) issues with the inpaint node:

* on pixel order building, some ranges got wrong and origin was considered
several times.

* the convolution kernel didn't consider all pixels (+1,0),(-1,0),(0,1) and (0-1)
were omited, leading to suboptimal results (sometimes even black areas)

* alpha channel is now only affected an areas considered by inpaint.
That's only important, if you choose low iteration counts.

August 12, 2012, 14:57 (GMT)
replace ELEM8(gs, ID_ME, ID_CU, ID_MB, ID_LT, ID_LA, ID_CA, ID_TXT, ID_SPK) with macro: OB_DATA_SUPPORT_ID()
August 12, 2012, 13:38 (GMT)
Merging r49834 through r49839 from trunk into soc-2011-tomato

August 12, 2012, 13:29 (GMT)
Sequencer: free cache used by sequence when removing strip

Before this removing and adding new strip could have been lead
into situations when new sequence would use old cache.
August 12, 2012, 13:24 (GMT)
Sequencer: overlay display type options

Before this overlay would happen only for defined rectangle area,
now it's possible to show current / reference frames only, which
makes it possible to do more real slit view involving even displaying
frames on different monitors.

Still some work need to be done to clean interface up and support
displaying color information for reference shot.
August 12, 2012, 12:47 (GMT)
Tomato Cycles:
*Typo fix.
August 12, 2012, 12:15 (GMT)
NDOF navigation support for clip editor
August 12, 2012, 11:58 (GMT)
Tomato Cycles: use actual number of tiles for viewport rendering

Before this debug_tile_size was used as a size of tile, which
became hidden property since tile-based rendering implementation
and couldn't have been controlled.

This resolves the issue with single thread used for viewport
rendering in some cases. Also it makes possible to control tiles
for CUDA viewport rendering, which still behaves much faster when
using the single tile.

Also fixed issue with minimal tile size which was used to calculate
divider of final resolution to be used for initial rendering. Now
it's a Resolution Divider property in Performance tab. This option
could be used to tweak initial resolution of viewport for faster
navigation or faster refresh when changing some properties.
August 12, 2012, 10:07 (GMT)
Merging r49815 through r49833 from trunk into soc-2011-tomato

August 12, 2012, 10:03 (GMT)
Fix #32313: freetype fails to load PFB builtin font

File was incorrectly generated form C data.
August 12, 2012, 09:37 (GMT)
Fix sequencer crash when invalidating strip when there's nothing cached yet
August 12, 2012, 01:47 (GMT)
Fix El Topo compile with scons (win32 + linux - both untested)
August 12, 2012, 01:07 (GMT)
smooth-view for 2d views, graph editor, sequencer, node view, works with border zoom, view selected, view all.
August 12, 2012, 00:19 (GMT)
Fix El Topo compile with scons (only win64 so far)
August 12, 2012, 00:09 (GMT)
Merged changes in the trunk up to revision 49797.
August 11, 2012, 22:12 (GMT)
style cleanup
August 11, 2012, 21:35 (GMT)
code cleanup: WM naming conventions
August 11, 2012, 18:58 (GMT)
default player was still set to 2.4x, default to internal (thought this was changed in previous commit).
August 11, 2012, 18:54 (GMT)
rename full viewport and disable manipulator
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021