Revision 2b8ac9b by Campbell Barton August 6, 2012, 13:45 (GMT) |
Revision 731c6eb by Daniel Genrich August 6, 2012, 13:40 (GMT) |
Patch [#32246] (Bugfix): UV editor -> "Proportional edit" together with "constrain to bounds" does not work. Patch reviewed by Campbell Barton. Thanks! |
Revision 21a1374 by Howard Trickey August 6, 2012, 13:37 (GMT) |
Fix to knife: would sometimes miss cuts on non-planar faces. Also, there was a needless loop through all three loops of a tesselation triangle, which all share the same original face. Also, made an early out for case where an edge cut had already been discovered on a Knife edge. |
Revision 244714d by Howard Trickey August 6, 2012, 13:31 (GMT) |
Remove redundant typedef of BLI_Stack (caused compilation errors with some compilers) |
Revision 7beb47b by Campbell Barton August 6, 2012, 13:04 (GMT) |
fix for freeing NULL pointer. |
Revision 43d855c by Campbell Barton August 6, 2012, 12:14 (GMT) |
fix for own bug - missing NULL check when the image space starts a render job |
Revision 75a1882 by Campbell Barton August 6, 2012, 12:12 (GMT) |
move pivot point and cursor out of UV rna into image space since both mask and uvedit use them. |
Revision 4c49733 by Daniel Genrich August 6, 2012, 11:55 (GMT) |
Bugfix: Crash when changing collider type after loading blend file. Thanks to MiikaH for pointing out. |
Revision 54b6140 by Lukas Toenne August 6, 2012, 11:23 (GMT) |
Fix #32271, Node group/parent crash. The grouping operators need to also look at the non-selected nodes in the edit tree to find nodes whose parent is to be moved but the child is not, and then detach those. |
Revision 2988c81 by Campbell Barton August 6, 2012, 10:13 (GMT) |
fix [#32272] crash while rendering and modifying the node setup. |
Revision c93be80 by Sergey Sharybin August 6, 2012, 10:10 (GMT) |
Tomato Cycles: report current scene and render layer being rendering Helps figuring out what exactly takes time when rendering in render farm. |
Revision 4e2fb45 by Campbell Barton August 6, 2012, 10:03 (GMT) |
style cleanup |
Revision 77610e1 by Campbell Barton August 6, 2012, 09:33 (GMT) |
svn merge ^/trunk/blender -r49573:49601 |
Revision 3b74358 by Campbell Barton August 6, 2012, 09:08 (GMT) |
node transform for frames was broken since the frames locx, locy are used as offsets, now node transform uses node ccenters (works nicer for regular nodes too). |
Revision df81b50 by Campbell Barton August 6, 2012, 08:41 (GMT) |
prevent copy/paste from incompatible types (compo -> material for eg) - would crash instantly. |
Revision 5bb9730 by Campbell Barton August 6, 2012, 08:25 (GMT) |
fix for node clipboard leak on exit, also use blenders convention for function naming with BKE clipboard funcs. |
Revision 00ea79a by Campbell Barton August 6, 2012, 08:01 (GMT) |
fix for building in debug mode. |
Revision 583fa7d by Mitchell Stokes August 6, 2012, 00:53 (GMT) |
Fix for [#32054] "Animation break after resuming scene" reported by Andreas Esau (ndee). The action's timing was getting messed up which resulted in negative local frames, which were being counted as "done." |
Revision a423f55 by Nicholas Bishop August 5, 2012, 23:29 (GMT) |
Avoid recursion in skin modifier's edge matrix calculations This is a potential fix for bug [#32263] Instant Crash with Skin modifier. |
Revision b6bc308 by Nicholas Bishop August 5, 2012, 23:29 (GMT) |
Add an array-based generic stack structure to blenlib Very simple stack with homogeneous contents. Provides push, pop, and is-empty operations. |
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