Revision ab1badf by Thomas Dinges August 4, 2012, 20:25 (GMT) |
Windows MSVC libraries: * Some refactor, use set_lib_path macro again, which simplifies the code a bit. |
Revision 2044b62 by Campbell Barton August 4, 2012, 20:17 (GMT) |
resolve some issues with curve resolution calculaction - resolution could become so high that it would wrap around to a negative number, now check for small numbers before doing float division. - resolution was being calculated in some cases when it already met the clamp value - now this is skipped. |
Revision 3d20474 by Campbell Barton August 4, 2012, 19:34 (GMT) |
style cleanup |
Revision 97e9659 by Campbell Barton August 4, 2012, 12:54 (GMT) |
style cleanup |
Revision e0234cc by Thomas Dinges August 4, 2012, 12:43 (GMT) |
Cmake / Windows Libraries: * Some more fixes for OpenEXR, works now (tested with cv2008 x64 and x32) * Some more changes to have libs in lib/win*/libname/vc2010 folder. Commit to libs itself to change that will follow. |
Revision 9ff4fa6 by Campbell Barton August 4, 2012, 12:30 (GMT) |
style cleanup |
Revision 2390c95 by Thomas Dinges August 4, 2012, 11:42 (GMT) |
Code cleanup: * Remove BSP_GhostTest, not used and working for ages, approved by Sergey. |
Revision f50bae3 by Thomas Dinges August 4, 2012, 11:39 (GMT) |
Revert part of r49504 by Genscher: * MSVC Paths were put into the MinGW block, so Mingw did not work anymore. * Also fix paths for vc2010 libs now, so they should work now with cmake. |
Revision 4f41097 by Sergey Sharybin August 4, 2012, 10:47 (GMT) |
Camera tracking presets - Fix for copy default settings from active track operator - Add meaningful tracking presets API changes: - Added parameter exact to Marker.find_frame, so now it's possible to get estimated marker - Added Marker.pattern_bound_box to get pattern's bound box |
Revision e7f8b52 by Sergey Sharybin August 4, 2012, 09:13 (GMT) |
Tomato Cycles: minor code cleanup Move center tile acquiring code into own function. Should be easier for time being when we'll want to support other tile render orders. Also now there should be a single bucket growing from center when multi-GPU is used. Can't test this here tho. |
Revision 96bda09 by Campbell Barton August 3, 2012, 23:44 (GMT) |
code cleanup: use camelcase for struct name. |
Revision ee86f7f by Campbell Barton August 3, 2012, 23:44 (GMT) |
dont re-combute composite nodes when knife and add-socket operators don't add any links. |
Revision 28ab27a by Campbell Barton August 3, 2012, 22:33 (GMT) |
allow editing masks in an image space when there is no image. also simplify image listener. |
Revision 6972e19 by Campbell Barton August 3, 2012, 22:12 (GMT) |
code cleanup: - replace (strcmp(vfont->name, FO_BUILTIN_NAME) == 0) with (BKE_vfont_is_builtin(vfont)). - reduce some double promotions. |
Revision 84df851 by Campbell Barton August 3, 2012, 20:56 (GMT) |
fullscreen mask editing now works in the image space over a viewer node. |
Revision 1d5b2ea by Campbell Barton August 3, 2012, 20:12 (GMT) |
mask transforming when a mesh object was in editmode (but had no UV's), failed |
Revision a76b704 by Campbell Barton August 3, 2012, 15:23 (GMT) |
change blender minversion because of BMesh data. |
Revision b5e1419 by Sergey Sharybin August 3, 2012, 15:18 (GMT) |
Tomato Cycles: internal cleanup of tile-based integrator This commit solves couple of issues appeared with new integrator: - Render job progress bar is now shows progress based on number of rendered tiles. This is the same as Blender Internal does. This still requires some further thoughts because for GPU it's better to use single tile and in this case progress bar should be based on number of rendered samples. - Removes "global" sample counter from progress descriptor. There's no more global-being sample which makes sense. This counter was replaced with tile counter. - Use proper sample number when copying render buffer to blender. It used to be final sample number used which lead to tiles appearing from complete dark to normal brightness as they're being rendered. Now tile would be displayed with proper brightness starting from the very first sample. Use sample counter stored in render tile descriptor and pass it to update / write callbacks. This was tested on CPU and GPU CUDA rendering. Additional change: OpenCL rendering now should be cancellable before it finished rendering all the samples (the same change as for CPU/CUDA from a while ago). This part of commit wasn't actually tested, would do it later. |
Revision 82158b7 by Campbell Barton August 3, 2012, 15:05 (GMT) |
svn merge ^/trunk/blender -r49531:49533 |
Revision 173b998 by Campbell Barton August 3, 2012, 15:03 (GMT) |
fix/edits to vector font handling - don't overwrite the font path with "<builtin>" when the font file cant be found, it caused bad problems when loading files on someone elses systems when paths couldn't be found blender would silently clobber paths (tsk tsk). - when fonts are freed their temp data is now freed too. - assigning a new filepath to a font now refreshes the object data. |
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