Revision 1a5998b by Sergey Sharybin August 2, 2012, 16:42 (GMT) |
Remove old boolean operation module Carve proved it's a way to go, so the time have came to get rid of old boolean operation module which isn't used anymore. Still kept BOP interface but move it to BSP module. At some point it could be cleaned up further (like perhaps removed extra abstraction level or so) but would be nice to combine such a refactor with making BSP aware of NGons. Tested on linux using both cmake and scons, possible regressions on windows/osx. Would check windoes build just after commit. |
Revision ba5c635 by Campbell Barton August 2, 2012, 16:33 (GMT) |
fix for crash when node groups loose their ID pointer references (when linked libs don't load) |
Revision 7aa44d0 by Sergey Sharybin August 2, 2012, 16:01 (GMT) |
Node selection: make node active before it could be unselected by extending selection, which matches behavior of all other areas in blender. |
Revision 64aa986 by Sergey Sharybin August 2, 2012, 15:49 (GMT) |
Fix #31753: GLSL not updated after deleting lights in multiple-scene setting |
Revision dc67840 by Daniel Genrich August 2, 2012, 14:21 (GMT) |
OpenEXR: Enable again for MSVC 2010 |
Revision 3c2fffd by Sergey Sharybin August 2, 2012, 14:16 (GMT) |
Tomato Cycles: experimental option to cancel rendering when doing initial synchronization This required wrapping create and update pytohn callbacks as into begin/end allow threading macroses. From quick tests this seems to be stable enough, but more tests would be needed before considering this stable. |
Revision ce3293b by Campbell Barton August 2, 2012, 11:33 (GMT) |
code cleanup: remove redundant float casts |
Revision a3cd8c5 by Campbell Barton August 2, 2012, 11:29 (GMT) |
svn merge ^/trunk/blender -r49478:49498 |
Revision b9378a3 by Campbell Barton August 2, 2012, 11:25 (GMT) |
fix for own regression in avi header writing. |
Revision 7653eae by Campbell Barton August 2, 2012, 10:42 (GMT) |
improve not very helpful error message. |
Revision 63d071c by Sergey Sharybin August 2, 2012, 10:20 (GMT) |
Fix #32236: unstable z-buffer or z combine composition node |
Revision 9d21735 by Lukas Toenne August 2, 2012, 09:52 (GMT) |
Clipboard feature for nodes. With the Copy operator a copy of all selected nodes and links between them is stored in an offscreen list (not in the library). The Paste operator then in turn copies these into the active node tree in the editor. Currently does not support copying of animation data. This would require copying of individual fcurves etc. between data block, which is not implemented yet. Also it is currently possible to circumvent some constraints of the nodes, in particular for node groups (e.g. no groups inside groups, render layer not inside groups). |
Revision 0a782a4 by Sergey Sharybin August 2, 2012, 08:57 (GMT) |
Buildbot: package softwaregl scripts for buildbot builds Uses the same libs as release environment does |
Revision 4ea2fb8 by Tamito Kajiyama August 2, 2012, 00:10 (GMT) |
Merged changes in the trunk up to revision 49478. Conflicts resolved: source/blender/blenkernel/intern/library.c source/blender/blenloader/intern/readfile.c source/blender/editors/interface/resources.c source/blender/makesrna/intern/rna_scene.c |
Revision 829c48a by Campbell Barton August 1, 2012, 20:39 (GMT) |
code cleanup: headers |
Revision 8a0f6aa by Daniel Genrich August 1, 2012, 20:29 (GMT) |
Bugfix: High resolution "exploded" when using uneven resolutions, sometimes with specific object scaling. Part of Smoke Development Phase III. Credit also goes to MiikaH: It was a teamwork effort and took days to track down. :) |
Revision 40e3dfd by Tamito Kajiyama August 1, 2012, 20:14 (GMT) |
Fix for Freestyle-related UI components showing up in the Render buttons when Cycles is selected. |
Revision ccf0b13 by Sergey Sharybin August 1, 2012, 19:23 (GMT) |
Revision 6a6bcea by Sergey Sharybin August 1, 2012, 19:22 (GMT) |
Fix #31800: Blender crash by rendering in connection with linked groups Seems the issue was caused by render layer node overwritng active scene when render button is clicked. It lead t situations when job was adding with owner of rendering scene, but modal callback was checking for render jobs existing for current active scene. There was no such jobs so operator used to finish at this point and free report list used by render pipeline. Solved by storing operator owner in operator's custom data. Probably there's nicer way to do fix this issue but currently can't think of it. |
Revision 689c613 by Campbell Barton August 1, 2012, 19:11 (GMT) |
split node_edit.c into separate files (add, group, relationshops), was almost 5000 loc. |
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