Revision 75046ea by Sergey Sharybin July 30, 2012, 17:11 (GMT) |
Mango request: option to create nodes with hidden preview by default |
Revision b43699a by Campbell Barton July 30, 2012, 17:02 (GMT) |
fix own mistake getting an image for the image open file selector. |
Revision 82fc02f by Campbell Barton July 30, 2012, 16:42 (GMT) |
fix for own error in r43796, 'Find Missing Files', could set the path to an empty string. |
Revision ccf2f85 by Sergey Sharybin July 30, 2012, 16:40 (GMT) |
Revision 9c35147 by Sergey Sharybin July 30, 2012, 16:39 (GMT) |
Fixed own regression introduced in recent compositor commit MuteNode could be used as a replacement for other nodes when using fast calculation or when using unknown node from blender. Should work properly now. |
Revision 2feac55 by Sergey Sharybin July 30, 2012, 16:07 (GMT) |
Color management: initialize input color space for newly opening images |
Revision 3ea4c49 by Sergey Sharybin July 30, 2012, 16:07 (GMT) |
Color management: abort execution when error happens in debug mode |
Revision b8c3f59 by Sergey Sharybin July 30, 2012, 15:26 (GMT) |
Tomato Cycles: resolve textures limit when using CPU render Remove limit for number of textures when using CPU rendering, so huge scenes from Mango could be rendered properly. Re-arranged float and bytes textures for this, so now float textures goes before byte. This is needed to make alignment stuff easier for variable number of textures. Also replace code-generated CPU kernel structure's members with an array, which makes it easier to access textures without adding bunch of cases in switch. Should be no functional changes when rendering with GPU or OpenCL devices. |
Revision 46ac23d by Daniel Genrich July 30, 2012, 12:33 (GMT) |
Fix: "void" function returning value. |
Revision 4c59255 by Campbell Barton July 30, 2012, 10:44 (GMT) |
fix for building docs |
Revision 1a062e2 by Sergey Sharybin July 30, 2012, 10:35 (GMT) |
Color management: fix crash in partial display buffer update Crash was caused by the difference in how compositor walks tile rectangles and how they were walked in partial update function: compositor excludes right / top bound and partial update handled it which lead to reading / writing to wrong memory. Switch partial update routines to the same logic as it's used in tile compositor, which made it kind of unified with render rectangle update. |
Revision c60eabd by Sergey Sharybin July 30, 2012, 09:47 (GMT) |
Revision 585bc32 by Sergey Sharybin July 30, 2012, 09:46 (GMT) |
Fix incorrect connections for muted nodes in tile compositor Not tile compositor would use the same routines to detect which links to add for muted node. |
Revision 0c6c907 by Sergey Sharybin July 30, 2012, 08:08 (GMT) |
Tag unused variables |
Revision 45e12de by Sergey Sharybin July 30, 2012, 07:53 (GMT) |
Revision 977188e by Mitchell Stokes July 30, 2012, 03:45 (GMT) |
Fixing [#32210] "Character physics type colliding with sensor type" reported by Daniel Stokes (kupoman) by applying a patch found in this Bullet bug report: https://code.google.com/p/bullet/issues/detail?id=525 |
Revision ae483e0 by Mitchell Stokes July 29, 2012, 23:53 (GMT) |
BGE: When using the "Restrict Animation Updates" option, animations are now truly frame rate independent. Thanks to vrav for reporting the issue in IRC. |
Revision 0690f62 by Mitchell Stokes July 29, 2012, 23:49 (GMT) |
BGE: Fix for [#31993] "BGE Vertex deformer optimized method does not work properly" reported by Mario Mey plus some other cleanup. The bug was caused by not taking the object matrix into account when doing the transforms (when I developed the deformer, my test file had the object at the origin...). |
Revision 24dae0f by Campbell Barton July 29, 2012, 20:00 (GMT) |
max value for distance was larger then a short. |
Revision 3151a9f by Thomas Dinges July 29, 2012, 19:50 (GMT) |
Fix compile error, IK_STRETCH_STIFF_EPS was undefined. |
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