Revision 3a19039 by Bastien Montagne May 28, 2012, 09:01 (GMT) |
Fix [#31621] Face Angles Drawn in Strange Places When do_global is True, don�??t compute face angles/area positions based on ob-matrix-transformed coordinates! |
Revision dec3198 by Campbell Barton May 28, 2012, 05:48 (GMT) |
svn merge ^/trunk/blender -r47099:47103 |
Revision ee15754 by Campbell Barton May 28, 2012, 05:45 (GMT) |
move mouse select options into their own property function - more operators should use these eventually |
Revision 8fb7b40 by Campbell Barton May 28, 2012, 05:37 (GMT) |
make selection operator follow mesh selection options from trunk. |
Revision daa8fe9 by Campbell Barton May 28, 2012, 04:48 (GMT) |
svn merge ^/trunk/blender -r47070:47099 |
Revision 492d7ac by Thomas Dinges May 28, 2012, 00:02 (GMT) |
User Interface Panels: * Add a solo mode for panels, CTRL+LMB on a panel header. This closes all other panels. Patch [#22233] by sneg negr (sneg) with modifications by myself to exclude panels with hidden header (like context) |
Revision 46f1671 by Campbell Barton May 27, 2012, 21:56 (GMT) |
missing from previous commit |
Revision 4474a90 by Peter Schlaile May 27, 2012, 20:57 (GMT) |
== Sequencer / Color balance == Make the color balance inner working more accurate in the byte -> byte case, probably also fixing (can't check I'm on 32bit) the bug mentioned on yellow's blog: http://blendervse.wordpress.com/2012/04/02/waiving-the-fullrange-flag/ |
Revision 032d83e by Campbell Barton May 27, 2012, 20:13 (GMT) |
style cleanup: defines with braces |
Revision b65c971 by Gaia Clary May 27, 2012, 19:44 (GMT) |
Collada exporter: Added name attribute to nodes in visual_scene elements (name = id) |
Revision b33f0ef by Campbell Barton May 27, 2012, 19:40 (GMT) |
style cleanup |
Revision 295aa88 by Campbell Barton May 27, 2012, 19:38 (GMT) |
style cleanup: draw node |
Revision 1e13168 by Daniel Genrich May 27, 2012, 18:45 (GMT) |
Smoke: a) Another boundary fix. Resulted in smoke getting "sucked" back into the domain b) Disabling substeps (internal thing). Fixes arbitrary explosions/instabilities. Part of my Blender Smoke Development. |
Revision be4d30b by Ove Murberg Henriksen May 27, 2012, 18:05 (GMT) |
Bogus MEM_freeN removed and cleaned descriptions. |
Revision 1dce081 by Ove Murberg Henriksen May 27, 2012, 17:47 (GMT) |
small cleaning |
Revision ea9655c by Ove Murberg Henriksen May 27, 2012, 17:34 (GMT) |
Fixed iterators. Memory bugs persist... |
Revision aab3f71 by Sergey Sharybin May 27, 2012, 16:59 (GMT) |
Fix threading issue with Mask node |
Revision bfd894b by Ove Murberg Henriksen May 27, 2012, 15:57 (GMT) |
added mesh_get_derived_deform(scene, ob_act, CD_MASK_BAREMESH | CD_MASK_ORIGINDEX) but now it crashes on: a: <unavailable synchronous data> @0x9bc692c8 math_vector_inline.c 296 |
Revision d4b6927 by Campbell Barton May 27, 2012, 14:43 (GMT) |
remove NULL check in TREESTORE macro, the return NULL value wasny checked for by any callers (ie - it would crash later if the arg was NULL anyway) also comment on the speed of check_persistent() |
Revision 8c51eca by Sergey Sharybin May 27, 2012, 14:30 (GMT) |
Use BKE_movieclip_get_size rather than BKE_movieclip_get_ibuf and use ibuf's resolution in tile's Movie Clip node |
|