Revision 385e5eb by Campbell Barton May 9, 2012, 10:48 (GMT) |
code cleanup: color/bw conversion - use BLI color function. change modifier to use the average of the RGB since perceptual conversion isn't really needed for modifiers. |
Revision a2ed2b3 by Sergey Sharybin May 9, 2012, 10:14 (GMT) |
Fix for recent changes in glsl smooth seems to be a keyword in glsl and using it as a name for function property caused issues. |
Revision ce45c00 by Antonis Ryakiotakis May 9, 2012, 09:49 (GMT) |
classic compile error: GLEW_STATIC needs to be define when we use opengl functions |
Revision 78f3d31 by Sergey Sharybin May 9, 2012, 09:41 (GMT) |
Revision d20c129 by Campbell Barton May 9, 2012, 09:24 (GMT) |
style cleanup: whitespace/operators |
Revision c2863e3 by Sergey Sharybin May 9, 2012, 09:02 (GMT) |
Fix #31349: Composite node is not found when part of a group. Made smarter check for composite output node which now checks if there are composite output nodes in group nodes. |
Revision f4705b3 by Sergey Sharybin May 9, 2012, 08:33 (GMT) |
Camera tracking: fixes for tracking of float images - Fixed suddenly disappearing preview image from track widget - Also suddenly stopping tracking should be fixed now Both issues were caused by mixing working with floats and bytes and in some cases it was wrong or missed checks done for this. |
Revision 91227ff by Sergey Sharybin May 9, 2012, 08:33 (GMT) |
Update Eigen3 library, would be needed for some further integraiton. |
Revision e132098 by Campbell Barton May 9, 2012, 08:29 (GMT) |
copy constraints to object/bones had same name (made operator search confusing) |
Revision 8d5006f by Lukas Toenne May 9, 2012, 08:28 (GMT) |
Fix #31369. Needed some do_versions backward compatibility code to ensure the old file path was split correctly into base path + filename. |
Revision d644069 by Nathan Letwory May 9, 2012, 08:14 (GMT) |
Apply [#31335] COLLADA: fix for odd names for materials in exported dae files Patch by Gaia Clary This patch removes the index numbering from materials, which is not necessary. |
Revision 94fa706 by Campbell Barton May 9, 2012, 06:22 (GMT) |
fix [#31368] No masking drawn in Weightpaint-mode when displayed as wireframe |
Revision b651f61 by Dalai Felinto May 9, 2012, 02:42 (GMT) |
bgl new methods (for glsl shaders - #version 120) ** I did not update rst docs. I will post on the quick-hack list. If no one volunteers to do it, I have it done before next release. ** this patch add the barebone functions to do glsl shaders in an addon. For simplicity sakes it supports old GLSL, but not all the new modern methods (glBindFragDataLocation, ...). It should be enough to make an addon to help with bge 2d filters. I'm using this with a 3dview callback and it's working nicely: self._handle = context.region.callback_add(draw_callback_px, (self, context), 'POST_VIEW') I was considering not to commit this patch due to it not covering all OpenGL new methods. But frankly it's not the first time bgl is expanded upon individual needs (guilty of that myself). If a python developer knows enough to use OpenGL and need new functions, s/he should also be able to patch Blender for that, so I see no problems here. Another solution is to move to PyOpenGL or similar any soon. glShaderSource implemented differently than opengl standards. It's taking one source at a time (instead of an array of sources). This is similar with PyOpenGL solution. glActiveTexture glAttachShader glCompileShader glCreateProgram glCreateShader glDeleteProgram glDeleteShader glDetachShader glGetAttachedShaders glGetProgramInfoLog glGetProgramiv glGetShaderInfoLog glGetShaderiv glGetShaderSource glGetUniformLocation glIsProgram glIsShader glLinkProgram glShaderSource glUniform1f glUniform2f glUniform3f glUniform4f glUniform1fv glUniform2fv glUniform3fv glUniform4fv glUniform1i glUniform2i glUniform3i glUniform4i glUniform1iv glUniform2iv glUniform3iv glUniform4iv glUniformMatrix2fv glUniformMatrix3fv glUniformMatrix4fv glUniformMatrix2x3fv glUniformMatrix3x2fv glUniformMatrix2x4fv glUniformMatrix4x2fv glUniformMatrix3x4fv glUniformMatrix4x3fv glUseProgram glValidateProgram |
Revision de067b2 by Antonis Ryakiotakis May 8, 2012, 23:48 (GMT) |
update stubs for blenderplayer |
Revision c8cbe63 by Brecht Van Lommel May 8, 2012, 23:39 (GMT) |
Cycles: fix issues with texture coordinates and object scale. Auto texture space size and location were outdated often, and already computed on demand by blender internal, now do that through RNA as well. |
Revision f330805 by Keir Mierle May 8, 2012, 23:13 (GMT) |
Enhance logging in libmv's trackers. Cleanups in brute_region_tracker.cc. |
Revision d93a935 by Nicholas Bishop May 8, 2012, 22:11 (GMT) |
Fix division by zero case in dualcon. |
Revision 56342f2 by Nicholas Bishop May 8, 2012, 22:11 (GMT) |
Code style cleanup in intern/dualcon. |
Revision d9ce1cd by Brecht Van Lommel May 8, 2012, 22:07 (GMT) |
Python/context: python could get invalid bpy.data in scene update handler after undo. The way this got updated from the context is a bit unreliable, and for handlers the update couldn't happen because there is no context passed in. Now it's updated from setup_app_data, which is where the change actually happens. I left in the other updates to be sure but they should not be needed anymore. |
Revision f6abd6e by Campbell Barton May 8, 2012, 20:18 (GMT) |
style cleanup: graph & armature |
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