Blender Git Commits

Blender Git "master" branch commits.

Page: 3657 / 5574

April 18, 2012, 06:57 (GMT)
more replacement for BM_edge_face_count() use.
April 18, 2012, 06:44 (GMT)
code cleanup: replace use of BM_edge_face_count with BM_edge_is_manifold and BM_edge_is_boundary
April 18, 2012, 06:36 (GMT)
fix error in last commit. Misunderstood BM_vert_is_manifold(), added some comments.
April 18, 2012, 05:52 (GMT)
fix for own error in recent scanfill updates, scanfill can hang if run on a polygon with no area.
April 18, 2012, 04:44 (GMT)
code cleanup: minor edits to bmesh_jfke(), move simple checks first.
April 18, 2012, 04:32 (GMT)
bmesh api: minor simplify & cleanup
- add BM_face_edge_share_loop(f, e) -- edge version of existing BM_face_vert_share_loop(f, v)
- simplify BM_edge_ordered_verts_ex(), check could be reduced.
- use BM_ELEM_INTERNAL_TAG for bmesh_jfke(), not BM_ELEM_TAG to avoid clobbering tagged data tools might use.
April 17, 2012, 20:51 (GMT)
save thumbnail from the 3D view if no camera is present.
April 17, 2012, 19:51 (GMT)
code cleanup: use const args for writing files.
April 17, 2012, 19:10 (GMT)
Added mechanics for detecting and reacting on uneven indices.

April 17, 2012, 18:36 (GMT)
fix error in single vertex ripping where the edit-selection could be left on unselected verts or not set on the newly ripped vertex.

also some corrections to comments.
April 17, 2012, 18:14 (GMT)
fix [#30970] Rip Tool: selecting the side of edges works incorrectly
April 17, 2012, 17:25 (GMT)
Attempted fix for #30985: knife draw messing up display after confirming. I couldn't
redo the problem, but the depth test toggle here should be conditional as in other
3d view drawing code.

April 17, 2012, 16:51 (GMT)
Fix blenderplayer build, added stub.
April 17, 2012, 16:42 (GMT)
Merging r45708 through r45717 from trunk into soc-2011-tomato

April 17, 2012, 16:21 (GMT)
Fix #30570: UI issue editing modal keymaps below operators using them.

April 17, 2012, 15:44 (GMT)
bmesh api: adjust bmesh_vert_separate() not to set the loops index values (need them to be left untouched for other tools).
April 17, 2012, 15:40 (GMT)
Fix #30977: error loading modal keymaps from keyconfiguration presets.

April 17, 2012, 14:24 (GMT)
Fix #30980: edge slide Correct UVs option not working.

Was a bmesh todo, main issue was with shape keys, now disabled any changes to
the shape key data layer, and disabled the option altogether when editing
non-basis shape keys.

April 17, 2012, 13:07 (GMT)
Fix part of #30982: dupliface object with modifiers did not show duplis correct
while in edit mode.

April 17, 2012, 12:49 (GMT)
Cycles: render layer "Exclude Layers" added.

Scene layers (all object that influence the render, directly or indirectly) are
shared between all render layers. However sometimes it's useful to leave out some
object influence for a particular render layer. That's what this option allows you
to do.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021