Revision 1f01d62 by Campbell Barton April 18, 2012, 06:57 (GMT) |
more replacement for BM_edge_face_count() use. |
Revision f1ececa by Campbell Barton April 18, 2012, 06:44 (GMT) |
code cleanup: replace use of BM_edge_face_count with BM_edge_is_manifold and BM_edge_is_boundary |
Revision 27696dd by Campbell Barton April 18, 2012, 06:36 (GMT) |
fix error in last commit. Misunderstood BM_vert_is_manifold(), added some comments. |
Revision 6389301 by Campbell Barton April 18, 2012, 05:52 (GMT) |
fix for own error in recent scanfill updates, scanfill can hang if run on a polygon with no area. |
Revision df27c31 by Campbell Barton April 18, 2012, 04:44 (GMT) |
code cleanup: minor edits to bmesh_jfke(), move simple checks first. |
Revision a1337ca by Campbell Barton April 18, 2012, 04:32 (GMT) |
bmesh api: minor simplify & cleanup - add BM_face_edge_share_loop(f, e) -- edge version of existing BM_face_vert_share_loop(f, v) - simplify BM_edge_ordered_verts_ex(), check could be reduced. - use BM_ELEM_INTERNAL_TAG for bmesh_jfke(), not BM_ELEM_TAG to avoid clobbering tagged data tools might use. |
Revision fdea14a by Campbell Barton April 17, 2012, 20:51 (GMT) |
save thumbnail from the 3D view if no camera is present. |
Revision 149c528 by Campbell Barton April 17, 2012, 19:51 (GMT) |
code cleanup: use const args for writing files. |
Revision 0563ec0 by Ove Murberg Henriksen April 17, 2012, 19:10 (GMT) |
Added mechanics for detecting and reacting on uneven indices. |
Revision 830013a by Campbell Barton April 17, 2012, 18:36 (GMT) |
fix error in single vertex ripping where the edit-selection could be left on unselected verts or not set on the newly ripped vertex. also some corrections to comments. |
Revision 1d6a5a4 by Campbell Barton April 17, 2012, 18:14 (GMT) |
fix [#30970] Rip Tool: selecting the side of edges works incorrectly |
Revision daf98a7 by Brecht Van Lommel April 17, 2012, 17:25 (GMT) |
Attempted fix for #30985: knife draw messing up display after confirming. I couldn't redo the problem, but the depth test toggle here should be conditional as in other 3d view drawing code. |
Revision 1df6f88 by Brecht Van Lommel April 17, 2012, 16:51 (GMT) |
Fix blenderplayer build, added stub. |
Revision 4a168f9 by Sergey Sharybin April 17, 2012, 16:42 (GMT) |
Revision e9f1ea6 by Brecht Van Lommel April 17, 2012, 16:21 (GMT) |
Fix #30570: UI issue editing modal keymaps below operators using them. |
Revision e6adcfe by Campbell Barton April 17, 2012, 15:44 (GMT) |
bmesh api: adjust bmesh_vert_separate() not to set the loops index values (need them to be left untouched for other tools). |
Revision 8ae502a by Brecht Van Lommel April 17, 2012, 15:40 (GMT) |
Fix #30977: error loading modal keymaps from keyconfiguration presets. |
Revision 3f9fce6 by Brecht Van Lommel April 17, 2012, 14:24 (GMT) |
Fix #30980: edge slide Correct UVs option not working. Was a bmesh todo, main issue was with shape keys, now disabled any changes to the shape key data layer, and disabled the option altogether when editing non-basis shape keys. |
Revision e4734d3 by Brecht Van Lommel April 17, 2012, 13:07 (GMT) |
Fix part of #30982: dupliface object with modifiers did not show duplis correct while in edit mode. |
Revision cd78d3c by Brecht Van Lommel April 17, 2012, 12:49 (GMT) |
Cycles: render layer "Exclude Layers" added. Scene layers (all object that influence the render, directly or indirectly) are shared between all render layers. However sometimes it's useful to leave out some object influence for a particular render layer. That's what this option allows you to do. |
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