Revision 3fdb0e9 by Antonis Ryakiotakis April 18, 2012, 17:50 (GMT) |
Fix: Transforming NLA strips leaks memory. |
Revision d4bc938 by Campbell Barton April 18, 2012, 16:55 (GMT) |
bmesh knife tool: fix for bug where not moving the mouse after pressing K and clicking would start the first point at the bottom left of the view. |
Revision 486bf16 by Campbell Barton April 18, 2012, 16:27 (GMT) |
bmesh knife tool: - only cut selected geometry. - exclude hidden geometry from snapping. |
Revision 535cf65 by Brecht Van Lommel April 18, 2012, 16:11 (GMT) |
Cycles: added a Normal output to the texture coordinate node. This currently gives the object space normal, which is the same under object animation. In the future this might become a "generated" normal so it's also stable for deforming objects, but for now it's already useful for non-deforming objects. |
Revision 27ffa5d by Brecht Van Lommel April 18, 2012, 15:23 (GMT) |
Cycles: per render layer Samples control, leaving it to 0 will use the common scene setting. |
Revision cf6d854 by Brecht Van Lommel April 18, 2012, 15:21 (GMT) |
Cycles: environment pass will now render environment even if film is set to transparent. |
Revision 40e3ae6 by Campbell Barton April 18, 2012, 15:09 (GMT) |
correct ifdef'd scanfill code, incase someone wants to test. |
Revision d7542be by Campbell Barton April 18, 2012, 14:36 (GMT) |
code cleanup: more minor changes to scanfill |
Revision abcaec0 by Campbell Barton April 18, 2012, 14:30 (GMT) |
code cleanup: replace magic numbers in scanfill with defines, also use some vector functions where possible |
Revision 731b8f5 by Sergey Sharybin April 18, 2012, 14:22 (GMT) |
Revision ca91325 by Campbell Barton April 18, 2012, 14:06 (GMT) |
fix for eternal loop in scanfill, The cause for this is bmesh faces which have zero area have their normals set to a fake value (Z-Up), this would break scanfill, possible fixes are to calculate the faces normal each time or tag as invalid but its easiest to avoid the eternal loop with an extra test. |
Revision 7cedc60 by Sergey Sharybin April 18, 2012, 12:54 (GMT) |
Revision 580f19d by Campbell Barton April 18, 2012, 09:56 (GMT) |
fix [#30994] Extruding faces gives bad UV's this had strange logic, there was no need to loop over all face loops. |
Revision 40f4a4b by Campbell Barton April 18, 2012, 09:16 (GMT) |
style cleanup: mesh validate. also add code cleanup script which runs uncrustify and then undoes trailing whitespace edits (reducing diff noise) |
Revision ddbb4db by Campbell Barton April 18, 2012, 09:04 (GMT) |
fix [#30995] Wavefront obj. file export/import issue with splited edge |
Revision 6d34672 by Brecht Van Lommel April 18, 2012, 08:26 (GMT) |
Fix redo not working correct after keyboard input for shear, shrink/flatten, push/pull, edge slide tools. Patch by Nicholas Rishel. |
Revision c776418 by Campbell Barton April 18, 2012, 08:11 (GMT) |
add missing NULL check for BM_vert_collapse_faces(), could crash in rare cases. |
Revision 7971a36 by Sergey Sharybin April 18, 2012, 07:57 (GMT) |
Revision 08478a1 by Campbell Barton April 18, 2012, 07:29 (GMT) |
fix [#30921] Bevel modifier's is not work correctly with bevel weights replace dissolve function with one from 2.62 (updated for the new bmesh api). |
Revision 9a4aecb by Campbell Barton April 18, 2012, 07:27 (GMT) |
bmesh: fix own bug in BM_vert_collapse_faces() with option 'kill_degenerate_faces', was removing data as it iterated, would crash in some cases. |
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