Blender Git Commits

Blender Git "master" branch commits.

Page: 3700 / 5574

March 10, 2012, 16:31 (GMT)
Finally 2D stabilization auto scale factor should be calculated perfectly
March 10, 2012, 16:21 (GMT)
OSX/cmake: ensure newest Xcode compatibility, important: still needs a patched cmake ( see error you will get if missed ), patched cmake provided here: http://www.jensverwiebe.de/Blender/CMake%202.8-7patched.zip
March 10, 2012, 15:55 (GMT)
fix for own error in recent commit with UV texture layers. - was shadowing variable so assignment failed.
March 10, 2012, 14:43 (GMT)
style cleanup
March 10, 2012, 14:20 (GMT)
style cleanup: unit code
March 10, 2012, 12:26 (GMT)
Fix an infinite loop in get_levels_from_disps().

This is called when adding a multiries modifier. BMesh MDisps have
only one loop's displacements rather than a full face's, so don't
multiply by number of corners here.
March 10, 2012, 06:46 (GMT)
style cleanup: fly mode.
March 10, 2012, 05:20 (GMT)
fix [#30500] Mesh.tessface_uv_textures or Mesh.tessface_vertex_colors crash on access in editmode

just missing NULL checks on face data.
March 10, 2012, 05:15 (GMT)
Remove the OBJECT_OT_test_multires operator.

Originated in r35213, appears to have been some test for multires in
BMesh.
March 10, 2012, 04:19 (GMT)
change fly mode behavior to address issue raised in [#30508] - there being no way to pause.

now when reversing direction immediately - fly mode translation will pause until pressed again.
March 10, 2012, 03:25 (GMT)
Speedup for ngon normal calculation

- BM_mesh_normals_update was looping over all faces to find the largest one, this is no longer needed.
- calculating a face normal was looping over every faces corners twice, now only once - using the loops directly (not an iterator).
- face vert locations were being copied an array, now use directly.
- calculating the normals would copy a float vector for the next point in the face, which was never used (only current and previous used).
- was copying vectors to compute the normal, now just assign the float pointers.
March 10, 2012, 03:07 (GMT)
Revert changes BMesh changes MDisp loading in readfile.c

These changes originated in r35321, which transfered MDisps to a
different memory allocator; this is no long used, however, so
post-merge it was just making an identical copy.
March 10, 2012, 00:09 (GMT)
Adjusted line number of funtions and implemented vertex group copy into them.
March 9, 2012, 23:10 (GMT)
picky changes to mouse cursor text selection behavior, previously as soon as the mouse was before a character it would select the previous, even if the cursor was closer to the space between the next 2 chars.

now find the closest point inbetween both chars.
March 9, 2012, 22:00 (GMT)
disable object outline draw when painting (its distracting), also fix for own recent mistake in vgroup_blend(). - had bad check for editmesh.
March 9, 2012, 21:23 (GMT)
code cleanup: remove unused variable assignents and added bmesh submodule links, doc correction reported by dfelinto.

March 9, 2012, 20:29 (GMT)
bmesh fix: faces were being created flipped the wrong way compared to surrounding geometry.
also the last edge was mot taken into account when calculating the correct winding.
March 9, 2012, 19:17 (GMT)
style cleanup: consistent names for header guards.
March 9, 2012, 19:01 (GMT)
Cycles: another tooltip tweak.
March 9, 2012, 19:01 (GMT)
Fix makesdna error due to poor comment parsing, should be fixed in makesdna
ideally but for now just tweak code in case it causes issues.

ERROR: still 1 structs unknown
*** Unknown structs: bSound
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021