Revision 79d97ca by Campbell Barton March 8, 2012, 04:12 (GMT) |
style cleanup - spelling. |
Revision 17786b3 by Campbell Barton March 8, 2012, 03:25 (GMT) |
building without python works again, cleanup bmesh include paths (cmake and scons). |
Revision 640d766 by Campbell Barton March 8, 2012, 03:05 (GMT) |
style cleanup - remove unneeded ';'s |
Revision 1c91d62 by Campbell Barton March 8, 2012, 02:19 (GMT) |
use BLI_path_cmp() rather then strcmp() |
Revision 6029640 by Campbell Barton March 8, 2012, 01:49 (GMT) |
Many vertex group functions assumed mesh object when lattices could be operated on too. |
Revision 081aa38 by Campbell Barton March 8, 2012, 01:22 (GMT) |
fix - access to a meshs editmesh before the pointer was checked to be a mesh. - uninitialized memory use in transform (not a problem practically but nice to quiet the error in valgrind). |
Revision 52db32b by Campbell Barton March 8, 2012, 00:23 (GMT) |
fix for 2 crashes from missing NULL checks. |
Revision 6bed106 by Campbell Barton March 7, 2012, 22:21 (GMT) |
the length of mesh.tessface_vertex_colors was reported incorrect. (fix needed for FBX export) |
Revision db4a851 by Campbell Barton March 7, 2012, 21:58 (GMT) |
edits to rna/tessface UV layer needed to get OBJ import/export functional. add the function to create new UV layers, this only works when there are no polygon layers already created (to prevent confusion since scripts with polygon layers should be adding MTexPoly and MLoopUV layers) |
Revision 333433d by Sergey Sharybin March 7, 2012, 20:56 (GMT) |
Fix for setting uv_layer name for modifiers Issue was caused by missing fdata for meshes which doesn't have tessellated faces yet. Real fix would be to use loop's MLOOPUV layer, but currently interface is using mtex layer names for UV lists so use poly's mtex layer to check if layer name is indeed correct. Should work fine until we'll separate setting textures and UV coordinates. |
Revision 5ebe91c by Campbell Barton March 7, 2012, 19:42 (GMT) |
change camera zoom from short to float. |
Revision e5464db by Sergey Sharybin March 7, 2012, 19:19 (GMT) |
Fix for opengl render setting current frame to 0 after finish rendering. |
Revision 541d239 by Campbell Barton March 7, 2012, 19:19 (GMT) |
Revision 0c98a40 by Sergey Sharybin March 7, 2012, 18:34 (GMT) |
Another mango request: Ctrl-MMB zoom in camera view It makes it much easier to zoom in camera view using the tablet. |
Revision 0c05194 by Campbell Barton March 7, 2012, 18:27 (GMT) |
remove printing versions in makesdna/makesrna - this used svn ID property which isnt set in the files anymore. |
Revision c69e4ef by Sergey Sharybin March 7, 2012, 17:45 (GMT) |
Mango request: use active scene clip as background for sequencer scene strip renderer and opengl renerer when rendering from camera view. Other usages of offscreen drawing shouldn't be affected by this change. |
Revision 4aadffa by Luca Bonavita March 7, 2012, 17:36 (GMT) |
== Python API docs == (sphinx_doc_gen.py) - file reorganization to use more functions (easier to read) - adapting to work after a recent commit that made some of the members of bpy.app.* output bytes instead of strings (see [#30154]) - a couple of new command line optionsto avoid editing the script: -T: let you choose the sphinx theme: the theme dir get copied in the destination dir -b: choose if we want the bpy module page or not Current command line arguments optional arguments: -h, --help show this help message and exit -o OUTPUT_DIR, --output OUTPUT_DIR Path of the API docs (default=<script dir>) -T SPHINX_THEME, --sphinxtheme SPHINX_THEME Sphinx theme (default='default') -f, --fullrebuild Rewrite all rst files in sphinx-in/ (default=False) -t, --testdump Dumps a small part of the API (default=False) -b, --bpy Write the rst file of the bpy module (default=False) (rst/info_best_practice.rst) - fixed a typo |
Revision 8a06ee3 by Campbell Barton March 7, 2012, 17:18 (GMT) |
running operators after loading a file in background mode would often fail because the screen was set to NULL and never assigned again (as it is when not in background mode), Now skip clearning the screen when in background mode. |
Revision 5d74235 by Campbell Barton March 7, 2012, 16:43 (GMT) |
patch [#30481] rna_Screen_scene_set does the wrong thing [patch] from Dan Eicher (dna) --- from the tracker Setting Screen.scene only uses the active screen through a call to CTX_wm_screen(C) instead of the actual referenced scene. The attached py-op demonstrates this behavior, assuming at least two separate scenes in the VSE. |
Revision c78f02d by Campbell Barton March 7, 2012, 16:24 (GMT) |
edit to cursor adjustment, use int rather then short to store the cursor position. |
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