Blender Git Commits

Blender Git "master" branch commits.

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March 8, 2012, 18:36 (GMT)
== Python API docs ==

- Enhanced the -T option:

- we can now choose among custom themes (now 'blender-org' and later 'naiad')
and Sphinx internal themes (use -h option to see which ones)

- choosing a custom theme will copy the theme dir to the output dir

- Added two new command line options:

-N: Add the theme name to the html dir name
For example, if we choose the theme 'haiku'
with using -N will create html files in sphinx-out_haiku/
Useful to test separate themes without overwriting the smae folder each time

-B: Builds the html docs running sphinx-build
This is useful to avoid runing sphinx with a separate shell command

- Fixed the URL in undocumented_message()

March 8, 2012, 17:40 (GMT)
Fix for Francesco Siddi: ALT+A should always start with the scene start frame!

March 8, 2012, 17:06 (GMT)
New operators for clip editor's curve view:
- Select All operator for selecting markers
- Disable selected markers operator
March 8, 2012, 16:46 (GMT)
bmesh: fix for edge split allowing marked boundry edges for splitting.
March 8, 2012, 16:27 (GMT)
- Clip draw as scene strip background works fine again
- Path cleanup performed from curve view now clears only active track
instead of all selected tracks.
March 8, 2012, 14:23 (GMT)
Fix #30485: TRANSFORM / STABILIZE 2D: First row / column blackness.

Clamp source coordinates to boundaries so it'll be kind of correct weight
calculated for the pixel.
March 8, 2012, 14:04 (GMT)
Fixing several issues with keyingsets:
*Add a new idname to keyingsets, keeping name as label-only (using same string for both made lookup fail when using i18n other than english, as it tried to compare an untranslated static string id against a translated RNA name). Also adding a description string (can be helpful with custom keyingsets, imho).
*Fixed a few other bugs related to that area (namely, you canâ??t deselect current keyingset from the shift-ctrl-alt-I popup menu, and insert/delete key ops were using a rather strange way to get chosen custom keyingsetâ?¦).
*Fixed UI code so that it always uses (RNA) enum, and simplified menu-creation code.
March 8, 2012, 13:20 (GMT)
Fix #30489: Loop Cut by Typing Numbers Is Limited to 32?

Increase numbering input of number of loop cuts to 130 as it was in 2.49.
Also display count of cuts in a header.
Revision 085c94e by Lukas Toenne
March 8, 2012, 12:04 (GMT)
Modified behaviour of the link-insertion operator (drag on link, request by Sebastian Koenig). This would previously attempt to find a socket with exactly matching type to the from/to sockets of the cut link, but this is annoying because it often links to the "secondary" sockets, such as Factor input in the Mix node. New behaviour is to choose the input/output for reconnection based on the "highest" (= most important) socket types (in order color, vector, value), like the autoconnect operator (FKEY) also does. It is far from ideal and will probably not work in all situations either, but until we have a detailed design for "best sockets to auto-link" this will have to do.
March 8, 2012, 11:57 (GMT)
Fix ##30455: Orthographic grid alignment jumps/shifts when zooming

Issue was caused by precision errors with floats.
Made internal grid drawing stuff using doubles and also added some
functions to multiply double vector by float matrix which also makes
all intermediate calculation in doubles.
March 8, 2012, 11:56 (GMT)
Knifetool: change ESC to mean cancel, not confirm.

This corresponds to the more usual convention.
There was no key connected to Cancel, and we already
have Return, Numpad-Return, and Right-click for confirm.
Revision f839e2d by Joshua Leung
March 8, 2012, 10:53 (GMT)
Partial Bugfix [#30097] : Current frame indicator on Motion Paths drawn
incorrectly

When the current frame occurs outside the current visible range a given motion
path, the point lookup was seeking past the ends of the path's point cache,
causing sporadic flickering of current frame indicator at 0,0,0.
March 8, 2012, 10:52 (GMT)
Add missing include.
March 8, 2012, 10:13 (GMT)
Fix #30464: Confusing lack of label for Fluid "use"

It was indeed not clear at all what that label-less check box does.
Move it to next row (to prevent fluid type menu be too narrow) and
use label default for it.

Also don't create second column which is empty for outflow fluid type.
March 8, 2012, 10:01 (GMT)
Fix #30467: UV/Image Editor: Scope: Opacity Values maybe wrong

Internally vector and waveform opacities are stored as float in 0..1 range
and the same range is exposed to the UI.
From file compatibility POV decided to change prop's type from percentage
to factor so it'll be nice slider with 0..1 range without confusing percentage
symbols (which should be quite easy to follow) and both forward and backwards
compatibilities are here.
March 8, 2012, 09:14 (GMT)
Another fix due to recent DM refactoring, for compilation of navmesh...
March 8, 2012, 08:57 (GMT)
Compilation error fix for game engine caused by recent DM refactoring.
March 8, 2012, 06:47 (GMT)
Code cleanup: use named values for options in DerivedMesh drawing.

The DMSetDrawOptions[Tex] callbacks return 0 (skip), 1 (draw), or 2
(either stipple or skip mcols.) In the CDDM, EDDM, and CCGDM draw
functions, as well as the callbacks in drawmesh/drawobject, replace
these numbers with values from an enum, DMDrawOptions.
March 8, 2012, 05:36 (GMT)
style cleanup: pep8 + picky edits
March 8, 2012, 04:38 (GMT)
code cleanup: duplicate checks and double assignments.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021