Blender Git Commits

Blender Git "master" branch commits.

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February 11, 2012, 03:34 (GMT)
Style Cleanup
February 10, 2012, 18:09 (GMT)
Style Cleanup
February 10, 2012, 17:12 (GMT)
Fix #30131: mac UI font corruption in release candidate, refined test for
ATI/Apple cards with broken non-power-of-two-textures missed some cards,
checked against list of GL_RENDERER values, hopefully complete now.
February 10, 2012, 15:25 (GMT)
fix for smooth not working with mirror clip.
February 10, 2012, 15:00 (GMT)
Disable PDF doc since its giving errors with latex indentation.

upload the zipped version of HTML docs instead.
February 10, 2012, 08:09 (GMT)
Ykey is now separate again (as with trunk), use Jkey for Connecting verts.
February 10, 2012, 07:55 (GMT)
fix [#30129] Sharp Edges select function inverted
February 10, 2012, 07:52 (GMT)
bge font objects: fix for difference in size when object has a parent
for after 2.62 I would like to try if using doubles would help to increase the precision here.

Also now that the mipmap patch is reverted we may want to look at this problem from a different perspective.
RES could be calculated taking the object size in relation to the camera (i.e. size and distance, ignoring rotation).
That may solve both problems of wrong resolution and lack of smoothness.

For the time being users still need to use object.resolution to fine tune the rendered text.
February 10, 2012, 06:50 (GMT)
Style Edits only: use TRUE/FALSE rather then 1/0
February 10, 2012, 06:26 (GMT)
fix flushing issue when using linked selection picking in editmode.

- existing selections that should be un-effected would get incorrectly flushed
February 10, 2012, 06:18 (GMT)
reverting commit [43876] Fix for aliased fonts in the game engine
February 10, 2012, 06:16 (GMT)
reviewed selection flushing code, some of this was incorrect, checked all uses against trunk.

loop select also was incorrectly calling EDBM_select_flush() rather then EDBM_store_selection(), tsk tsk. (and strange nobody noticed this).
February 10, 2012, 05:10 (GMT)
bugfix [#30127] alpha in FontObjects not working in blenderplayer
February 10, 2012, 03:03 (GMT)
Code Cleanup: use less confusing names for selection flushing.
February 10, 2012, 02:42 (GMT)
fix for crash with recent edge dissolve/vertex option - when the entire grid was dissolved in edge mode.

this also simplifies the code.
February 10, 2012, 01:40 (GMT)
add option to dissolve resulting verts with 2 edges after dissolving faces/edges.

in some cases you want these, but many times they end up neededing dissolving too.
February 9, 2012, 14:28 (GMT)
dont recalc normals after applying modifiers, this is already checked in previous code.
February 9, 2012, 13:02 (GMT)
fix for presets reusing previous options (which broke preset add/remove)
February 9, 2012, 12:35 (GMT)
Merging r43995 through r44002 from trunk into soc-2011-tomato

February 9, 2012, 10:24 (GMT)
Reset Use Active Clip for Follow Track constraints when linking empty to a track
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021