Revision 35b85ff by Campbell Barton February 11, 2012, 03:34 (GMT) |
Style Cleanup |
Revision c1070b8 by Campbell Barton February 10, 2012, 18:09 (GMT) |
Style Cleanup |
Revision 18edbd1 by Brecht Van Lommel February 10, 2012, 17:12 (GMT) |
Fix #30131: mac UI font corruption in release candidate, refined test for ATI/Apple cards with broken non-power-of-two-textures missed some cards, checked against list of GL_RENDERER values, hopefully complete now. |
Revision e25b599 by Campbell Barton February 10, 2012, 15:25 (GMT) |
fix for smooth not working with mirror clip. |
Revision 387ce06 by Campbell Barton February 10, 2012, 15:00 (GMT) |
Disable PDF doc since its giving errors with latex indentation. upload the zipped version of HTML docs instead. |
Revision 838abe1 by Campbell Barton February 10, 2012, 08:09 (GMT) |
Ykey is now separate again (as with trunk), use Jkey for Connecting verts. |
Revision 953e50b by Campbell Barton February 10, 2012, 07:55 (GMT) |
fix [#30129] Sharp Edges select function inverted |
Revision 6a59814 by Dalai Felinto February 10, 2012, 07:52 (GMT) |
bge font objects: fix for difference in size when object has a parent for after 2.62 I would like to try if using doubles would help to increase the precision here. Also now that the mipmap patch is reverted we may want to look at this problem from a different perspective. RES could be calculated taking the object size in relation to the camera (i.e. size and distance, ignoring rotation). That may solve both problems of wrong resolution and lack of smoothness. For the time being users still need to use object.resolution to fine tune the rendered text. |
Revision 2dda20a by Campbell Barton February 10, 2012, 06:50 (GMT) |
Style Edits only: use TRUE/FALSE rather then 1/0 |
Revision 3aeb7b3 by Campbell Barton February 10, 2012, 06:26 (GMT) |
fix flushing issue when using linked selection picking in editmode. - existing selections that should be un-effected would get incorrectly flushed |
Revision 17dadff by Dalai Felinto February 10, 2012, 06:18 (GMT) |
reverting commit [43876] Fix for aliased fonts in the game engine |
Revision 3453ec8 by Campbell Barton February 10, 2012, 06:16 (GMT) |
reviewed selection flushing code, some of this was incorrect, checked all uses against trunk. loop select also was incorrectly calling EDBM_select_flush() rather then EDBM_store_selection(), tsk tsk. (and strange nobody noticed this). |
Revision e90e522 by Dalai Felinto February 10, 2012, 05:10 (GMT) |
bugfix [#30127] alpha in FontObjects not working in blenderplayer |
Revision d7b8e7e by Campbell Barton February 10, 2012, 03:03 (GMT) |
Code Cleanup: use less confusing names for selection flushing. |
Revision e57bb80 by Campbell Barton February 10, 2012, 02:42 (GMT) |
fix for crash with recent edge dissolve/vertex option - when the entire grid was dissolved in edge mode. this also simplifies the code. |
Revision 0e89e2d by Campbell Barton February 10, 2012, 01:40 (GMT) |
add option to dissolve resulting verts with 2 edges after dissolving faces/edges. in some cases you want these, but many times they end up neededing dissolving too. |
Revision 63c4c18 by Campbell Barton February 9, 2012, 14:28 (GMT) |
dont recalc normals after applying modifiers, this is already checked in previous code. |
Revision a43e627 by Campbell Barton February 9, 2012, 13:02 (GMT) |
fix for presets reusing previous options (which broke preset add/remove) |
Revision 9e8c172 by Sergey Sharybin February 9, 2012, 12:35 (GMT) |
Revision c966601 by Sergey Sharybin February 9, 2012, 10:24 (GMT) |
Reset Use Active Clip for Follow Track constraints when linking empty to a track |
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