Revision 2ea8a3b by Campbell Barton January 29, 2012, 21:59 (GMT) |
remove CDDM_copy second argument, added CDDM_copy_from_tessface instead. this function caused too many conflicts and in most cases was zero anyway. |
Revision 870aa90 by Campbell Barton January 29, 2012, 21:49 (GMT) |
svn merge ^/trunk/blender -r43733:43751 |
Revision 56fe01c by Campbell Barton January 29, 2012, 21:28 (GMT) |
fix [#30017] Make Dupli-Face needs active mesh object |
Revision b820ec4 by Sergey Sharybin January 29, 2012, 16:55 (GMT) |
Fixed for cloth modifier when it's applied after deformation modifier. |
Revision 831f339 by Tamito Kajiyama January 29, 2012, 12:00 (GMT) |
Merged changes in the trunk up to revision 43748. Conflicts resolved: source/blender/editors/include/UI_resources.h |
Revision d4584df by Thomas Dinges January 29, 2012, 10:21 (GMT) |
Fix for [#30015] Keyframed Resolution Unpredictable * Disabled possibility to keyframe render resolution, percentage and border render properties. Animating them does not makes much sense. Discussed with Sergey in IRC. |
Revision b86c6f6 by Thomas Dinges January 28, 2012, 13:53 (GMT) |
Release cycle: * Moving on to BCon3: Beta. |
Revision 8369706 by Sergey Sharybin January 28, 2012, 08:45 (GMT) |
Fixed typo in a tooltip |
Revision d7b9fdc by Miika Hamalainen January 27, 2012, 17:44 (GMT) |
Dynamic Paint: * Fix: Brush didn't paint particles that were hidden by the display percentage setting. |
Revision 6da44f9 by Sergey Sharybin January 27, 2012, 14:17 (GMT) |
Always assume isFinalCals is truth when applying constructive modifiers on curves for viewport display. It saves plenty of memory when using subsurf modifier which result is getting converted from CCGDM to CDDM without any benefit. It also syncs behavior of modifiers with mesh. Need to keep an eye on constructive modifiers when in edit mode. Discovered this when was looking into #29973. |
Revision b023665 by Brecht Van Lommel January 27, 2012, 13:58 (GMT) |
Cycles: another fix for CUDA render passes, needed to align float4 passes. |
Revision 3062798 by Sergey Sharybin January 27, 2012, 08:17 (GMT) |
Fixed some possible issues and access non-initialized variable in Carve BOP interface. Discovered when was investigating some crashes caused by Carve's triangulator. |
Revision 82300fa by Nicholas Bishop January 27, 2012, 08:15 (GMT) |
Minor fix for CD_TYPE_AS_MASK macro: shift operator uses the left operand's type for the result, so cast 1 to CustomDataMask. |
Revision b35446c by Sergey Sharybin January 27, 2012, 08:04 (GMT) |
Fix #30000: Boolean modifier messing up multi material Issue was caused by resetting face's mat_nr to zero if there's no material map sent to ConvertCSGDescriptorsToDerivedMesh. In case of boolean modifier we can't use such map because we can't affect on materials present in object. So the only way which can give reasonable result is: - Dot change mat_nr for faces from left operand (they should be fine, because materials aren't deleting by modifier) - For faces from right operand check if needed material exists in left operand and if so, use it's index as new mat_nr. - If there are materials in right operand which doesn't exist in left operand, they'll be changed to first material from left operand. |
Revision 959f262 by Nathan Letwory January 27, 2012, 07:35 (GMT) |
Fix [#29884] Splash screen only displays "r43" Based on patch by perfection cat Removed the unnecessary char * juggling. |
Revision 0c7a455 by Joshua Leung January 27, 2012, 01:30 (GMT) |
Action Constraint GUI - Refinements and Clarification While looking at a bug report, I found that the current GUI for the Action Constraint actually didn't make sense, mixing up settings so that it wasn't clear which settings corresponded to which others. This commit cleans up the layout into a clearer two-column design to have a "from" -> "to" layout, making all the relationships between things clear. For more details see http://aligorith.blogspot.com/2012/01/action-constraint- gui-revised.html |
Revision 4fe00cd by Brecht Van Lommel January 26, 2012, 19:45 (GMT) |
Cycles: disable environment importance sampling code for CUDA cards with compute model < 2.x, to avoid running out of memory in the compiler. |
Revision de4eeb9 by Campbell Barton January 26, 2012, 19:20 (GMT) |
svn merge ^/trunk/blender -r43693:43733 |
Revision 803286d by Brecht Van Lommel January 26, 2012, 19:07 (GMT) |
Cycles: render passes for CUDA cards with compute model >= 2.x. |
Revision 4514a44 by Sv. Lockal January 26, 2012, 17:11 (GMT) |
Fix orthogonality check for mat3 and mat4 |
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