Blender Git Commits

Blender Git "master" branch commits.

Page: 3797 / 5574

December 9, 2011, 08:20 (GMT)
went over all uses of MDeformWeight.def_nr and made sure the value is clamped when used as an array index.
December 9, 2011, 08:05 (GMT)
function de-duplicate, particle.c had 'vert_weight' which serves the exact same purpose as 'defvert_find_weight'.
December 9, 2011, 07:35 (GMT)
another possible fix for bug [#29521], all callers of flip_side_name(...), assumed it initialized the string however for 1-2 length names it returned without doing anything.

in most cases the caller would then check if the name was different to see if the name was flipped, incorrectly comparing the uninitialized string with the original name.
December 9, 2011, 07:23 (GMT)
BKE_mesh_validate_arrays was correcting non-finite verts and zero normals even when do_fixes was false, also return true if any bad vertex weights were found.`
December 9, 2011, 07:18 (GMT)
possible/partial fix for [#29521], in many places the deform group index was not checked which could crash blender.

December 9, 2011, 06:21 (GMT)
[#29509] Randomize rotations fails with Axis/Angle

Fix based on Brecht's idea: use Blender's conversion from quat or axis angle to euler and back. Euler rotations are left alone so their rotation order is respected

December 9, 2011, 06:05 (GMT)
minor changes, fix coming next (no functional edits).
December 9, 2011, 01:27 (GMT)
remove redundant cases. no functional change.
December 9, 2011, 00:24 (GMT)
Fix #29555: cycles crash rendering with no material in material slot.

December 9, 2011, 00:23 (GMT)
svn merge ^/trunk/blender -r42516:42521
December 8, 2011, 21:55 (GMT)
Fix #29528: crash adding subsurf modifier in a particular scene with viewport render.

December 8, 2011, 20:24 (GMT)
Fix for #29475 broke properly updating toggle buttons in popup menus. Tweak the
fix a bit, not a true solution to the problem, but too close to release for
bigger changes.

December 8, 2011, 19:16 (GMT)
Scons/CUDA
* Added missing bitness info to the nvcc_flags.
This makes sure that the nvcc compiler builds the correct cubins.
December 8, 2011, 17:32 (GMT)
svn merge ^/trunk/blender -r42495:42516
December 8, 2011, 15:55 (GMT)
randomize transform operators 'rotation' property subtype changed
from TRANSLATION to EULER and tweaks needed along with that.
December 8, 2011, 15:50 (GMT)
Fix [#29543] Hook modifier: falloff + vgroup influence broken

A valid derivedmesh is needed for modifier_get_vgroup to work, and it wasnâ??t take care of when not in edit mode... Checked quickly the other deform modifiers, they all seem to handle this correctly.
December 8, 2011, 14:26 (GMT)
Fix #29547: missing units for some curve properties, patch by M.G. Kishalmi.

December 8, 2011, 14:21 (GMT)
Tweak related to #29545: show info message if no frames are written in animation
render due to disabled Overwrite option.

December 8, 2011, 12:53 (GMT)
Fix #29539 Crash on shortest path
December 8, 2011, 11:37 (GMT)
Fix #29546: missing 3d view redraw after game exit with overlap draw mode,
when launching game from properties editor. Also fix popup/menu still
showing during game when starting from the top menu.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021