Revision f025b7b by Campbell Barton December 9, 2011, 08:20 (GMT) |
went over all uses of MDeformWeight.def_nr and made sure the value is clamped when used as an array index. |
Revision 6a6c9fc by Campbell Barton December 9, 2011, 08:05 (GMT) |
function de-duplicate, particle.c had 'vert_weight' which serves the exact same purpose as 'defvert_find_weight'. |
Revision 11aba52 by Campbell Barton December 9, 2011, 07:35 (GMT) |
another possible fix for bug [#29521], all callers of flip_side_name(...), assumed it initialized the string however for 1-2 length names it returned without doing anything. in most cases the caller would then check if the name was different to see if the name was flipped, incorrectly comparing the uninitialized string with the original name. |
Revision a80a5c4 by Campbell Barton December 9, 2011, 07:23 (GMT) |
BKE_mesh_validate_arrays was correcting non-finite verts and zero normals even when do_fixes was false, also return true if any bad vertex weights were found.` |
Revision fb2961a by Campbell Barton December 9, 2011, 07:18 (GMT) |
possible/partial fix for [#29521], in many places the deform group index was not checked which could crash blender. |
Revision fbdb8b4 by Daniel Salazar December 9, 2011, 06:21 (GMT) |
[#29509] Randomize rotations fails with Axis/Angle Fix based on Brecht's idea: use Blender's conversion from quat or axis angle to euler and back. Euler rotations are left alone so their rotation order is respected |
Revision fd54318 by Campbell Barton December 9, 2011, 06:05 (GMT) |
minor changes, fix coming next (no functional edits). |
Revision 2ba8b81 by Campbell Barton December 9, 2011, 01:27 (GMT) |
remove redundant cases. no functional change. |
Revision ea39974 by Brecht Van Lommel December 9, 2011, 00:24 (GMT) |
Fix #29555: cycles crash rendering with no material in material slot. |
Revision 99d893b by Campbell Barton December 9, 2011, 00:23 (GMT) |
svn merge ^/trunk/blender -r42516:42521 |
Revision 3314184 by Brecht Van Lommel December 8, 2011, 21:55 (GMT) |
Fix #29528: crash adding subsurf modifier in a particular scene with viewport render. |
Revision 601b0b2 by Brecht Van Lommel December 8, 2011, 20:24 (GMT) |
Fix for #29475 broke properly updating toggle buttons in popup menus. Tweak the fix a bit, not a true solution to the problem, but too close to release for bigger changes. |
Revision 7c630aa by Thomas Dinges December 8, 2011, 19:16 (GMT) |
Scons/CUDA * Added missing bitness info to the nvcc_flags. This makes sure that the nvcc compiler builds the correct cubins. |
Revision 980e681 by Campbell Barton December 8, 2011, 17:32 (GMT) |
svn merge ^/trunk/blender -r42495:42516 |
Revision 7797c1d by M.G. Kishalmi December 8, 2011, 15:55 (GMT) |
randomize transform operators 'rotation' property subtype changed from TRANSLATION to EULER and tweaks needed along with that. |
Revision 46626e4 by Bastien Montagne December 8, 2011, 15:50 (GMT) |
Fix [#29543] Hook modifier: falloff + vgroup influence broken A valid derivedmesh is needed for modifier_get_vgroup to work, and it wasnâ??t take care of when not in edit mode... Checked quickly the other deform modifiers, they all seem to handle this correctly. |
Revision edcc68b by Brecht Van Lommel December 8, 2011, 14:26 (GMT) |
Fix #29547: missing units for some curve properties, patch by M.G. Kishalmi. |
Revision f8ccc11 by Brecht Van Lommel December 8, 2011, 14:21 (GMT) |
Tweak related to #29545: show info message if no frames are written in animation render due to disabled Overwrite option. |
Revision 5c377f5 by Howard Trickey December 8, 2011, 12:53 (GMT) |
Fix #29539 Crash on shortest path |
Revision 5fbc3b5 by Brecht Van Lommel December 8, 2011, 11:37 (GMT) |
Fix #29546: missing 3d view redraw after game exit with overlap draw mode, when launching game from properties editor. Also fix popup/menu still showing during game when starting from the top menu. |
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