Blender Git Commits

Blender Git "master" branch commits.

Page: 3930 / 5574

August 18, 2011, 16:01 (GMT)
fix for undo issues with generic, multi-purpose WM_OT_context* operators, operators now check if they modify certain ID data (not screne, wm, brush or scene) and only do undo in those cass.

- Zkey to switch shading was pushing undo's.
- Wkey to interactively edit camera, lamp settings wasnt doing an undo push when it should.
- Toggling settings (such as bone boolean options) now skips an undo push if there are no items selected.
August 18, 2011, 15:53 (GMT)
update property strings cover. 461 new items
August 18, 2011, 15:25 (GMT)
more minor changes to wm.py, get data_path's once at the start of each func and some minor style changes.
August 18, 2011, 12:51 (GMT)
fix memory leak with selection.
August 18, 2011, 12:25 (GMT)
Camera tracking integration
===========================

Auto-disable marker in mid-shot.
August 18, 2011, 12:20 (GMT)
formatting edits, no functional changes.
August 18, 2011, 12:09 (GMT)
fix for bad array access in transform operator, was assigning an array to a single float operator value.
August 18, 2011, 11:10 (GMT)
Camera tracking integration
===========================

Stop SAD tracker when error becomes too high.
Maximal allowed error value is controlled in Tracking Settings panel.
I haven't been able to find value which will work for most of cases
so it's now quite stupid value of 0. Currently values of 2-6 gives
quite nice result, but it depends on footage.
Upcoming changes from libmv side related on returning normalized SAD
would help here. Until this, please set max_sad manually.
August 18, 2011, 09:14 (GMT)
Apply [#28287] COLLADA fix for inverse bind matrix of skin controller
Patch by Pelle Johnsen
August 18, 2011, 06:30 (GMT)
vgroup_modifiers: Minor update (names...).
Revision 591b087 by Janne Karhu
August 18, 2011, 02:12 (GMT)
Fix for [#28216] particles objects rotation still wrong with r39287
* The emitter object's inverse matrix wasn't in global coordinates during rendering, so the surface normals of the hair emission locations were transformed with the wrong matrix.
August 17, 2011, 20:44 (GMT)
BGE: Upon further investigation this should have been 8 since up/down and left/right both are just one axis each. So, in actuality, the number of directions = 2, not 4, and thus JOYAXIS_MAX/directions = 16/2 = 8. 8 was also the max used in 2.4x.
August 17, 2011, 20:17 (GMT)
BGE: Upping the max Axis Number for the Axis event type on joystick sensors from 2 to 4. The BGE supports up to 16 axis. For Axis events (not Single Axis), you get for directions per axis (up, down, left, right). So, the max should be JOYAXIS_MAX/directions = 16/4 = 4.
August 17, 2011, 20:15 (GMT)
Animation export id bone animation + armature importer cleanup.
August 17, 2011, 18:37 (GMT)
Camera tracking integration
===========================

Just another fix for MSVC.
August 17, 2011, 18:29 (GMT)
Armature importer code cleanup.
August 17, 2011, 18:28 (GMT)
armature animation export fix.
August 17, 2011, 17:44 (GMT)
Camera tracking integration
===========================

Another fix for msvc/osx. Hope it'll work now.
August 17, 2011, 17:12 (GMT)
Camera tracking integration
===========================

- Bundling new libmv, issues with undefined uint and C99 functions should gone.
- Changes to Detect operator to match new API.
August 17, 2011, 15:55 (GMT)
Fix #28207: animating pin option for cloth didn't work, solver doesn't support
it, so set the property as not animatable.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021