Blender Git Commits

Blender Git "master" branch commits.

Page: 3934 / 5574

August 15, 2011, 21:50 (GMT)
3D Audio GSoC:
High quality resampling on mixdown, linear for playback.

* Lots of improvements and fixes for the JOS resampler, now it works fine!
* High quality filter coefficients for the JOS resampler (sorry for the 5 MB source file).
* Fix for GE orientation bug. Note: moto uses x,y,z,w quaternion storage, while rest of blender uses w,x,y,z.
* Minor changes/fixes.
August 15, 2011, 19:30 (GMT)
Cycles: fix small memory leak in image loading.

August 15, 2011, 17:55 (GMT)
the diffuse kernel I had first picked for dilation turned out to be not as great as I first thought. This kernel is a more basic one (trite but true)
August 15, 2011, 17:29 (GMT)
patch [#22523] Expose Object.parentinv matrix via RNA
from Balajee R C (balajeerc)
August 15, 2011, 16:26 (GMT)
Window was losing focus when switching from full screen via Alt+F11
Fixes [#28243]
August 15, 2011, 16:25 (GMT)
fix [#28227] join_uv and bake work wrong
added back ability to unwrap all selected mesh objects.
August 15, 2011, 16:18 (GMT)
Code cleanup: add UNUSED_FUNCTION macro to avoid warning messages about unused
functions.

August 15, 2011, 16:12 (GMT)
Remove message "Info: Config directory with "startup.blend" file not found."

There's no reason to have it really, this situation is totally normal, and it
means a terminal window is opened on Windows as long as you haven't saved any
default settings yet.

August 15, 2011, 14:05 (GMT)
Fix #27718: driving modifier properties was missing updates, fixed depsgraph.

August 15, 2011, 13:35 (GMT)
fix crash when hook default cube to new object
Revision cbbbf31 by Joshua Leung
August 15, 2011, 13:24 (GMT)
Restoring "Clear User Transforms" operator

This can now be found as Pose -> Clear Transforms -> Reset Unkeyed, or
via the operator search (known by its old name there)
August 15, 2011, 13:17 (GMT)
Fix #28162: texture properties didn't show correct texture datablock chooser
in a particular setup with two nested material nodes. Material active texture
was looking also recursively into material node, but this was already done
outside of this function.

August 15, 2011, 12:07 (GMT)
Fix #27803: editing texture did not update compositing nodes using that texture.

Revision 87e8b85 by Joshua Leung
August 15, 2011, 11:51 (GMT)
Remove some unused code + warning fix
Revision 0745f31 by Joshua Leung
August 15, 2011, 11:34 (GMT)
"Select Grouped" by Keying Set for Bones
Revision 674d1b8 by Joshua Leung
August 15, 2011, 10:37 (GMT)
Select by Keying Set...
* Split off code to refresh relative/builtin KeyingSets for the
current context before they get used to a separate function.
* Hooked this up to a new PyAPI/RNA function: KeyingSet.refresh().
Call this before checking the paths that a Keying Set has, especially
if it is not "absolute"

* Added option for "Select Grouped" operator (for Objects), which will
select all objects affected by the active Keying Set. This is probably
more useful for absolute KeyingSets, where changing the selection is
less likely to affect the result.
- The equivalent for bones is currently still in development, but is
likely to be more useful for animators, where rigs are the primary
animation entities they deal with
Revision c8ae881 by Benjy Cook
August 15, 2011, 10:18 (GMT)
Added option to each retargeted bone to fix twist issues caused by variable bone rolls and unknown axis differences. Also made retarget operator a single undo
Revision 3237f39 by Benjy Cook
August 15, 2011, 10:17 (GMT)
Small fix to autoloop due to changes in utility function by animation stitching
August 15, 2011, 10:03 (GMT)
Fix #28202: deactivating keymap items not saving properly.

August 15, 2011, 04:58 (GMT)
py api - optional sep argument for bpy_extra.io_utils.unique_name() since for some formats '.' is an invalid char.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021