Revision 36887bb by Nathan Letwory August 3, 2011, 12:57 (GMT) |
Add BF_BITNESS for win32/win64 |
Revision eb9d591 by Joerg Mueller August 3, 2011, 12:44 (GMT) |
Revision aac8bab by Sergey Sharybin August 3, 2011, 12:20 (GMT) |
Fixing terrible typo. |
Revision f1fb54e by Sergey Sharybin August 3, 2011, 11:47 (GMT) |
Switch slave_pack to use new FFmpeg for windows. |
Revision df6dfb9 by Sergey Sharybin August 3, 2011, 11:10 (GMT) |
Switch windows buildbot to new FFmpeg 0.8.1. Hope it'll work because i haven't got buildbot slave by hand. |
Revision 2c4357c by Sergey Sharybin August 3, 2011, 10:50 (GMT) |
- Move list of FFmpeg DLLs to be installed from SConstruct to conficuration variable BF_FFMPEG_DDL. This would allow to use different FFmpeg in buildbot. - Added some 3DMOUSE variables to list of command line options. Now 3dmouse related-settings can be set from command line. |
Revision 461bb17 by Campbell Barton August 3, 2011, 09:28 (GMT) |
fix [#27965] VSE: no visual feedback on locked strips added xpm -> opengl stipple conversion script. |
Revision 6d74906 by Joerg Mueller August 3, 2011, 09:25 (GMT) |
3D Audio GSoC: * Minor audaspace library improvements. * Considering location, velocity and orientation in AUD_SequencerReader and AUD_SequencerHandle. * Bugfix: Maximum and Minimum volume weren't used before in the software device. * Bugfix: Adding speaker objects via info space crashed. * Listener settings now get updated in the audio system. |
Revision fd35ee8 by Sergey Sharybin August 3, 2011, 09:07 (GMT) |
- Switch linux buildbot to FFmpeg-0.8.1 - Enable FFmpeg for blenderplayer for linux buildbot. |
Revision e320db1 by Campbell Barton August 3, 2011, 08:02 (GMT) |
fix [#28135] Edge slide changes UV |
Revision d4909c5 by Sergey Sharybin August 3, 2011, 07:30 (GMT) |
- Do not add GHOST_NDOFManager.cpp to list of sources if NDOF is disabled in CMake. - Added "default" section to switch in sendMotionEvent. It's what strict gcc rules don't like much and it's And it's good practice in general, imo. |
Revision 02ab2b4 by Nathan Letwory August 3, 2011, 07:08 (GMT) |
Debug print removed. |
Revision 3b541b2 by Mike Erwin August 3, 2011, 06:42 (GMT) |
removed attempted WITH_BF_3DMOUSE detection, fixed just one indention (left the others in their ugly new state) |
Revision 9cf3bcd by Campbell Barton August 3, 2011, 06:30 (GMT) |
add note in scene.frame_current that frace_set() updates animation data. |
Revision 6c9d0f2 by Campbell Barton August 3, 2011, 06:27 (GMT) |
whitespace edits. |
Revision a10245a by Campbell Barton August 3, 2011, 05:32 (GMT) |
fix [#28151] export OBJ don't save the extension also correct some typos |
Revision 6233430 by Mike Erwin August 3, 2011, 05:01 (GMT) |
compensate for lack of 3D mouse calibration on Windows |
Revision 2b446aa by Joshua Leung August 3, 2011, 01:22 (GMT) |
Animation channels can now be renamed by Ctrl-Clicking on them, as in the Outliner Channels which can be renamed include: - Scenes, Objects, World, Material, Texture, etc. (i.e. "ID-blocks", or the dark and light blue channels) - Action Groups (green channels) - Action expanders (i.e. "CubeAction", "WorldAction", etc.) - Grease Pencil stuff Channels which CANNOT be renamed, as they mostly use hardcoded values or otherwise include: - Drivers expander - FCurves (they don't technically have a "name"; what is shown is just a user-friendly representation of their rna_paths) |
Revision dc4b104 by Nathan Letwory August 2, 2011, 23:52 (GMT) |
typo fix. |
Revision 17133e1 by Nathan Letwory August 2, 2011, 23:49 (GMT) |
Compile fix. |
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