Blender Git Commits

Blender Git "master" branch commits.

Page: 3950 / 5574

August 3, 2011, 12:57 (GMT)
Add BF_BITNESS for win32/win64
August 3, 2011, 12:44 (GMT)
* Merging trunk up to r38981.
* Fixing a minor issue in a previous commit.
August 3, 2011, 12:20 (GMT)
Fixing terrible typo.
August 3, 2011, 11:47 (GMT)
Switch slave_pack to use new FFmpeg for windows.
August 3, 2011, 11:10 (GMT)
Switch windows buildbot to new FFmpeg 0.8.1.
Hope it'll work because i haven't got buildbot slave by hand.
August 3, 2011, 10:50 (GMT)
- Move list of FFmpeg DLLs to be installed from SConstruct
to conficuration variable BF_FFMPEG_DDL.
This would allow to use different FFmpeg in buildbot.
- Added some 3DMOUSE variables to list of command line options.
Now 3dmouse related-settings can be set from command line.
August 3, 2011, 09:28 (GMT)
fix [#27965] VSE: no visual feedback on locked strips
added xpm -> opengl stipple conversion script.
August 3, 2011, 09:25 (GMT)
3D Audio GSoC:

* Minor audaspace library improvements.
* Considering location, velocity and orientation in AUD_SequencerReader and AUD_SequencerHandle.
* Bugfix: Maximum and Minimum volume weren't used before in the software device.
* Bugfix: Adding speaker objects via info space crashed.
* Listener settings now get updated in the audio system.
August 3, 2011, 09:07 (GMT)
- Switch linux buildbot to FFmpeg-0.8.1
- Enable FFmpeg for blenderplayer for linux buildbot.
August 3, 2011, 08:02 (GMT)
fix [#28135] Edge slide changes UV
August 3, 2011, 07:30 (GMT)
- Do not add GHOST_NDOFManager.cpp to list of sources if
NDOF is disabled in CMake.
- Added "default" section to switch in sendMotionEvent.
It's what strict gcc rules don't like much and it's
And it's good practice in general, imo.
August 3, 2011, 07:08 (GMT)
Debug print removed.
Revision 3b541b2 by Mike Erwin
August 3, 2011, 06:42 (GMT)
removed attempted WITH_BF_3DMOUSE detection, fixed just one indention (left the others in their ugly new state)
August 3, 2011, 06:30 (GMT)
add note in scene.frame_current that frace_set() updates animation data.
August 3, 2011, 06:27 (GMT)
whitespace edits.
August 3, 2011, 05:32 (GMT)
fix [#28151] export OBJ don't save the extension
also correct some typos
Revision 6233430 by Mike Erwin
August 3, 2011, 05:01 (GMT)
compensate for lack of 3D mouse calibration on Windows
Revision 2b446aa by Joshua Leung
August 3, 2011, 01:22 (GMT)
Animation channels can now be renamed by Ctrl-Clicking on them, as in
the Outliner

Channels which can be renamed include:
- Scenes, Objects, World, Material, Texture, etc. (i.e. "ID-blocks",
or the dark and light blue channels)
- Action Groups (green channels)
- Action expanders (i.e. "CubeAction", "WorldAction", etc.)
- Grease Pencil stuff

Channels which CANNOT be renamed, as they mostly use hardcoded values
or otherwise include:
- Drivers expander
- FCurves (they don't technically have a "name"; what is shown is just
a user-friendly representation of their rna_paths)
August 2, 2011, 23:52 (GMT)
typo fix.
August 2, 2011, 23:49 (GMT)
Compile fix.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021