Blender Git Commits

Blender Git "master" branch commits.

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July 22, 2011, 15:28 (GMT)
Need some fun once a while:

On dragging a non-connected node on a noodle, it will insert it.
Functionality tweaks are possible, but it already feels non-intrusive.

Rules:
- Insertion only when a single noodle is intersecting with node.
- Default connects first matching socket type.
- If no socket match, it connects the first.

July 22, 2011, 14:14 (GMT)
switch language in User Preference's System page. with some known switch failure bugs
July 22, 2011, 14:13 (GMT)
Fix compile error due to faulty merge.
July 22, 2011, 14:06 (GMT)
Camera tracking integration
===========================

- Damn hidden searches. Again fix in select_all operator.
This time for inverted selection.
- Do not select "hidden" parts of marker on creation.
- Added modifier key for marker transformation:
if alt is pressed down -- pattern/search will be moving
relative to marker center.
- Changed behavior of mouse sliding:
* To change marker position markers should be slided by it's center.
* Left-top corners now used to offset pattern/search relative to
marker center.
* Hide mouse cursor during sliding.
Revision 75029e1 by Joshua Leung
July 22, 2011, 13:52 (GMT)
Bugfix [#27990] Merge Bones freezes Blender

Recoded side-chain reparenting step to fix (as far as I've been able
to tell) infinite looping problems which were a bit intermittent here
using the test file. The fix here involves some tighter checks to
prevent corrupting the parenting of bones in the run of bones being
merged but also of any ancestors of those.
Revision 1e19f1c by Joshua Leung
July 22, 2011, 11:53 (GMT)
Bugfix [#27959] Error on Paste X-Fliped pose

Paste pose no longer just does a blind "replace all properties" on
bones that it pastes on. Instead:
* when properties exist on the target already - only change the
properties in common
* when properties don't already exist - copy all properties
July 22, 2011, 11:21 (GMT)
remove duplicate function for printing the current file:line of a python script in the BGE.
Revision 0adad30 by Joshua Leung
July 22, 2011, 11:20 (GMT)
Bugfix [#27984] CTRL+T doesn't work in Video Sequencer properly

Time-scale drawing wasn't respecting the time unit setting.

While working on this, I tried to tweak the grid drawing to a more
common setting. It's hardcoded to show lines at every 25 px = once
every 25 frames, which is only really fine when FPS=25. Anyways, this
works fine enough for the sequencer for now in general usage.
Revision 1ca2a6f by Joshua Leung
July 22, 2011, 07:25 (GMT)
Split up recalcData() function in transform_generics.c into smaller
functions based on editor types

This could be split up further in future if there's such a need, but
this should already be sufficient. Most notably required since the NLA
recalc stuff was taking quite a few lines within that block
July 22, 2011, 05:33 (GMT)
fix [#27910] baking ambient occlusion, do not consider closer object for blender 2.58a
July 22, 2011, 01:21 (GMT)
patch [#28045] Straighten tool from Simple Todos
from Kyle Mills (khonkhortisan)
July 22, 2011, 00:34 (GMT)
missed this file when adding option to disable frameserver
July 22, 2011, 00:31 (GMT)
fix [#28053] New material tooltip
July 21, 2011, 23:36 (GMT)
fix [#28052] PET: Shift-O cycling skips "random falloff"
July 21, 2011, 23:06 (GMT)
cmake - option to disable the frame server
July 21, 2011, 22:26 (GMT)
Show NDOF sensitivity field in userprefs
July 21, 2011, 21:43 (GMT)
Keymap editor now understands NDOF (button) events too.
Revision 407a2a8 by Mike Erwin
July 21, 2011, 21:40 (GMT)
tweaked ephemeral ndof data types
July 21, 2011, 21:40 (GMT)
Handle NDOF events on RNA side for windowmanager.
Revision 6cd4716 by Mike Erwin
July 21, 2011, 21:34 (GMT)
enable CMake builds with spacenav (contributed by Kevin Cozens)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021