Revision 9661d88 by Jason Hays July 18, 2011, 16:47 (GMT) |
Fixed an indexing problem with the regular mouse vertex select in weight paint. It will draw vertices in wire mode. |
Revision c31a5f9 by Campbell Barton July 18, 2011, 15:12 (GMT) |
update to match changes in trunk |
Revision 64e8f9f by Campbell Barton July 18, 2011, 15:05 (GMT) |
manually make small changes to sync with trunk |
Revision ace48a5 by Campbell Barton July 18, 2011, 14:56 (GMT) |
manually copying changes from trunk, these were somehow missed in merged |
Revision 3a6ea7b by Sergey Sharybin July 18, 2011, 14:54 (GMT) |
Camera tracking integration =========================== - Track preview widget is now resizeable. - Marker position could now be adjusted from track preview widget. |
Revision 52d1285 by Campbell Barton July 18, 2011, 14:49 (GMT) |
Revision 384831d by Ton Roosendaal July 18, 2011, 14:41 (GMT) |
Bugfix #27927 This fixes assigning 'tweak' keymap option for border selecting in Node editor. Thanks Perry Parks for the patch! |
Revision b8fc303 by Campbell Barton July 18, 2011, 14:15 (GMT) |
svn merge -r37793:37865 https://svn.blender.org/svnroot/bf-blender/trunk/blender Merge info was /trunk/blender:36835-37793,37865-38157 so this should merge in missing files. |
Revision bd80b9a by Sergey Sharybin July 18, 2011, 10:44 (GMT) |
Camera tracking integration =========================== Fixed bug with incorrect scale of UV project modifier when Blender camera uses non-default sensor size. |
Revision 35ce135 by Campbell Barton July 18, 2011, 09:49 (GMT) |
script to report deprecated functions of text and their age in days. |
Revision 9fa20e6 by Campbell Barton July 18, 2011, 07:38 (GMT) |
fix [#28003] Unable to delete vgroup still need to find how an invalid defgroup index is set, but at least dont show the vertex group as selected when its not. |
Revision ce00a32 by Campbell Barton July 18, 2011, 06:44 (GMT) |
fix [#27996] Smart UV Unwrap Still Results in Overlaps real fix this time :S, I thought using old code from 2.4x would fix but quaternion needed to be inverted. |
Revision 8dd72c4 by Campbell Barton July 18, 2011, 05:41 (GMT) |
fix [#28005] Python Add-Ons are constantly reloaded if twice in the path Addons are checked for their timestamps and reloaded when it changes but this failed when, 2 addons had the same name since different times caused 2 reloads on every redraw. Now when duplicate addons are in the path now give a error message in the UI and print path conflict in the console and don't thrash reloading. |
Revision 13e82ff by Campbell Barton July 18, 2011, 05:07 (GMT) |
fix [#27971] Blender OBJ export with Z-Up setting produces an error and fails changes to extensions coming up... |
Revision 9469f0d by Janne Karhu July 18, 2011, 02:40 (GMT) |
Bug fix: particle cache should only be cleared on the exact first integer frame, not in the case of a subframe between the first and second frame. |
Revision 7e72356 by Mitchell Stokes July 17, 2011, 20:06 (GMT) |
BGE Animations: Allow the Copy Transform constraint to work with external targets in the game engine. |
Revision cf83cab by Lukas Toenne July 17, 2011, 19:43 (GMT) |
Modified behavior when replacing input links: The new target socket for the existing link is now chosen from available sockets that match the _target_ type, instead of the source type. This leads to more usable replacements, e.g. for toggling inputs on mix nodes. Still not a great solution to the mute/autoconnect problem, but a bit more intuitive for replacements. |
Revision 44326c9 by Sukhitha Jayathilake July 17, 2011, 18:51 (GMT) |
Material Animation export. (on going) |
Revision f62df58 by Lukas Toenne July 17, 2011, 18:17 (GMT) |
Changed the default keys for duplicate-nodes-while-keeping-input-links to ctrl+shift+dkey, to avoid conflicts with alt+dkey for linked duplicates. |
Revision b9326ac by Sergey Sharybin July 17, 2011, 18:16 (GMT) |
Camera tracking integration =========================== Click-and-slide behavior for placing marker. Now "workflow" of adding new marker is following: - Hit Ctrl+LMB - Release Ctrl - Slide mouse to give marker better position using preview widged for this. "Previous" behavior is valid still. |
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