Revision 4c31400 by Tamito Kajiyama July 3, 2011, 07:48 (GMT) |
Fixed a bug introduced in the last commit to address the issue of cap shaders. |
Revision 78c43d1 by Campbell Barton July 3, 2011, 07:37 (GMT) |
fix [#27839] UV 'Project from view' ignores camera lens shift |
Revision abb21a4 by Campbell Barton July 3, 2011, 07:21 (GMT) |
fix for python error when pinning a non mesh object in mesh editmode. |
Revision 22bb09d by Campbell Barton July 3, 2011, 04:28 (GMT) |
fix for error when moving module, broke fracture tools and select internal face operator. |
Revision 46d12b4 by Mitchell Stokes July 3, 2011, 02:57 (GMT) |
BGE Animations: Making the action actuator's loop end play mode work better. |
Revision 5d79216 by Mitchell Stokes July 3, 2011, 02:51 (GMT) |
BGE Animations: Reimplementing support for the "Flipper" play mode of the action actuator. |
Revision 5f4f75c by Mitchell Stokes July 3, 2011, 01:59 (GMT) |
BGE Animations: Adding in layer weights to allow for layer blending. |
Revision 8c3f292 by Benjy Cook July 2, 2011, 18:24 (GMT) |
Early commit of mocap constraint work. Still very much a WIP, but Point constraints should work - but buggy. |
Revision fdc59b8 by Miika Hamalainen July 2, 2011, 18:15 (GMT) |
Merge with trunk r38042 |
Revision 9ae6631 by Miika Hamalainen July 2, 2011, 18:06 (GMT) |
* Added a new surface type "Waves" that simulates simple 2D wave motion. * Optimized adjacency point searching for vertex surfaces. * Separated adjacency code from effect system. * Overall code cleaning and tweaking. |
Revision 5a51609 by Tamito Kajiyama July 2, 2011, 16:27 (GMT) |
Fixed cap shaders that failed with zero length strokes. |
Revision dc81327 by Sergey Sharybin July 2, 2011, 16:03 (GMT) |
Camera tracking integration =========================== - Removed TRACK_PROCESSED flag which is actually unneeded now. - When libmv fails to track marker for next frame, add marker for new frame with old position and set it up as Disabled. - "Break" track path when markers sequence is "broken". This means path wouldn't be drawed over frames, during which racking object was lost. - Update Properties Editor for SpaceClip during playback. Track preview button should now update nicely. |
Revision 9cabee0 by Sergey Sharybin July 2, 2011, 11:06 (GMT) |
Camera tracking integration =========================== - Fixed bug with swapped width/height used for per-pixel cycle when disabling color channel to be used for tracking. - Marker preview is now using sub-pixel precision. - Tracking stuff uses the same imbug generation function as preview area does. Sub-pixel precision should be ok now here too. |
Revision 59e815f by Sergey Sharybin July 2, 2011, 11:04 (GMT) |
Revision 3ee2cb9 by Campbell Barton July 2, 2011, 07:55 (GMT) |
fix for error in cmake files |
Revision 87030e6 by Sukhitha Jayathilake July 2, 2011, 05:05 (GMT) |
Light Sid addressing edited. |
Revision 9b8538c by xiao xiangquan July 2, 2011, 03:17 (GMT) |
3D view, graph editor, etc. done |
Revision 123f95e by Tamito Kajiyama July 1, 2011, 23:44 (GMT) |
Fix for linker errors with regard to blenderplayer. |
Revision 14c72f3 by Mike Erwin July 1, 2011, 21:51 (GMT) |
implemented ndof 'dead zone' around home position, fixed X11 active window determination, removed old X11 ndof code |
Revision ed4d973 by Sergey Sharybin July 1, 2011, 17:12 (GMT) |
Camera tracking integration =========================== - Removed unneeded checking of marker==NULL - Tracks could be named now. - Implemented "Follow Track" constraint to "parent" objects to tracks from movie clip. - Added operator to create such constraint for active object using clip and track from current context. |
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