Revision e41a7b6 by Mike Erwin July 1, 2011, 00:58 (GMT) |
tiny compile fix for PowerMac |
Revision b4b26b7 by Mitchell Stokes June 30, 2011, 20:08 (GMT) |
BGE Animations: Fixing a bug where an action actuator could update a frame property when it wasn't active. |
Revision 1259696 by Mitchell Stokes June 30, 2011, 19:33 (GMT) |
BGE Animations: Shape drivers are now working again. |
Revision 038feab by Sukhitha Jayathilake June 30, 2011, 18:24 (GMT) |
Light color parameter animation export support. |
Revision 093af18 by Campbell Barton June 30, 2011, 16:06 (GMT) |
fix for own error in script edits, broke bpy_extras.mesh_utils.ngon_tesselate |
Revision 7f1fe0f by Campbell Barton June 30, 2011, 15:43 (GMT) |
fix for own mistake with key shortcuts r37850 |
Revision 06fcf2e by Ton Roosendaal June 30, 2011, 15:02 (GMT) |
Todo item: Closed regions didn't always draw the (+) icon right place, confusing for users. Next to that, I think this icon is using a bad metaphor or visual language, Illustrated best if you close a header in outliner or buttons. Icons are UI widgets, for screen/editor layouts different controls can be stylized. My preference is something that aligns visually to the seperators between regions; for testing and hacking pleasure I've added two quick versions, a small tabbish thing and a triangle. Enable these with debug menu, ALT+CTRL+D, values 1 or 2. This is simply drawn with opengl now. An image for it can be made as well. Previews: http://www.blender.org/bf/closed_regions1.png http://www.blender.org/bf/closed_regions2.png http://www.blender.org/bf/closed_regions3.png There's other design ideas to explore as well, like making region deviders 8-10 pixels wide, with a 'drag me' dot on it or so. That takes some screen estate though, and will require to add big editor-dividers too... Fun stuff for the mockup-mafia to check on, we have time :) |
Revision 4ff22bd by Brecht Van Lommel June 30, 2011, 14:47 (GMT) |
Cycles: OS X build system changes to use lib/ openimageio and boost. |
Revision a6270b0 by Joshua Leung June 30, 2011, 13:56 (GMT) |
Animation Channels Filtering Refactor - Part 5 Channels can now be used as "animation containers" to be filtered further to obtain a set of subsidiary channels (i.e. F-Curves associated with some summary channel). The main use of this is that object and scene summary channels can now be defined without defining the filtering logic in three different places - once for channel filtering, once for drawing keyframes in action editor, and once for editing these keyframes. An indirect consequence of this, is that the "Only selected channels" option in Timeline will now result in only the keyframes for a selected bones getting shown (when enabled), instead of all keyframes for the active object. This was requested by Lee during Durian, and is something which has only become possible as a result of this commit. |
Revision f2c7cb0 by Lukas Toenne June 30, 2011, 12:37 (GMT) |
When duplicating nodes in a tree, also copy the links between selected nodes, as well as input links from non-selected to selected nodes. |
Revision 85dc00e by Sergey Sharybin June 30, 2011, 07:35 (GMT) |
Fix for undefined "index" in key.c. Probably forgotten to be remaned to defgrp_index after recent commit here. |
Revision 2a85eff by Joshua Leung June 30, 2011, 04:38 (GMT) |
Bugfixes: * After changing driver target settings, the driver F-Curves now have their "disabled" flags cleared, so that they will be updated immediately instead of needing a manual "Update Dependencies" flush * Little comment tweak to appease my text editor |
Revision 66b565a by Campbell Barton June 30, 2011, 04:32 (GMT) |
improve error report [#27775] External Image Editor Preference does not work also correct tooltip typo. |
Revision 5c3e73f by Campbell Barton June 30, 2011, 03:04 (GMT) |
replace inline loops for get_weights_array with calls to defvert_find_weight() |
Revision c490bac by Campbell Barton June 30, 2011, 02:52 (GMT) |
minor change in logic for adding a new hook, ignore zero weight verts in a vgroup. |
Revision acc69b8 by Campbell Barton June 30, 2011, 02:02 (GMT) |
fix/workaround [#27807] bake malloc loop if Deep Shadow && strand && children render strands use the window matrix and window size which were both zero while baking, this caused divides by 0 and eternal malloc loop. So set unit window matrix and dummy view size. This is more a workaround then a fix but avoids crashing. |
Revision bad785c by Campbell Barton June 30, 2011, 01:40 (GMT) |
minor edits, no functional change. |
Revision 8d4ea1b by Joshua Leung June 30, 2011, 01:13 (GMT) |
Tweak to the toggle to show/hide datablock filtering items in animedit headers |
Revision 97e4681 by Joshua Leung June 30, 2011, 01:07 (GMT) |
Some tweaks to naming of channels in animation editors - thanks Matt * F-Curves no longer show the name of the datablock of the property they affect if this is an ID-block. For example, transform curves for a cube won't get the "... (Cube)" suffix anymore. In these cases, it's relatively clear that these belong to the parent datablock, so doing this should be fine (and reduces clutter). However, for non-id data (i.e. subsurf modifier settings) or bones, this info still gets shown. In these cases, there is some ambiguity. * "ActiveAct: <...>" is no longer shown for NLA action channels (i.e. just the name of the action gets shown). This should make it easier to see at a glance what action is being used. |
Revision b57c878 by Brecht Van Lommel June 29, 2011, 19:18 (GMT) |
Cycles: cmake changes to make win32 use lib/windows for boost and openimageio. |
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