Revision b1637e3 by Brecht Van Lommel June 29, 2011, 19:14 (GMT) |
Revision 2ecf22f by Jason Hays June 29, 2011, 18:20 (GMT) |
Made multi-paint change the weight values based on the artist's suggestion. + fixed a huge problem with reseting the weights while using multi-paint. |
Revision 7ece1ef by Sergey Sharybin June 29, 2011, 18:05 (GMT) |
Camera tracking integration =========================== - Internal changes: * Fixed bundle.sh script to bundle libmv: it was generating incorrect CMakeLists header. * Rename CLIP_OP_delete to CLIP_OT_delete_track. * Fixed crash when BKE_movieclip_acquire_ibuf is called with NULL user. * Made MovieTrackingMarker structure 8-bytes aligned * Use writestruct rather than writedata for track markers. This allows to change MovieTrackingMarker safely. - Added "Delete Marker" operator which deletes marker for current frame only. Hotkey is Shift-Del. - Added MovieClip.size and MovieClip.resolution RNA properties. Use last accessed frame number to get ImBuf from sequence. - Added different actions for "Clear Path" operator: * Clear path up to current frame. * Clear the whole path. * Cleat remained part of path (for frames after current). - Changed buttons order and icons for tracking. New order is: * Track frame backwards. * Track sequence backwards. * Track sequence forwards. * Track frame forwards. NOTE: this breaks compatibility with existing .blend files again, but it should be much easier to change data structures without breackaged in the future. |
Revision 25bc182 by Sergey Sharybin June 29, 2011, 18:03 (GMT) |
Revision 6582d30 by Brecht Van Lommel June 29, 2011, 17:56 (GMT) |
Fix windows cmake build, this line got accidentally removed in variable renaming. |
Revision 7f70f78 by Campbell Barton June 29, 2011, 15:56 (GMT) |
Addon UI: button for removing addons which are installed to user/home paths, this is not displayed for system addons, or ones which come with blender. |
Revision 333e825 by Benjy Cook June 29, 2011, 14:29 (GMT) |
Created UI and Group Property for Motion Capture constraints, to be used to fix up animation after retargeting |
Revision 8f89e7a by Campbell Barton June 29, 2011, 13:16 (GMT) |
incorrectly had CMake storing directory names as filepaths also correct compiler warning for collada and remove print from own last commit. |
Revision 2710c56 by Joshua Leung June 29, 2011, 13:00 (GMT) |
Animation Editors - Small Visual Tweaks for Usability == Datablock filters in the headers are now hidden by default == This has been done because users were generally not frequently toggling these, so quick access vs screen-estate cost wasn't really worth it to have these always showing and taking up space on the header. Usage notes: - To show these again, click on the "Filter more..." toggle. - The "Filter more..." button DOES NOT affect whether those filters apply. Design notes: - I tried many other button/icon combinations, but those were either too space-hogging, vague, or had wrong button order. - I also tried putting a box around these, but there was too much padding. - The ordering of the filters has also been modified a bit so that the group/fcurve-name filters occur earlier in the list, given that they're used more frequently == Graph Editor - Use Fancy Drawing == Renamed this option to "Use High Quality Drawing" as suggested by Matt. "Fancy" isn't really descriptive enough. == Icons for Mode Dropdowns == The mode dropdowns in the DopeSheet and Graph Editors now have icons. - These were important enough (compared to the auto-snap mode) that some visual decoration was perhaps warranted. - It makes it easier to see at a glance what mode the view is in Icon choices: - In some cases, the icons seem like quite a natural fit IMO (i.e. outliner<->dopesheet, key<->shapekey editor, grease pencil, fcurve editor) - Action Editor uses an "object" icon to indicate that this is object- level only for now (though I hope to find a way to address this soon/later). This will be kept like this until then. - There isn't any icon for drivers, so after trying a few alternatives, I settled on area-link icon, since it ties together two entities using some link. |
Revision 19e99f8 by Sergey Sharybin June 29, 2011, 12:39 (GMT) |
Revision d86d68d by Campbell Barton June 29, 2011, 10:47 (GMT) |
console autocomp import now excludes '_' prefixed variables and the results are sorted. |
Revision d8eb704 by Sergey Sharybin June 29, 2011, 09:46 (GMT) |
Corrected link to FFmpeg homepage. |
Revision e0e9c81 by Campbell Barton June 29, 2011, 06:14 (GMT) |
fix [#27800] Tooltips for shading mode options the wrong way round. |
Revision c19d2d2 by Campbell Barton June 29, 2011, 06:06 (GMT) |
bug [#27779] Python console completion broken modified auto-completion, though this may need to become a preference. The problem is: - including _all_ text as a prefix can take a lot of space, and isnt too readable. - including only the previous word is error prone because detecting delimiters can fail when editing strings. so I've set it to only include the last part of the string but align to the cursor to make it more readable. |
Revision 2f10ded by Joshua Leung June 29, 2011, 05:07 (GMT) |
Compiler warning fixes |
Revision 2f60a50 by Joshua Leung June 29, 2011, 04:34 (GMT) |
Actions can now be made single-user from the Outliner * Use the same method as from unlinking actions to do this. * Split off the make single-user code used for the ID-browser into a function in blenkernel which can be used elsewhere. Getting materials to also work using this method proved to be a bit too tricky (due to the whole messy ob vs obdata situation), so I haven't done that. |
Revision b85e0c3 by Mitchell Stokes June 29, 2011, 02:45 (GMT) |
BGE Animations: Moving the BL_Action::IsDone() implementation from the header file to the source file. |
Revision 3afe0e9 by Mitchell Stokes June 29, 2011, 02:42 (GMT) |
BGE Animations: Beginning work on layer blending. Blending armature actions works, but needs more testing. Also, currently the mode is forced to ADD and the weight to 1. |
Revision d122f24 by Mitchell Stokes June 29, 2011, 01:53 (GMT) |
BGE Animations: Fixing a bug with priority and non continuous animations. |
Revision de3c95a by Mitchell Stokes June 29, 2011, 01:05 (GMT) |
BGE Animations: Adding blendin for Shape Actions. |
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