Blender Git Commits

Blender Git "master" branch commits.

Page: 3997 / 5574

June 21, 2011, 20:32 (GMT)
3D Audio GSoC:
Removing unneeded AUD_ResampleFactory.
June 21, 2011, 20:29 (GMT)
3D Audio GSoC:
- Converting AUD_SampleRate to a double
- Removing AUD_DefaultMixer
- Introducing AUD_ResampleReader as base class for all resampling readers.
June 21, 2011, 20:25 (GMT)
3D Audio GSoC:
Dynamic resampling for libsamplerate and linear resampling.
June 21, 2011, 20:24 (GMT)
3D Audio GSoC:
- Implemented a nice rechanneling solution with unofficial speaker arrangement standards similar to what OpenAL soft has
- Renamend AUD_Channel in the C API to AUD_Handle
- Removed the unlogical 7.2 speaker configuration, that's a hardware only config
June 21, 2011, 20:21 (GMT)
3D Audio GSoC:
- Created Handle classes
- Changed Reference counting completely
- Fixing some streaming bugs
- Completely disabled OpenAL Buffered Factories (they were unused anyway)
June 21, 2011, 20:14 (GMT)
3D Audio GSoC:
Streaming improved.
June 21, 2011, 20:14 (GMT)
3D Audio GSoC:
Memory bug fix.
June 21, 2011, 20:13 (GMT)
3D Audio GSoC:
Buffer.assureSize - a function that should long have been there.
June 21, 2011, 20:12 (GMT)
3D Audio GSoC:
Code cleanup: rewriting some functions to static methods.
June 21, 2011, 19:31 (GMT)
Bump version in Doxyfile.
Revision 1876b59 by Jason Hays
June 21, 2011, 19:20 (GMT)
Tweaked multi-paint and the way the colors are displayed so one of the artists could see it-
when you paint the active group, and makes the others match based on the change factor; so the active group being 0 is not handled.
June 21, 2011, 18:24 (GMT)
Merging r37594 through r37703 from trunk into soc-2011-tomato

June 21, 2011, 17:17 (GMT)
pep8 compliance
June 21, 2011, 17:00 (GMT)
update cmake checker to ignore file list and add some headers to the source list.
June 21, 2011, 16:54 (GMT)
New 2.58 splash image. Thanks Rogério Perdiz!
(Judge committee Sebastian_K && FrancoisGFX)

June 21, 2011, 16:38 (GMT)
Upping the release number to 2.58

June 21, 2011, 15:47 (GMT)
June 21, 2011, 15:28 (GMT)
Snapping/Project

Disable editmesh as target if proportional edit is on (that was messed up incorrectly in revision 33233)
June 21, 2011, 13:02 (GMT)
1 pixel tweak to have outliner icons + selection circles align
for default DPI. Problem now is that icons/text are scaling
and drawing with pixel units, whilst other items draw subpixel.
This makes not every dpi size result in perfect aligning yet.

Revision 2145005 by Janne Karhu
June 21, 2011, 11:15 (GMT)
Fix for [#26939] Hair Combing intersects emitter when combed fast
* Hair combing now uses substeps to apply the combing when the mouse movement exceeds 0.2 of the brush radius.
* This could make combing a bit slower on fast mouse movements, but the increase in combing quality is definitely worth it.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021