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June 12, 2011, 13:35 (GMT)
Bugfix #27519

Full Sample AA (FSA) was failing in cases. Bug report was an empty
scene (with compo nodes) linking in another .blend scene (with render).

That case gave warning "FSA not supported with rendering". That now is
allowed.

Then I noticed FSA was giving corrupt sample buffers or crashes in cases,
especially on first buffer, this appeared to be a missing compo tag on
first sample buffer.

Lastly, to make FSA render a tiny bit less frustrating: added render window
statistic to show which of the FSA steps is being done.


Revision e8a1d03 by Janne Karhu
June 12, 2011, 11:14 (GMT)
Quick Explode operator:
* Sets up a particle system and an explode modifier.
* In "blend" mode requires two selected objects and creates "crossed keyed" particle systems between the objects for a simple blend effect where the first object explodes and then recombines as the second object.
* Also renamed the other quick effect operators as "Quick ..." to bring some consistency to the operators (also nice that now you can just write "quick" to the operator search and get all these operators).
Revision 09492d9 by Janne Karhu
June 12, 2011, 11:09 (GMT)
Bug fix: keyed physics didn't work properly if the first key wasn't the keyed particle system itself
* Also some nicer rotation handling for the explode modifier
June 12, 2011, 11:03 (GMT)
2.5 Image Buttons:
* Code cleanup, removed some unnecessary code.
June 12, 2011, 10:24 (GMT)
2.5 Image Buttons:
* Fixed an alignment issue, left column had unnecessary row declaration.
June 12, 2011, 08:34 (GMT)
Logic: clear "Script" when setting Script Controller mode to "Module"
The text datablock was linked to the controller. So even if the script was set to 'module' and saved, once linked/appended the object the script would come together.
If someone wants to implement this "clear" only once the file is saved, please go ahead. But I believe it's ok to loose the script if you change it for module (and with the new datablock lookup it's straightforward/quick to reassign a textblock)

-- bug not reported anywhere, from my own list
June 11, 2011, 18:30 (GMT)
accident when merge. revert to r37405
June 11, 2011, 18:15 (GMT)
accident when merge. revert to r37405
June 11, 2011, 17:05 (GMT)
remove some warning for unused struct members
June 11, 2011, 17:03 (GMT)
improved autocompleation when there is a common prefix
June 11, 2011, 15:37 (GMT)
warning fix for gcc
Revision fbd5b4e by Lukas Toenne
June 11, 2011, 14:08 (GMT)
Fix for edge mesh BVH: The edge distance callback for leaf nodes was calculating actual sqrt'ed distance, while needing squared distance to be compatible with bounding box checks. This also solves previous concerns about performance when using sqrt in the comparison callback.
June 11, 2011, 13:12 (GMT)
Bugfix #27105

Node editor: collapsed node didn't allow to size it using the
right hand side grab thingemabobs.

June 11, 2011, 12:48 (GMT)
merge from trunk r37405
June 11, 2011, 12:10 (GMT)
Bugfix #27138

Theme color fix for button type "Value slider".
On text editing mode, the selected part of the text was invisible.


June 11, 2011, 10:09 (GMT)
fix for recent commit, this stops makesdna from working right:
/* ... // ... */
June 11, 2011, 08:55 (GMT)
remove backbuf from internal struct's (unused in 2.5x)
June 11, 2011, 06:00 (GMT)
fix for using system includes, the include macro wasn't un-setting the previous include list so system includes could be mixed up with non system includes.

Also workaround for CMake 2.8.4 & GNU-Make which doesn't set CMAKE_INCLUDE_SYSTEM_FLAG_C
Revision 450f176 by Mike Erwin
June 11, 2011, 02:26 (GMT)
split Win32 NDOF manager into 2 files to fix Mac scons build
June 11, 2011, 01:03 (GMT)
BGE Animations: Adding a layer option to Action actuators.
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