Revision 1243992 by Campbell Barton June 14, 2011, 00:24 (GMT) |
cmake: correct uninitialized vars |
Revision 5191115 by Campbell Barton June 13, 2011, 21:35 (GMT) |
Since scene sequence strips use the 'use_sequencer' setting, make it available in the sequencer panel. |
Revision 975a78b by Thomas Dinges June 13, 2011, 20:21 (GMT) |
2.5 Camera: * Increase "Ortho_scale" maximum from 1k to 4k, Request by francoisgfx. |
Revision 51fe8aa by Jason Hays June 13, 2011, 17:16 (GMT) |
Made a var that determines if the color can be black (so it knows if it should use CLAMP or not) |
Revision a2dda7c by Dalai Felinto June 13, 2011, 17:08 (GMT) |
BGE Patch: [#27425] Allow to change the damping of the camera actuator ########## original name: "Allow to change the strenght of the "go behind" constraint of the camera actuator" The camera actuator is an actuator that drive the camera to follow an object, with a set of constraint. Currently, when the object followed rotate on himself (like a person, or an helicopter), the camera is really slow to go behind (at least 10 seconds). This patch gives the UI to tweak the strenght of the 'go behind'[named damping] constraint. ########### epydocs (rst) updated too |
Revision 0af94b4 by Nathan Letwory June 13, 2011, 15:07 (GMT) |
Fix [#27463] COLLADA light quadratic attenuation exported wrong? Reported by Pelle Johnsen Fix falloff import. Point light and Spot light always were set to inverse quad, instead of choosing the proper one based on imported values. The |
Revision 4ca197b by Brecht Van Lommel June 13, 2011, 14:56 (GMT) |
Fix #27540: bug with bump mapping + reflection texture coordinates + nodes. |
Revision aff9f8c by Brecht Van Lommel June 13, 2011, 14:11 (GMT) |
Fix #27570: apply button for modifiers required the modifier to be enabled, we now just enable the modifier before apply. Patch Bastien Montagne (with some tweaks), thanks! |
Revision a4216cb by Joshua Leung June 13, 2011, 13:54 (GMT) |
Transformation Channel Driver Variables - "Proper Localspace" By popular demand, the "Transformation Channel" driver variable type now has a "local space" transform space option which uses the same magic that constraints use for defining local-space. This is what many bug reporters and feature requesters have moaned about for a while now, so after reviewing several of the bug reports which lead to the current situation, here is what has been much-wanted for so long! In order to implement this, I've: - renamed the old "Local Space" option here to "Transformation Space", in order to prevent old rigs breaking. This has also been kept, as it is useful for #21384 (though perhaps with this new option it isn't needed anymore) - reviewed my fix for #20870 (IIRC, a Durian-era bug), which related to the non-uniqueness of matrix->euler decomposition |
Revision 97b966f by Brecht Van Lommel June 13, 2011, 12:03 (GMT) |
Fix #27594: non-active object in weight paint mode doesn't free memory. Also removed some commented out 2.4x code that is already replaced. |
Revision a6b23a0 by Ton Roosendaal June 13, 2011, 12:03 (GMT) |
Bugfix #27537 Using texture properties, the material nodes now re-render previews too. |
Revision e8eefbf by Brecht Van Lommel June 13, 2011, 11:36 (GMT) |
Fix #27635: GLSL filter uniform variable not set for group instance. The problem was that SCA_2DFilterActuator was defining and using a variable called "m_gameObj", when it should be using "m_gameobj" as defined by SCA_ILogicBrick. The way it was, reparenting did only half the work required to duplicate the actuator. Patch by Alex Fraser, thanks! |
Revision 1b1fdd7 by Nathan Letwory June 13, 2011, 09:33 (GMT) |
Turn off Quicktime support by default. Will be phased out soon. |
Revision fedc811 by Campbell Barton June 13, 2011, 03:09 (GMT) |
minor updates to the cmake checker |
Revision ef1824c by Daniel Genrich June 13, 2011, 00:02 (GMT) |
Elbeem / Fluidsim: a) Also fixed an "upcomming" bug in regard of gravx,y,z now converted into an array. b) Little typo fix |
Revision 5745f99 by Daniel Genrich June 12, 2011, 23:51 (GMT) |
Elbeem / Fluidsim update: a) Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. The code was found in elbeem by nudelZ, coded and provided by Nils Thürey (thanks!) b) Old baked files gets deleted if a new bake gets started (were overwritten before and resulted in weird old bake + new bake mixture) (idea by nudelZ) |
Revision f96769e by Thomas Dinges June 12, 2011, 20:27 (GMT) |
Fix/Workaround for [#27643] drawing glitch: * Removed the Icon of the menu, when an icon is used, it draws a triangle icon, assuming it is a sub menu. |
Revision 828a634 by Sergey Sharybin June 12, 2011, 20:13 (GMT) |
Camera tracking integration =========================== Fixed bug with uninitialized memory usage when preparing frame number from movie clip file name. This error lead to incorrect offset for image sequence. Not sure why this works fine for some cases, but this easily leads to incorrect footage caching. |
Revision a9200e8 by Sergey Sharybin June 12, 2011, 18:25 (GMT) |
Camera tracking integration =========================== Fixed bug with Blender crashing when active marker isn't tracked for current frame and MARKER tools are active. Fixed pool function for active marker data panel. Thanks to Troy Sobotka and Stephan Kassemeyer for reports. |
Revision 558d1e8 by Sergey Sharybin June 12, 2011, 18:20 (GMT) |
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