Revision e450009 by Benjy Cook June 9, 2011, 12:30 (GMT) |
retarget.py updated with function to complete the retarget to the end user, with inheritance and bone roll taken under account |
Revision 21f5a87 by Campbell Barton June 9, 2011, 11:19 (GMT) |
fix for memory leak re-binding meshes. |
June 9, 2011, 11:09 (GMT) |
Fix [#27378] ASC-CDL Color Balance Node does not allow for full range of values Report title is incorrect, it does allow for the full range, but actually allows too much, so clamping slope and power min at 0. |
Revision 09e96f6 by Campbell Barton June 9, 2011, 08:58 (GMT) |
RNA properties - expose values as radians rather then degrees - sequencer wipe angle - mesh autosmooth - bevel modifier angle - edge split angle |
Revision 152b06d by Campbell Barton June 9, 2011, 07:40 (GMT) |
use a better method for finding the precision to use for float buttons, about 4x faster to calculate and will show for eg, 0.0108 rather than 0.01, but 0.0100001 still displays as 0.01. |
Revision 252f7c9 by Campbell Barton June 9, 2011, 04:28 (GMT) |
fix [#27616] Appending an object from a file brings all existing group links to scene When appending from a blend file which had an object already linked, _but_ was not in any scenes. - the linked object would be instanced. |
Revision 912db4c by Campbell Barton June 9, 2011, 03:56 (GMT) |
[#27615] Box select of mesh object disabled or translated due to curve object ED_view3d_init_mats_rv3d was calling glMultMatrixf() which was mostly harmless but could also lead to confusing bugs (2 reported previously). Looked into this and every call to ED_view3d_init_mats_rv3d except for object drawing, doesn't need this so made a second version of ED_view3d_init_mats_rv3d - ED_view3d_init_mats_rv3d_gl which does the matrix multiplication, remove confusing checks in selection code. |
Revision e7e1bc4 by Campbell Barton June 9, 2011, 02:47 (GMT) |
add foreachIDLink function for cloth, remove cloth specific newlibadr calls in readfile. |
Revision 03f9f1e by Brecht Van Lommel June 8, 2011, 23:36 (GMT) |
Cycles UI: bring default theme colors in line with startup.blend. |
Revision 77c2266 by Brecht Van Lommel June 8, 2011, 23:36 (GMT) |
Cycles: texture tab in properties editor now shows dropdown for selecting texture users in the context. It's only useful for modifiers and brushes at the moment, not for shading nodes as using texture datablocks there is not yet supported. |
Revision e75ff53 by Mike Erwin June 8, 2011, 21:18 (GMT) |
migrated NDOF code from soc-2010-merwin, SpaceNavigator now works on Mac blender |
Revision b967d86 by Jason Hays June 8, 2011, 19:05 (GMT) |
Heard that multi-bone selection would be better used for painting multiple bones; took out select lock. Added a basic multiple bone group paint feature "Multi-Paint" and its corresponding checkbox next to "Auto Normalize," but I need to access the ToolSettings for it in armature to make bone selection function/draw correctly When you multi-paint, it paints on selected bones while keeping the weight ratios on a vertex of the selected groups the same. You can't currently multi-paint on a vertex with a locked deform group. |
Revision 43ec34f by Ton Roosendaal June 8, 2011, 16:08 (GMT) |
Bugfix #27601 Revision for previous fix; fast gaussian now survives on images with a dimension smaller than 3 pixels! Thanks Bastien Montagne for patch. |
Revision 65ec26a by Campbell Barton June 8, 2011, 16:00 (GMT) |
fix for own error r35918, generalizing looping over modifier ID links broke loading smoke group references because they already had calls to newlibadr_us() elsewhere, removing those assignments fixes loading. |
Revision 17becc7 by Ton Roosendaal June 8, 2011, 15:17 (GMT) |
Bugfix #27601 Scaling in compostior down to 1 pixel size crashed gaussian blur. |
Revision 05b54be by Nathan Letwory June 8, 2011, 13:00 (GMT) |
Apply [#27477] COLLADA export support for textures mapped to COLSPEC Patch provided by Pelle Johnsen |
Revision 899f277 by Nathan Letwory June 8, 2011, 11:53 (GMT) |
Shuffle some build code around to ensure debug builds on Windows actually run too. * creator/SConscript is now empty, code is moved to an emitter function in Blender.py * make sure COLLADA debug libs are used when BF_DEBUG=True |
Revision cec102e by Joshua Leung June 8, 2011, 10:57 (GMT) |
Bugfix [#27586] P for setting playback range is clamped to > 0 Thanks for the patch Bastien Montagne. Was just legacy code from 2.4x |
Revision 40c171a by Dalai Felinto June 8, 2011, 09:01 (GMT) |
fix of fix :| [real fix for #36787 -- it was wrongly fixed on #36964] I guess I tested the fix outside the camera view (which always worked). duhhh Working now. |
Revision 9dd066e by Campbell Barton June 8, 2011, 05:39 (GMT) |
cmake: remove python include in the wm module, set opengl as a system include. |
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