Blender Git Commits

Blender Git "master" branch commits.

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Revision e450009 by Benjy Cook
June 9, 2011, 12:30 (GMT)
retarget.py updated with function to complete the retarget to the end user, with inheritance and bone roll taken under account
June 9, 2011, 11:19 (GMT)
fix for memory leak re-binding meshes.
Revision 75dcc2a by Matt Ebb
June 9, 2011, 11:09 (GMT)
Fix [#27378] ASC-CDL Color Balance Node does not allow for full range of values

Report title is incorrect, it does allow for the full range, but actually allows too much, so clamping slope and power min at 0.
June 9, 2011, 08:58 (GMT)
RNA properties - expose values as radians rather then degrees
- sequencer wipe angle
- mesh autosmooth
- bevel modifier angle
- edge split angle
June 9, 2011, 07:40 (GMT)
use a better method for finding the precision to use for float buttons, about 4x faster to calculate and will show for eg, 0.0108 rather than 0.01, but 0.0100001 still displays as 0.01.
June 9, 2011, 04:28 (GMT)
fix [#27616] Appending an object from a file brings all existing group links to scene
When appending from a blend file which had an object already linked, _but_ was not in any scenes.
- the linked object would be instanced.
June 9, 2011, 03:56 (GMT)
[#27615] Box select of mesh object disabled or translated due to curve object

ED_view3d_init_mats_rv3d was calling glMultMatrixf() which was mostly harmless but could also lead to confusing bugs (2 reported previously).
Looked into this and every call to ED_view3d_init_mats_rv3d except for object drawing, doesn't need this so made a second version of ED_view3d_init_mats_rv3d - ED_view3d_init_mats_rv3d_gl which does the matrix multiplication, remove confusing checks in selection code.
June 9, 2011, 02:47 (GMT)
add foreachIDLink function for cloth, remove cloth specific newlibadr calls in readfile.
June 8, 2011, 23:36 (GMT)
Cycles UI: bring default theme colors in line with startup.blend.

June 8, 2011, 23:36 (GMT)
Cycles: texture tab in properties editor now shows dropdown for selecting
texture users in the context. It's only useful for modifiers and brushes
at the moment, not for shading nodes as using texture datablocks there is
not yet supported.

Revision e75ff53 by Mike Erwin
June 8, 2011, 21:18 (GMT)
migrated NDOF code from soc-2010-merwin, SpaceNavigator now works on Mac blender
Revision b967d86 by Jason Hays
June 8, 2011, 19:05 (GMT)
Heard that multi-bone selection would be better used for painting multiple bones; took out select lock.

Added a basic multiple bone group paint feature "Multi-Paint" and its corresponding checkbox next to "Auto Normalize," but I need to access the ToolSettings for it in armature to make bone selection function/draw correctly

When you multi-paint, it paints on selected bones while keeping the weight ratios on a vertex of the selected groups the same. You can't currently multi-paint on a vertex with a locked deform group.
June 8, 2011, 16:08 (GMT)
Bugfix #27601

Revision for previous fix; fast gaussian now survives on images
with a dimension smaller than 3 pixels!

Thanks Bastien Montagne for patch.

June 8, 2011, 16:00 (GMT)
fix for own error r35918, generalizing looping over modifier ID links
broke loading smoke group references because they already had calls to
newlibadr_us() elsewhere, removing those assignments fixes loading.
June 8, 2011, 15:17 (GMT)
Bugfix #27601

Scaling in compostior down to 1 pixel size crashed gaussian blur.

June 8, 2011, 13:00 (GMT)
Apply [#27477] COLLADA export support for textures mapped to COLSPEC
Patch provided by Pelle Johnsen
June 8, 2011, 11:53 (GMT)
Shuffle some build code around to ensure debug builds on Windows actually run too.

* creator/SConscript is now empty, code is moved to an emitter function in Blender.py
* make sure COLLADA debug libs are used when BF_DEBUG=True
Revision cec102e by Joshua Leung
June 8, 2011, 10:57 (GMT)
Bugfix [#27586] P for setting playback range is clamped to > 0

Thanks for the patch Bastien Montagne. Was just legacy code from 2.4x
June 8, 2011, 09:01 (GMT)
fix of fix :| [real fix for #36787 -- it was wrongly fixed on #36964]
I guess I tested the fix outside the camera view (which always worked). duhhh
Working now.
June 8, 2011, 05:39 (GMT)
cmake: remove python include in the wm module, set opengl as a system include.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021