Revision 38bd8dc by Ton Roosendaal February 26, 2011, 13:53 (GMT) |
Bugfix #26221 Two bugs in one: - Lukas commit monday for new group/socket handling accidentally removed to set socketype in stacks, which as used by (texture) nodes to detect whether value, color or vector had to be read. Result was that all texture nodes were rendering as B&W - Old 2.5 bug: preview renders for texture nodes didn't call a NodeEndExec function, which gave crashes on deleting nodes. The change in interface_hanlers.c is only a comment to explain how keymaps are being found. |
Revision 457aba9 by Campbell Barton February 26, 2011, 12:26 (GMT) |
fix [#26227] "Sequence must have 2 items total, not -2" |
Revision 34abccc by Campbell Barton February 26, 2011, 11:18 (GMT) |
qtcreator project generator now includes defines and correct include paths. |
Revision abecdac by Joshua Leung February 26, 2011, 10:41 (GMT) |
Bugfix: In Action Editor, when "show pose markers" was enabled, all markers were always drawn as local pose-markers, even when they were not. |
Revision 7a55884 by Joshua Leung February 26, 2011, 06:28 (GMT) |
Added operator which makes selected scene markers into local 'pose' markers. This is useful for when working with lipsync shots, where you've used markers for noting down key syllables and want to separate these out into chunks to manage things better. |
Revision 6a25ecb by Campbell Barton February 26, 2011, 06:27 (GMT) |
recent changes to svn broke rpm builder, also include rpm version info |
Revision dcaeda5 by Joseph Eagar February 25, 2011, 23:31 (GMT) |
pre-merge commit |
February 25, 2011, 19:23 (GMT) |
SVN maintenance. |
Revision ce81cce by Sergey Sharybin February 25, 2011, 16:54 (GMT) |
Fix #26158: The layer hight of the layer tool cannot longer be controled by the strength of the brush, as it was in 2.49 Layer height used to be controlled with brush radius, quite confusing decision. Added new property for brushes - height for adjusting affectable brush height (it could be not only layer height in the future). |
Revision d6f69a2 by Ton Roosendaal February 25, 2011, 16:32 (GMT) |
Bugfix #26174 Shift+A "add primitive" menu didn't allow to set shortcuts on the sublevels. |
Revision bc15e0e by Campbell Barton February 25, 2011, 16:19 (GMT) |
add NDEBUG to scons release flags + some pep8 cleanup for examples. |
Revision b25db7c by Campbell Barton February 25, 2011, 16:06 (GMT) |
pep8 cleanup |
Revision 24685d3 by Ton Roosendaal February 25, 2011, 16:05 (GMT) |
Bug fix, irc report. Menu Help -> Operator Cheat Sheet crashed, calling function with NULL context. |
Revision f2ab4dd by Campbell Barton February 25, 2011, 15:46 (GMT) |
use flag _DEBUG, not DEBUG. |
Revision 965c46b by Campbell Barton February 25, 2011, 15:07 (GMT) |
follow up on patch [#26215], not all weakref references were ifdef'd |
Revision e06eea4 by Campbell Barton February 25, 2011, 14:45 (GMT) |
fix for scons with recent change to how BINRELOC is enabled via cmake. also add WITH_PYTHON define to qtcreator project generator until we get a way to add them properly. |
Revision 2cf20fd by Campbell Barton February 25, 2011, 14:32 (GMT) |
patch [#26215] Python weak reference (weakref) support for game objects by Alex Fraser (z0r) |
Revision 60b22c5 by Nathan Letwory February 25, 2011, 14:04 (GMT) |
doxygen: blender/windowmanager tagged. |
Revision caa7bea by Nathan Letwory February 25, 2011, 13:57 (GMT) |
doxygendoxygen: blender/modifiers tagged. |
Revision 1bb4651 by Nathan Letwory February 25, 2011, 13:46 (GMT) |
doxygen: tag blenderplayer stubs. |
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